Search results

  1. S

    Answer me this time please people..

    i know the radii are diggerent for earth and carrier, but making them equal would only exaggerate the difference. get away from the carrier to earths radius and you got even less gravitational attraction to the carrier. the calc error was bad typing into the calculator. sorry. the way i was...
  2. S

    Answer me this time please people..

    the point was to state the obvious. many arguments were against the obvious. so i stated it. yes i did calculate wrong, though when corrected the answers still exprecc the same conclucions. (73'000 metric tonnes / 5.972e21 tonnes) * 9.8 = ANS .00000926... still getting to the same...
  3. S

    Answer me this time please people..

    i think of it in scramble fashion. you got a runway (flight deck in wc3), and aircraft parked along the sides (space fighters sitting in parking spots along the sides). all the pilots get into their planes, all taxi out at the same time. the first 2 hit the gas, then the next2, and the...
  4. S

    Answer me this time please people..

    i outlined the reasons very clearly :) the absolute value of anything compared to 0 is more, and at best equal. its just that simple. once fighters are prepared in their parking spots, its up to getting them out of there. you can take off directly ( 0 delay), or you can ready it in a...
  5. S

    Any New Plans For WC Games?

    sorry then, i mistook this for sying not many will : "I don't deny that somewhere there must exist a person who even now gleefully anticipates Doom III simply because they want to play Doom III, but they'd be in the minority." btw, i edited my last post with a rant of what i feel will become...
  6. S

    Open Source Space Flight Combat sim

    he's talking about making $ on the engine as implemented originally, not off a possible wc version. oh ya, if you make all your art from scratch, and dont use identical names, you dont enfringe copyright. -scheherazade
  7. S

    Any New Plans For WC Games?

    frosty < i'm in the quake3 modding community and i've been in cpl tourneys. not like that matters but it just shows i'm involved for long enough to see whats going on. there are a certain kind of quake player that i am referring to. not everyone that bought the game, but those that bought it and...
  8. S

    Answer me this time please people..

    thats true. the wc1 takeoff thing was a tube launch like WCP. i dont argue the speed of tube launches, i argue that in reality they would be slow, even though in game they are fast. but you're right, in wcp, the tube launches are prette darn fast. -scheherazde
  9. S

    Answer me this time please people..

    haha, ya it is crazy, but htats all the fun! how come the victory shows normal takeoff without a catapult in the launch scenes? where did it say it uses catapults? was the catapult system in one of the later books? also, the flight deck clearly looks disjoint from the launch tubes. i...
  10. S

    Answer me this time please people..

    continued from previous --- (see 2 posts down from this to see beginnind of this post, split into 2 cause of length limit) *compare : -------------------------------------------- from scratch - 5:12 to prep a catapult - 5:10...
  11. S

    Answer me this time please people..

    my argument is solely based on the presented circumstance. here they are : in non-vacant point per point manner - can not exceed 1 kps in atmospheric conditions (reference book, yes i read it myself) - carrier has atmosphere inside (reference book, game intros, etc) - you can...
  12. S

    Open Source Space Flight Combat sim

    looks good. are you making the engine with the intention of there being a WC implementation of it? if so you might as well start with a WC implementation. or make it and the wc mod in parallel. so that both are done at the same time. btw, i made a drayman model you might use. i am...
  13. S

    Answer me this time please people..

    btw its pointless to argue about this. there are 3 sets of references books game physical reality neither of which overlap very much :-/ -scheherazade
  14. S

    Answer me this time please people..

    frosty < plz read the whole content istead of the headers. " quote: -------------------------------------------------------------------------------- ok, so taking off at full burn rips your wings off. so i am to assume then that the catapults must be launching you SLOWER than you would...
  15. S

    Any New Plans For WC Games?

    its where most the quake3 community hangs out. they are expecting doom3. just to say there is someone, and its a sizeable amount. lotsa clans, etc. and its no secret most people who play quake also played doom, and have some level of nostalgia. besides doom3 is expected to sell large...
  16. S

    Any New Plans For WC Games?

    "Eh, most people probably aren't excited about Doom III because of Doom I" go to IRC enterthegame.net and say that... heh. theres different circles in FPS game play. depends waht are you're in. if you are big on quake and UT, then you're anticipating doom3. if you're in other areas, you...
  17. S

    Answer me this time please people..

    you're not getting my point. you dont _need_ the catapult. ok, so taking off at full burn rips your wings off. so i am to assume then that the catapults must be launching you SLOWER than you would afterburn, to not rip your wings off. that means that the catapult isn't actaully...
  18. S

    Answer me this time please people..

    speed is hard to come by in reality, you can use a catapult for when you really need it fast, (takeoff) speed is in ample amounts in WC. someone saying they need speed in WC is like saying you need snow in the anarctic. thats the point of going to WC for the argument. sure the story...
  19. S

    Any New Plans For WC Games?

    lehah < i'm on many projects. most are still going on. and i dont mean WC related projects. mostly quake stuff. in any case, vega strike would be a good engine to work with. it has room to grow, its ez to modify, and its multiplayer. and the multiplayer is being worked on right now to allow for...
  20. S

    Open Source Space Flight Combat sim

    btw, if you want to do realtime lighting with bumpmaps gloss maps, etc. and support Vwep etc, i'm prepared to make and modify models for you to be format compatible with the engine. also i've done a bit of this sorta deal for flight sim mods. so i have a pretty good idea of how to go about...
Back
Top