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  1. Cyberion

    The Hell(cat) you say?!

    it requires time. LW is good at that kind of things, cause of its great layers and boolean operations. But all in all it will take you some time to create those small detailes. Cause you need to model the detail you need, than stencil it to the ship and so on...
  2. Cyberion

    Sheffield's Shipyard

    well, i guess someone at Origin/EA may tell you that ;) But I think answer will be "because" hehehe
  3. Cyberion

    Kilrathi Assault Transport's Shipyard

    alright, here is the progress ;)
  4. Cyberion

    Sheffield's Shipyard

    thx ;) actually i'm planing on drawing better textures and make sheffield increadibly sweet ;) but that will take plenty of time. But still stay tuned ;)
  5. Cyberion

    I'm a dad!

    Congratulations. Now you are truly a man ;)
  6. Cyberion

    Sheffield's Shipyard

    alright, i've finished the texturing. pMing you the model, Spirit. Could you test it asap, cause i didn't use for some maps the "power of two" feature (512x512 - 512x256, etc), so i do not know how the textures will be shown in the game. Converted *.OBJ file shows them perfectly, so i hope...
  7. Cyberion

    Sheffield's Shipyard

    i got tired already. There is no sheffield class, cause we do not know what class it is. We call it sheffield, due to the name of the ship in WC3 of this class. So i think i can call it a sheffield. And not to call it unknown-class-ship. Here is the update btw :D
  8. Cyberion

    Sheffield's Shipyard

    well, we are trying to stick as close to the original as possible. I used ingame cinematic's images, so trying to be 100% accurate. Although some detailes to the bottom had been added, to give it more realistic look. @Spirit: about textures, well there are still windows to do, inner part...
  9. Cyberion

    Kilrathi Assault Transport's Shipyard

    well that's what creators of the game are saying: Its creators are very fans of Fallout ;) And i'm glad that they choised me to be one of the beta-testers ;) The testing should take up to two months, than the game will be published in russian (and should be simultaniously) in english.
  10. Cyberion

    Sheffield's Shipyard

    alright, had some free time, so started the texturing work, here is the starting result:
  11. Cyberion

    Kilrathi Assault Transport's Shipyard

    well as i said Spirit, i'll send the final textured version later. I'm a living human and have a real life problems, job and all that kind of stuff, so I can't work full time here (30 hours) ;) Also I've been choicen a main beta-tester for this game ->...
  12. Cyberion

    The Hell(cat) you say?!

    what can i say, this baby is going to look great ;) The good thing of having Heavily detailed (and accurate tot he original) mesh means that you won't have too much troubles with the textures ;) Cause mostly they will be used for specularity (you have to have this texture) and marking drawings ;)
  13. Cyberion

    Kilrathi Assault Transport's Shipyard

    alright can you see those two beveled boxes on the left part of the shuttle? That's where the guns should be. What i need to know is do i have to model them? or you will use ingame guns to put to the ship or what? I think those guns should be modeled. There are only two anyway. So the red...
  14. Cyberion

    Kilrathi Assault Transport's Shipyard

    lol, it's not complete, but sure for a begining i can convert it to obj and send to you untextured. Also you will have to scale it yourself, if that's ok, i'll do it right away ;) than when the final mesh will be ready i'll send you the final. So should i send? [EDIT]: alright i've sent you...
  15. Cyberion

    Merry Cridmas! (March 17, 2005)

    i wish the best luck and happiness ;)
  16. Cyberion

    Autogen Bases Randomness?

    ya, but what if you are creating the particular system setup, they way you need? that's what the most of the server holders will do. Will be creating the system setup they need ;)
  17. Cyberion

    WCU forum logo

    hmmm I think someone forgot to past the image to the forum ;)
  18. Cyberion

    Jump Bubbles or Jump Buoys?

    I completely agree on the surprise encounters in space like in Freelancer. Just imagine the sector of system, where was a battle between kilrathi and Confed. There should left few fighters, which may have some nice weapons ;) Or blownup pirate base and some nice metal loot around it, which...
  19. Cyberion

    Autogen Bases Randomness?

    autogen means replayability. but sure, some systems must be fixed. Also that function should be used in multiplayer scenarios, cause servers will have to use fixed bases, etc.
  20. Cyberion

    Jump Bubbles or Jump Buoys?

    i would go for Jump Buoys and Bubbles. So both. Here we can take Freelancer as an example, which had Jump gates and Jump Holes. That was player may travel between most developed regions with the help of nav buoys and between far systems (poor worlds and so on) with the help of Jump Bubbles...
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