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  1. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Having problems getting my UV map to play ball with the HW2 editor, I went back to basics and took some more screenshots of the mod. The new shaders just got an upgrade and look even more impressive than before. You really have to see them in action to get the full effect though. If the mod...
  2. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    I know. That's why I'm posting it here. I'm planning on putting it in my version of the mod. And if it's wanted, you can use it in the release version too. If you still want me to start a new thread about it, I will, but I'm just trying to keep the thread alive until we hear from czacen.
  3. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Still need to do the engine intakes and wing guns. The rest is done. And btw, something must be seriously wrong with the current mod Excalibur, since according to my modelling program, it's over 1000 polys and mine is only ~660, even though mine is more detailed.
  4. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Got bored now that I've finally turned in my exam paper, so I decided to teach myself modelling. I noticed that the model for one of my favorite fighters in Wing Commander was horribly inaccurate, contained mesh errors and was UV'ed weirdly. This means that it makes an obvious choice for...
  5. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Go to http://www.thegamingunion.co.uk/forums/showthread.php?t=15122 The download instructions are in the first post. And of course, I'm assuming you mean the download for the B5 mod. The custom blend of mods I have isn't intended for release, though I'll be happy to assist in integrating the...
  6. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    The new shaders are released free for use for any HW2 mod that wants to use them by CnlPepper. It's always a good idea to credit him for it when you use them, of course. ;) The area capture gametype, I'm not entirely sure about. As it is, it's pretty integrated with Babylon 5 with separate...
  7. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    With that sudden spur of inspiration you often fall under when there's something else you're really supposed to be doing, I integrated the released version of the WC mod with the new gametype and shaders from the B5 mod I'm part of. I'm attaching a few screenshots to show you how nice even...
  8. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    I saw the tallahassee on the CIC front page. It's looking nice as it it, but I'd love to see it with the new shaders. They really aren't that hard to use. If you want to start preparing for it while upgrading the ships, try to avoid baking shadows onto the textures, since the new shaders do that...
  9. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Incidentally, I just remembered. The original HW2 backgrounds are lighted to tone down specular reflections, so when you use the backgrounds included in the B5 mod at the same time as the new shaders, you get some spectacular results compared to just running it on the original maps.
  10. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    We're working on a new gamemode for the B5 mod. It's area capture. This way you could start off with a single carrier and the fighters it could build and then if you capture specific points of the map, you get access to calling in capital ships via jumppoint. It'd be fun to implement in the mod.
  11. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    That'd be more of a campaign mission than a skirmish. And thus a bit harder to script. It should be possible though.
  12. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    There are plain backgrounds in the B5 mod. More specifically the one used in the solar system levels. I linked to the mod forum a page or two back, you can get it there. You'll have to edit the map .level files to change the background. This will change the lighting too.
  13. TonViper

    Confed Pilot

    Looks nice.
  14. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Well you wouldn't have to replicate particular missions as such. It's more about changing the backgrounds from the HW2 themed ones to backgrounds out of Wing Commander IMO.
  15. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Hi there czacen. It's been a while since I last checked this mod out. I drifted completely off homeworld modding for quite a while there and stopped playing the game completely. It seems you've come a long way since I dropped off the map. In the mean time though, I've come back to the fold...
  16. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Man this mod looks better and better. Btw, hi czacen. Sorry I kinda dropped off the face of the modding scene, I suddenly had a lot less time than I'd had over the summer. That, and I forgot to mention that fact to you. Still don't have that much time, but I'll still be following the mod...
  17. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Hi guys. If I seem to have dropped off the face of the internet, you wouldn't be entirely wrong. As of a few days ago, I lost my internet connection, so I'm writing this post from my parents house. I haven't even had a chance to check my email since then. I have no idea when my connection...
  18. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    That's good news. Sorry I've been out of touch lately. I haven't found any time for HW2 modding at all lately, and it looks like it might be a few weeks before I have any time again. One of my colleagues at work got sick, so I'm subbing for him.
  19. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    The real problem with that dynamic music bit would be to get it to play a losing track when your own capships bite the dust at the same time as your opponent is hearing the winning track, but that's only if we can't get the game to distinguish between if the ship blowing up is your own or...
  20. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Yeah, the performance problem stems from an obscene amount of asteroids in the maps, so they'll lag on most computers. Also, the HW2 collectors' AI seems to have trouble harvesting them properly because they retain their low individual resource value from HW1, causing them to return to the...
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