Search results

  1. S

    Wing Commander: Universe News Update

    redo all the wc1 wc2 wc3 priv mission trees and be able to play through the whole thing. as a privateer, or enlist and play in the confed forces. along with newer stories. like a brand new steltek encounter, etc. what is the new priv story you had in mind like? -scheherazade
  2. S

    Names

    is meant to make you build bombers, which can do it with 1 or 2 torpedos. bombers are slow and with big binding boxes. they get clobbered by fighters. forces you to build all different kinds of units. its for gameplay only. -scheherazade
  3. S

    Retro Wc1 Ships made NEW!

    if you're working on vs, you're then aware of the modular-models idea thats looking like its gonna take shape right? ilke visible weapons, etc. -scheherazade
  4. S

    Retro Wc1 Ships made NEW!

    darkmage < ya i heard about something like that, but i never knew who it was. icq me at 4189579 and we can talk about stuff related. -scheherazade
  5. S

    Answer me this time please people..

    gotta get to working on a programming project. exams next week and need the weekdays to study. no more time to play on the boards with you :). but 'i'll be back'. :) have some stuff to argue about :) cant wait. cheers, -scheherazade
  6. S

    Answer me this time please people..

    carrier has greater volume than its perfect mass sphere measure on carrier surface has greater radius from mass centre than a measure taken from the surface of the perfect mass sphere. take into account the earth-point model, shrunk to equivalent mass of a carrier. we both looked at...
  7. S

    Answer me this time please people..

    during takeoff, the carrier will not attract the fighter with an unescapable gravity well. escapable defined as 9.8 9.8 sample defined as earth on surface takeoff defined as fighter at the exit hole, in essence, surface. that is the case in question. my model is off by some bit...
  8. S

    Answer me this time please people..

    frosty < i did say that, as a comment on catapults in reality. and i said this about catapults in wc. " will though grant one complete advantage to the catapult system. WC just 'SAYS' its quicker. so under that statement it must be quicker. even if the numbers dont add up. -BECAUSE IT...
  9. S

    Answer me this time please people..

    geometric comparison is appripriate to maintain the relationship between forces. your calcualtion is a point to point calculation. which is not the case. 9.8 on earth is a measure. it is the result of force lines stretching into the core, and ones at high offsets to the horizon. your measure...
  10. S

    Answer me this time please people..

    yes. by geometric scaling, any set of states in its entirety, if scaled as a whole by some ratio, all of its attributes will scale by that same ratio. therefore, if you take the earth, with some point of 9.8 on its surface. scale it down till the earth is the size od the carrier. the...
  11. S

    Answer me this time please people..

    hey! i said that too didn't i :). i stated more than once that catapults are good in wc 'just beacause they are'. i dont argue wc. my posts have been along the lines of 'pro catapult' reasons not aligning with substantial benefits, in the context of actuality. -scheherazade
  12. S

    Answer me this time please people..

    actually, taking into account radius would make things invalid. why? cause i could be on the other side of the galaxy from earth, and right next to a carrier. then the radius' would make the forces a lot different. radius is actually skewing the data if you choose to change the carriers...
  13. S

    Answer me this time please people..

    your calculation only says that per unit mass you have the same attraction. no crap. my calculation was to show that the masses were not the same, and far from the same. saying its 7 orders of magnitude off from the real acelleration means nothing since i was not finding real acelleration...
  14. S

    Answer me this time please people..

    ooh, you're on the ball here, got it before i edited! -scheherazade
  15. S

    Answer me this time please people..

    so then is the result ralationship between carrier and earth forces even close to 1 your 'correct' way? -scheherazade
  16. S

    Answer me this time please people..

    "This seems rather stupid to me as it's true that it's a relatively small number either way" yes that is exactly what i'm getting at. it is stupid. so stupid, in any way you look at it, that its senile to say that a fighter would have to escape a carriers gravity well. we know a fighter...
  17. S

    Answer me this time please people..

    i know its a big project. but it would be good if there were to be an all-encoompassing fan-made game, cause then it could be designed to follow wc to the letter. i didnt skew numbers. if i did hit *9.8 in that last calculation (which i didnt do) the value would have been larger, in effect...
  18. S

    Names

    cyber < i made the fleet action mod. arrows cant take out a cap ship. not even 50. you need that many just to slowly take out a transport. its almost totally torpedo dependant. unless 'newcommanderondablock' changed things after i left. download the last version and see how it works. if...
  19. S

    get privateer 2 working on XP

    rip dos 8 off a 98 boot disk and make a multiboot. that way you can set up your drivers for dos in audoexec/config and run it just fine. and you dont have to deal with partitions. i have a ghost file of a fully set up dos partition that you can install xp over, which will make the multiboot...
  20. S

    Retro Wc1 Ships made NEW!

    hey i'm making the civillian ships from privateer. would you like to get together and make all the privateer ships, and then implement a privateer version of vega strike? oh ya, i'm making the model modular. so you can have weapon bays, gear, etc. and the upgrades would be visible i can...
Back
Top