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  1. L

    Militia Paradigms?

    Very good point.
  2. L

    WCU question

    Hmm...I don't know. It might be more fun if you could penetrate as deep as you liked. Maybe if Confed captures Kilrah you could play a cinematic, or if the Kilrathi capture Earth (scary...)
  3. L

    Militia Paradigms?

    Good point, but do the police search cargo vessels for contraband and fire on smugglers?
  4. L

    Couple of bugs...

    Yep. Just heatseekers. All the others are fine.
  5. L

    Hijacking / Buying ships

    BTW, do Retros have draymans? I was looking through the generatedbsp folder, and only saw draymans for Confed, militia, pirate, and merchant.
  6. L

    WCU question

    Good idea. That should prevent the Kilrathi from rampaging through Confed space if they happen to break the line. And vice-versa (although, come to think of it, rampaging through Kilrathi space is fun...)
  7. L

    Couple of bugs...

    Um...not sure. Definitely heatseekers, maybe all. Will go check.
  8. L

    Militia Paradigms?

    Spirit's right. The militia is much more like the coast-guard than the police. They definitely need a capital ship. I would suggest making it the drayman.
  9. L

    How to deal with ridiculous odds?

    Counter talons in a demon (killed 47 pirates yesterday-no losses). Counter demons in a drayman/paradigm (demons in the hold helps). Counter drayman/paradigm in a centurion or orion (heavy firepower). Counter centurion/orion in a demon (love that little guy). I have no use for talons...
  10. L

    Militia Paradigms?

    I saw a few of the new Confed draymans (Well, actually, about four dozen). They look very good. I like the insignia and the extra cargo space. Hey, look at those nice turrets, are those Tachyon bolts!?!...(explosion)
  11. L

    Couple of bugs...

    Okay, new problem. Whenever I fire a missile, I hear the sound, and a missile is deducted from my ammo, but no missile is launched. Help...
  12. L

    Hijacking / Buying ships

    Assuming, of course, you have the credits :) Good idea. You might make it partially relations based, since if they hate you a lot, they might prefer to die rather than surrender (example: Kilrathi or Retro).
  13. L

    Couple of bugs...

    Please! (and thank-you, :))
  14. L

    WCU question

    Seems to me like you should be able to change them a bit to make more sense (just not too much :)).
  15. L

    Couple of bugs...

    Sounds great. Keep up the good work.
  16. L

    Couple of bugs...

    Okay. You know, I have a hunch this patch won't be "Finished" for quite a while...;)
  17. L

    Couple of bugs...

    Spirit, now whenever I launch any fighters from any ship, they appear as cargo crates. This is rather annoying...
  18. L

    Couple of bugs...

    They may have turned hostile for a second, but then they flipped back to friendly. Neither one ever fired.
  19. L

    Couple of bugs...

    I already posted this somewhere else, but nobody answered, so I thought I'd start a new thread. Spirit, I just noticed 3 bugs with the WCU patch. I was fiddling around in the new Orion (great job, BTW), when I decided to make an attack run on the Confed carrier :) Well, I blew it to bits...
  20. L

    patches and stuff.

    Okay! Downloading now.
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