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    WC4DVD on XP64

    Hey there, finally got WC4DVD (again, after over a decade). However, problems arise: I can't even run the setup on my XP64 pc. I can, strangely, run the exe on the DVD which results in the well known black screen with the two dialogue choices, but as I was stymied over at XP side I...
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    WC3 KS Version fix on XP

    Thanks a lot! The crashing returned, but with your patch, it's all gone.
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    WC3 KS Version fix on XP

    Okay, seems like doing no compatibility mode with "lower than normal" priority seems to work okay, with very occasional skipping. The "Low" priority skipped a bit too frequently IMO. Also have the W2000 patch and the superpatch....
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    WC3 KS Version fix on XP

    Hmm. Tried in vain all night to get the game to work. As others have reported, flight works fine, but the game freezes on transitions aboard the victory (meaning when initiating dialogue, changing location, turning on the main terminal...). I tried all the compatibility admin rules here, tried...
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    WC 3 & 4: Ace or Hard difficulty?

    Just finished Standoff on my WC Series playthrough, and am now starting III. I recalled something about Ace actually being harder than Hard because of afterburner use or something, and it's not so clearcut in the simulator. So what's the best difficulty to fly on in your mind? Crazy is a bit...
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    A few "talking heads" video character appearance observations...

    Heh, not to worry, like I said, it's just a small cosmetic quirk in an excellent game. I figure you guys need praise amid "observations" to keep things in perspective, too!
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    Episode 5 - Missions/Tactics *SPOILERS*

    Hmmm. On Mission 1 of the E5 losing path, I always lose the Firekka, apparently to the Targus' guns? Any hints? I've been trying to strip them with little success, as the fighter-bombers probably contribute too...
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    So what do you do when you get shot down?

    Hmmm. The problem is, the player doesn't get the chance to pull the ring when "badly hurt" ie. the time when the plane spins uncontrollably a while before exploding. Instead the player has to eject prematurely. Unfair! Anyway, I'm still not sure how to proceed.
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    How do the Kilrathi go from the end of SO2 to the False Armistice?

    Never re-read a book in my life, indeed - the concept is totally alien to me. Movies and games are a bit different - the story is not everything there, but yes, I rarely rewatch anything on purpose except after many years. In games, a 5-10 year break is good.
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    So what do you do when you get shot down?

    Maybe. Although it's not like I do anything but shoot fighters after the combat starts usually, they're pretty autonomous as is. Usually I simply default to failing the mission, but in Standoff you're not the only one completing the mission unlike in all other WC games... All the wingmen have...
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    So what do you do when you get shot down?

    I was just wondering what you guys do usually, or what's the "norm" for play-throughs where you advance without retrying unless you face a game over or a campaign loss. Do you just replay and ignore the death until you win (which of course eliminates the chance of seeing some losing paths)...
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    How do the Kilrathi go from the end of SO2 to the False Armistice?

    I mean, I spoiled myself, as in already know the plot outline and the main twists. It seriously detracts from my enjoyment and I can't really suspend my disbelief that I don't already know what happens in advance. I don't mean that the wikipedia articles are in any way intended to replace the...
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    How do the Kilrathi go from the end of SO2 to the False Armistice?

    Hmmm. Maybe when I replay the games again? Of course, too bad I already spoiled myself with the wikipedia articles.
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    How do the Kilrathi go from the end of SO2 to the False Armistice?

    Nah, I haven't. I settled for the wikipedia article, as I don't want to delay my WC series playthrough this time through (I restarted and am now at Standoff again....finally. This time I've gone through all the games without "cheating" ie. retrying so that I get the winning paths).
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    How do the Kilrathi go from the end of SO2 to the False Armistice?

    Good, thanks for the responses. It still doesn't make any sense to me why exactly the Confed would start mothballing and demilitarising so soon - Mandarins must have infiltrated the administration, it's that silly and irresponsible. It's like none of them are even considering the possibility of...
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    A few "talking heads" video character appearance observations...

    Errr....you do have your sarcasm detector on, don't you? I think I laid it on thick enough...
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    A few "talking heads" video character appearance observations...

    No, of course not! This matter overrides any sort of enjoyment I might glean from the mod ever again. Duh.
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    A few "talking heads" video character appearance observations...

    I was just wondering... Sparrow wears a different uniform to the other pilots. Is this because she's a woman or what? It's a much better looking one compared to the regular ones, too. You should switch them :P Also... Why does Jean the CPO wear so much make-up as to look beaten up on a...
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    Problems? Post them here...

    Hmmm. The new updates somehow broke my game and caused me to experience the "can't see any ships" problem. The game worked fine before, 1.26ish, and nothing else has been changed. Of course, shutting down Enh. Lighting works, but that's a bit disappointing... Edit: For some reason Extension...
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    How do the Kilrathi go from the end of SO2 to the False Armistice?

    After having completed WC2: SO2 again, I'm left puzzled. The story clearly ends with the Kilrathi victorious with the destruction of the 6th Battle Fleet and the retreat of Confed from the Deneb sector, and with the Emperor believing that "nothing can stop us from conquering Terra now". So...
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