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  1. M

    WingCommander-Simulator ? ?

    OK, if you say so. I never said that, nor did I mean to imply it. Obviously there are plenty of books and text-based computer games that have fascinating stories with no FMV at all. However, if a game developer decides to include a story, and if they choose to tell that story with FMV...
  2. M

    WingCommander-Simulator ? ?

    As a movie, I found Prophecy lacking. The story, characterizations, acting, direction, script, all felt substandard. Had I paid eight bucks to watch the movie in a theater, I would have felt ripped off. I didn't believe in any of the characters, so what happened to them in the story didn't...
  3. M

    WingCommander-Simulator ? ?

    Orbiter. http://www.medphys.ucl.ac.uk/~martins/orbit/orbit.html There aren't any truly "realistic" space combat simulations, just because no one knows how space combat will actually be fought. However, there are some games that try to stay within the confines of known physical laws as...
  4. M

    Possibilities since fs2 source was released.

    Oh yeah, that's my goal. ;)
  5. M

    Possibilities since fs2 source was released.

    Well, I agree that the space sim genre could use some freshening up, but I don't believe that making everything into a watered down RPG click-fest is the best way to go. That's why Starshatter includes so many different game modes. I'm trying to create something that combines space simulation...
  6. M

    Possibilities since fs2 source was released.

    Yup, I sure did. Everything is relative. The gameplay is different only in the context of comparing one scripted space combat sim to another. When you compare them to a Mahjong game or Sim City, XWA and WC are almost indistinguishable from one another. :) But I see what you are getting at...
  7. M

    Possibilities since fs2 source was released.

    Well, none of the major developers is really working on a new WC style game. They tend to be really expensive to make (especially if you include filmed actors) and they haven't sold well. Most new development is being done on MMO RTS/RPG games like EVE, E&B, Ace of Angels, Jumpgate Ep 2. The...
  8. M

    Possibilities since fs2 source was released.

    Have you been to my home page? Believe me, no one wants to see an improvement in the space sim market more than I do.
  9. M

    Possibilities since fs2 source was released.

    True enough. On the other hand, if we apply that analogy to space sims, it could imply that in a few years, most space sims will be mouse-driven RPG style games like Earth & Beyond. Yes, I'm stretching a point here, and no I don't believe that outcome is likely. Actually, I think that opera...
  10. M

    Possibilities since fs2 source was released.

    It's not nonsense. Swing and jazz were mainstream entertainment in the 1940's. They were played in every dance hall and on every radio station across the United States, and were also pretty popular in Europe. Swing musicians like Gene Krupa and Benny Goodman were idolized by millions of...
  11. M

    Possibilities since fs2 source was released.

    Re: Re: Re: Re: FS2 possibilities http://www.medphys.ucl.ac.uk/~martins/orbit/orbit.html Warning: This sucker is the real deal and it is hard.
  12. M

    Possibilities since fs2 source was released.

    OK, it's been a while since I've played either WCP or FS. What was different about the afterburners? String plug(boolean shameless=true) { If you are looking for something with more MOD flexibility, you might want to look at the latest Starshatter demo. Not only can you take off and...
  13. M

    Possibilities since fs2 source was released.

    Re: Re: FS2 possibilities Terminus had a pretty good Newtonian flight model as well. Jumpgate had a Newtonian engine in the early beta releases, but it was considered too difficult by most of the players, so they simplified it a bit for the public release. And there are a few games in...
  14. M

    Possibilities since fs2 source was released.

    I don't have a concise definition handy, but... Cyberpunk refers to a genre of near-future science fiction stories for which the central technologies are related to computers, cybernetics, drugs, and biotechnology. The settings are generally ambiguously utopian/dystopian - sprawling...
  15. M

    Possibilities since fs2 source was released.

    Not everything is cyclical. Jazz music has been marginalized for forty years. Opera for almost a hundred. Yet these were once considered mainstream forms of entertainment. Some non-space based science fiction: Cyberpunk Postnuclear Apocalypse Time Travel The Invisible Man Biomedical...
  16. M

    Possibilities since fs2 source was released.

    Well, I can't help that. Those were about the best space sims released in the past four years or so. Titles I didn't mention: Battlecruiser 3000 v2, X: Beyond the Frontier, Jumpgate, Allegiance. There were also some arcade style shooters like Tellurian Defender and Sinistar Unleashed, but...
  17. M

    Possibilities since fs2 source was released.

    I'm curious as to why you feel that Freespace caused the collapse of the space sim genre, as opposed to being a victim of the collapse. As my stats professor used to say: correlation does not imply causation. As far as I can tell, each space sim released since WCP has sold worse than the one...
  18. M

    Is WC too arcade like?

    LOAF beat me to it... I agree - I think the key word in the original question is "too" arcade like. To which I think one must ask, "too arcade like for whom?" How arcade like "should" a game be or not be in order to be fun? The game designer makes that call when creating the game, and the...
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