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  1. J

    Wing Commander Redux

    Just an update, I've done the models for the Ralari and Fralthi, meaning I've finished the basic FS2 models for all Confed and Kilrathi fighers and capital ships (I still have to do the Star Post that you destroy in the last mission) The models still need a lot of texture work, and things...
  2. J

    Question: How is WCS:BG handling nav points?

    So in your patrol missions, how does the flight system work exactly? How do you know which way to patrol?
  3. J

    Question: How is WCS:BG handling nav points?

    Hi there, I have a question about the Wing Commander Saga: Battlegroup Serpent mod. Are you guys putting in Nav points at all in your missions? How do you handle the fact that Freespace 2 has no "Autopilot" command? Or are your missions just like regular FS2 missions, without any nav...
  4. J

    Wing Commander Redux

    That's fine by me-- and I'm really enjoying playing Unknown Enemy right now as a matter of fact. I'm having a lot of fun with this project. Today I did the models for the Venture, Drayman and Exeter (screenshots will be forthcoming in the same thread I linked to in my first post in this...
  5. J

    Wing Commander Redux

    Thanks. Yes, I am working on it by myself, because I really want to learn how to do mods for Freespace 2, from top to bottom. It's a lot more work that way but I also learn a lot more.
  6. J

    Wing Commander Redux

    Hi jerid13, Wing Commander 1 has a special place in my heart too. So much so that I'm currently working on a total conversion of Wing Commander 1 to the Freespace 2 engine. So far I've modelled all the Kilrathi and Confed fighters, plus the Tiger's Claw, and I've imported them into a...
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