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  1. M

    Number of copies sold?

    It depends on who you want to believe. Sales numbers in this industry are always exaggerated and hidden and often outright lied about. Publishers will often quote sell-in numbers instead of sell-through. "Yeah, we shipped 900,000 copies of our mega-hit BrandX Shooter!" Of course, if the game...
  2. M

    Number of copies sold?

    No, in the USA at least, it was released in 1997. I've found Usenet posts containing reviews that date back to December of that year. I seem to remember I got a copy of it for Christmas.
  3. M

    Number of copies sold?

    Here are all the NPD numbers that I have. These come from a UseNet post by Desslock. (http://makeashorterlink.com/?K49526067) 1997: X-Wing vs. Tie Fighter (Balance of Power) 333,608 units ($15,333,000) Wing Commander Prophecy (and gold) 210,000 units ($7,110,000)...
  4. M

    Origin not coming back, nobody going to make a new game: SO WHY DONT WE!

    Yes, but you can do all of the things you mention without computing arbitrary mesh deformation, either by using precomputed separation points or other techniques that I described in my post. It's just the graphical hole-cutting that is too difficult to bother with. Possibly. But not in the...
  5. M

    Origin not coming back, nobody going to make a new game: SO WHY DONT WE!

    Real-time mesh deformation on arbitrary models of the kind you are describing is a difficult problem. Essentially, the game would have to include the boolean-subtract operation from a top-end 3D modeling package. You would need to consider the incidence angle of the blast, the type of weapon...
  6. M

    Origin not coming back, nobody going to make a new game: SO WHY DONT WE!

    No thank you. I'd rather make games. I find it more rewarding than pretending to be a mighty corporate officer. But as the saying goes, whatever turns you on is your business.
  7. M

    Origin not coming back, nobody going to make a new game: SO WHY DONT WE!

    Here's a quote for you, sort of a personal motto: "Leadership is action, not position." -D.H. McGannon It means, "stop arguing about who is going to be the Senior Executive Vice President in Charge of Sheep Dip, and start working on the hard problems you have set before yourself." Or you...
  8. M

    Origin not coming back, nobody going to make a new game: SO WHY DONT WE!

    Yes, if they wanted to start selling a new Wing Commander game, they would need to secure a license from Origin/EA beforehand. Technically, the same is true even if they were to give a Wing Commander game away for free; Origin could sue them for potential damage to the brand. In practice...
  9. M

    A future Space Sim

    Mostly. Everything in the demo was done by me in my spare time. I have since added an art director who works even more part time than I do. No, the interface has been redesigned since the demo. You can see a sample screenshot here. In addition to the new graphic look, it's been reorganized...
  10. M

    A future Space Sim

    Thank you. Yes, Starshatter is playable on all versions of Windows from Windows 95 on. Well, except for WinCE of course.
  11. M

    A future Space Sim

    Of course we can. Every single one of the features I listed is already implemented in Starshatter. That's why I listed them.
  12. M

    A future Space Sim

    OK, good luck to you. Let us know when you have a website online that describes your project and I will add it to my list of space simulations to track. I've always wanted a space sim that has a complete combat experience. I want to be able to fly small fighters and strike craft in orbit...
  13. M

    A future Space Sim

    Eh, it's been done.
  14. M

    A future Space Sim

    Thinking about creating your own space simulation?
  15. M

    Realism in filght sims

    What, from scratch? That would take quite a while. Even if you had the source code to the Prophecy engine and just tried to graft an existing multiplayer module (e.g. from Freespace 2, Vega Strike, or gamecom) you should plan to spend months on the project. Rolling an entire game from scratch...
  16. M

    Doesn't this fighter

    Yeah, no big deal. I think they only changed the designation a couple of months ago. I happened to see it on the Sim-HQ message boards.
  17. M

    Doesn't this fighter

    Actually, it is the F/A-22 now. http://www.af.mil/lib/wtop_transcript.html
  18. M

    Ship Sim...

    Explode? More like never. Practically all of the human body is liquid and most of the rest is solid tissue, neither of which are able to expand or contract due to pressure. About the only air in the body (i.e. in the lungs) would be quickly sucked out through the nose and mouth. Your eyes...
  19. M

    Ship Sim...

    The maneuvering thrusters on the space shuttle use hypergolic propellants (fuel and oxidizer which ignite on contact with one another without requiring any type of "spark"). The fuel is monomethyl hydrazine, and the oxidizer is nitrogen tetroxide.
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