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  1. TonViper

    Excalibur Heavy Fighter

    It's not because I've given up on this and will never be completing it, but it is always nice to have something to work on when I run into a creative block on a project. with that said, here's a very early preview of the next ship I'm working on, which I will give its own thread once I have...
  2. TonViper

    Excalibur Heavy Fighter

    Well, even that would be better than what I have for reference from that angle now. It is more a question of lighting, I think. The fighter moving across the screen should give me a better idea of what is there, due to the change in angle.
  3. TonViper

    Excalibur Heavy Fighter

    If I'm slowing down again, it's because Halo Reach was released. I'll probably still get some work done on it, but the motivation is slipping due to not knowing what to put in the black areas. I want it done properly if I can.
  4. TonViper

    Excalibur Heavy Fighter

    I found out you can play the cutscenes right here at wcnews, and they show that detail in the cutscene in WC3, when Flash lands the new fighter for the first time. The rear gear indeed stows away in the bottom of the vertical fins. Unfortunately, there doesn't seem to be a way to enlarge the...
  5. TonViper

    Excalibur Heavy Fighter

    Still more rounded edges. It's very hard to get the edges to line up properly when I add polygons between where two textures separate, and harder still when I have lines going across the divide, since I have to find the exact same position and scale for the texture when I remap it to account for...
  6. TonViper

    Excalibur Heavy Fighter

    Finished rounding the bottom half too. It would have been done last night, if it wasn't for the fact that Wings 3D crashed on me for the first time. It wouldn't allow me to save what it could still display on the screen, and the save file itself just disappeared. Luckily, it saves an autosave...
  7. TonViper

    Excalibur Heavy Fighter

    Now I've rounded the corners of the intakes on the engine blocks too. At least on the top halves. I will be doing it on the bottom too, but I've run out of time for now, so that'll have to be later. It only took me an hour to get it close enough to perfect, so I'll probably find the time to do...
  8. TonViper

    Excalibur Heavy Fighter

    New texture update: I decided to darken the texture. I pretty much chose the original base color in part based on the color of a fighter surface image I had lying around, so I thought it was about time to start tweaking it to get closer to what it would be based on the color shots I have of...
  9. TonViper

    Excalibur Heavy Fighter

    Last update for today: Nothing new on the texture front this time. Instead I decided to round some corners on the front intakes. I'm gonna see if I can't do the same on the rear intakes, but this alone was quite complicated, since it played havoc with the UV map, so that I had to remap...
  10. TonViper

    Excalibur Heavy Fighter

    Finished the paneling on the side, so now the main paneling I'm missing is on the outside of the wings and near the guns. After that, it's the dreaded detailing. Once that hurdle is done however, all that's left is tweaking the specular texture and then getting the bumpmap working properly.
  11. TonViper

    Excalibur Heavy Fighter

    I'm getting closer to finishing the panel work on the fighter, but I'm still looking for a good idea for what to put in the black areas on the top and bottom of the engines. Suggestions are welcome.
  12. TonViper

    Excalibur Heavy Fighter

    Still plan on finishing this before long, but I got sidetracked due to my phone crapping out on me. Ended up buying an HTC Desire, so I had to spend the evening setting it up. To get back on topic, I still need to find a good idea for what to put on the black boxes on the top and bottom of...
  13. TonViper

    Excalibur Heavy Fighter

    I'm running out of stuff to say that I haven't already said. I'm not running out of stuff you show you yet though: Once I get the main texture done and move on to the specular and bump map, I will probably begin showing you ingame screenshots, since those textures aren't rendered in Wings...
  14. TonViper

    Excalibur Heavy Fighter

    Update:
  15. TonViper

    Excalibur Heavy Fighter

    As with the bottom side, I haven't really shown you much of the rear end of the ship. That's because I've mainly worked on the front so far. I am starting to do something about the engine housing now, so I'll probably be showing you more from this angle in the near future: I'm still...
  16. TonViper

    McAuliffe, Skyhook and Alexandria...

    If you're interested in seeing a realistic depiction of a space elevator in fiction, I'd recommend taking a look at the anime Mobile Suit Gundam 00. In their future, the earth is surrounded by a ring of solar generators, connected to three space elevators around the equator. They consist of...
  17. TonViper

    Excalibur Heavy Fighter

    Last update for tonight is a wide shot of the side of the ship: Did you know that it is very hard to find tutorials for how to make the kind of vent covers I wanted? In case you didn't, it is very hard. I didn't find a single one. Luckily I figured out how to do it on my own, so now...
  18. TonViper

    Excalibur Heavy Fighter

    I just realized I've only posted a single shot of the bottom of the fighter since I restarted texturing a few weeks ago. Well, now that I actually have something new to show in that area, I think it's time to remedy that: Btw, do any of you know the canon location of the Excalibur's rear...
  19. TonViper

    Excalibur Heavy Fighter

    Back with another update: Today I've focused mostly on adding panels on the wings and engine sides. Many of the black shapes I've added recently are merely shape placeholders for grilles I will be detailing later. I'll want to find a good tutorial for making something like that look good...
  20. TonViper

    Excalibur Heavy Fighter

    Another small update: I've also added some more detail on the bottom, but not enough to warrant a screenshot yet.
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