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  1. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Bleh, you're just rubbing it in that I don't own an Advance. :p Oh well, I can always load it up on the pc. Now where did I leave that 3dfx emulator... *scurries off to scrounge one off the net*
  2. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    As I figured it might, 28MB was too much for hotmail to handle, so here the HW2 maps are instead uploaded to filexoom: http://filexoom.com/files/3111/legacymappackv20.zip Feel free to get them one and all.
  3. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    I finally got my email back up after my reinstall, so I'm attempting to send it to you now. It'll be interesting to see if hotmail can recieve a 28MB attachment. If not, do you have another address I can send it to? Still have one more harddisk to sort out before I can claim I'm fully up and...
  4. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    I have the legacy map pack zip on my comp. If you want, I can mail it to you...
  5. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    No chance for a gravity well, but it is definately possible to replace the backgrounds. The Warlords mod already have a few custom backgrounds in, and others have imported the original Homeworld backgrounds. If only I could remember how it's done, though...
  6. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    I'm back (but not at home). Last night's reinstallation attempt almost cost me 600Gb of data, including all my games and mods, so It'll take me a few more days before I'm back up. Have to reinstall once more, SATA RAID is giving me a headache. *realises he's off topic* Anyways, nice mod...
  7. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Well, looks like I'll have to pospone that again. I have to spend the evening reinstalling windows completely. When you get 5+ BSoDs a day for several days, you just know it's time. I've been running 64-bit so far, and it might be some beta drivers causing it, so I'll take the opportunity to go...
  8. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Glad to hear you're ok. I went away for a days time because I had to rebuild my comp, so this is the first I heard of it. I guess this also established where in the world you are, I'd been wondering about that, timezones and all. I'll get back to the screenies I promised later today... *edit* I...
  9. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Sure thing. I'll do so right after I get off from work. (unless someone else beats me to it, that is ;) )
  10. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Taking the lazy route first, I found a screenshot in the pre-existing Warlords gallery: http://warlords.swrebellion.com/gallery/view_photo.php?set_albumName=User-Contributed&id=ss00002_005 It's in the background in the lower right corner...
  11. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    You could always choose to go the same route SW Warlords went, with the enclosed scaffolding design and animated gate. More work to do though...
  12. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Indeed. I remember once, years ago when I got a hold of an extractor tool and went to work on the WC4 cutscenes. Got about halfway through before a HDD crash ruined my fun. :( Oh well, with 7 Drives you're bound to lose one now and again... (and again, and again in my case) :p
  13. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    If so, it's just lazyness/time constraints on the point of the 3d artist in just reusing stock jump footage. If not, who knows...
  14. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Actually, some of the earlier Star Wars Warlords releases had bombers with torps they fired normally, like WC bombers would fire their anti fighter missiles, and also a special weapon torpedo volley, fired on the players command, which had to be reloaded by docking the fighter on a capship. So...
  15. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    The only way to see if the flashpack is viable as a gameplay mechanism is to actually have it ingame and test it. Once that is managed, it can always be removed if it isn't fun to play with. Time (and the eventual beta) will tell, I suppose... Btw, this link...
  16. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    I like the idea of it being a special ability like the scout sensor ping. This means that you pay a certain amount of RU each time you want to use it. If priced right, you can prevent it from being used all too often, but can still be a viable to option to take out a capship, which would do too...
  17. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    It's a pity you had to choose the rm format. It's a bitch to get that working without using the POS software that is RealMedia. :( Oh well, I just hope that the Real Alternative codec can handle the task, so I can witness your work in all its real-time glory. :D
  18. TonViper

    WC3 on WINXP SP2, 100% working solution

    Since the Alt+X thing isn't working, you can just use the built in DosBox function to kill the program: Ctrl+F9. Works like a charm...
  19. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Ah, the good old Dralthi. :D Good luck on the missiles. I got stumped myself when I tried making some WC style missiles back when HW2 modding was in its infancy. I just couldn't make the game recognise my changes for some reason. That's what made me stop trying in the end... As for where...
  20. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    *finally decides to register and quit lurking* Hi there czacen. Great mod you've got going here. I'm really looking forward to when you release a playable version of it. I remember back in the days when the original HW WC mod was going strong, and IIRC I even helped out a bit with it back then...
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