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  1. TonViper

    Excalibur Heavy Fighter

    Another update: I found an easy way to add "text" to the red labels along the sides. This text would be unreadable anyway at this resolution, so I simply used a noise function to generate random patterns. The ones on the top and bottom will need another method though, since the letters...
  2. TonViper

    Excalibur Heavy Fighter

    Or I could just get a sudden burst of inspiration right now, why not? During the process of texturing the ship, I had become painfully aware that the proportions were off when compared to the original model, as shown in the image ChrisReid posted. I guess they must have been off too on the...
  3. TonViper

    Excalibur Heavy Fighter

    Thanks. That'll definitely come in handy. I'm still using most of my spare time playing Mafia II, but I'll have played through that one soon, so I can get back to texturing.
  4. TonViper

    Excalibur Heavy Fighter

    Thanks for the comment. :) I've actually surprised myself with how good the surface ended up looking. This was exactly how I wanted it to look when I first began modelling it, but for a long time I just couldn't figure out how to get there. I found some color screenshots of the original game...
  5. TonViper

    Excalibur Heavy Fighter

    Man, I just can't stop working on this ship at the moment. That'll probably change when Mafia II is released tomorrow. Who knows, I seem to be in a creative instead of a destructive mood for now, so I may end up working on this any way. Last progress shots of the day, you finally get a view...
  6. TonViper

    Excalibur Heavy Fighter

    Updated:
  7. TonViper

    Excalibur Heavy Fighter

    I'm getting closer to having the top finished. Then I can move on to the sides and bottom. I'm glad I have a copy of the old WC3 playguide for reference, so I can see where they put the panel lines on the original high poly model. Unfortunately, most of the shots in there are...
  8. TonViper

    Excalibur Heavy Fighter

    Another minor update: I'm getting closer to how I want the surface to look, though most of the ship is still without any details. I'm not sure how dirty I want the ship to end up being, firstly because you aren't going to run into much dirt as such in space, so scorch marks are more...
  9. TonViper

    Excalibur Heavy Fighter

    Still adding details. Here's a progress shot of how far I've gotten now: Keep in mind I've got everything set up in layers, so I can easily alter the intensity of effects, colors, individual shapes, etc. I'm still looking for a better base texture, and an effect that barely shows up on one...
  10. TonViper

    Excalibur Heavy Fighter

    Thanks for the comment. I've been attempting to put my preliminary version ingame to check how it looks with the proper rendering, but when I did, the UVs were reversed (fixed that), the spec map wasn't working properly for some reason, and the stripes had turned blue (?!?). At some point...
  11. TonViper

    Excalibur Heavy Fighter

    Back again with another progress image. Added some more detail to the top of the ship.
  12. TonViper

    Excalibur Heavy Fighter

    And another update. I hid the base texture layer when I rendered this following version, so this only shows the detail work I've done on it. I'll stop here for today, I'll post another set of images when I have more to show.
  13. TonViper

    Excalibur Heavy Fighter

    Hello all, I'm back again, and this time I actually have some progress to show. I managed to salvage the model, but I had to restart on the texturing. That was probably a good thing, since I've learned a bit in the time since I worked on the model last. I also found it a good idea to remap...
  14. TonViper

    Excalibur Heavy Fighter

    Got photoshop reinstalled and got that burst of inspiration I was hoping for. I also found that my temp version of the texture survived the trip through the ingame format along with the geometry. Only problem is that it is in .dds format, so I'll need to find a .dds plugin for photoshop before I...
  15. TonViper

    Excalibur Heavy Fighter

    I had forgotten which program I used to model this ship back then, so I had to take a look at this topic. I'd thought it was blender, so I downloaded and installed it, only to find out I couldn't figure out how to use it. And so I came back here. I thought I'd give an update on what became...
  16. TonViper

    Darkstar One Headed to XBox 360 (February 18, 2010)

    Interesting. I may just have to buy this one. I have the original for PC, and I ended up thinking it was a bit simplistic for a PC game, but it will probably be a perfect fit for a console. If they optimize the interface for use with the Xbox Controller, and release a demo of it so I can try...
  17. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    In that regard, I can recommend the forum at http://forums.relicnews.com There is much expertise in the modding of HW2 there. I'd link to the specific HW2 modding forum, but the forum is down right now, so I can't dig up the correct link until it's back up.
  18. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    One year later and still nothing. I hope nothing bad has happened to czacen, though he's probably just busy with other stuff.
  19. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Go to http://forums.relicnews.com/forumdisplay.php?f=14 and ask for help there. That's your best bet for solving all kinds of problems with the unmodded game.
  20. TonViper

    WC4 Mod For Homeworld 2 In The Works (June 5, 2006)

    Hey, nice to see you're around czacen. :D Do you want me to send you the files for the new shaders and the planet models so we can get some more realistic scenarios going for the next release?
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