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  1. K

    Is the game still in development?

    I'm not taking anything personal. Basically, I've had little to do with past decisions on WCU. I've been mostly concentrating on the technical issues, and I want to get sound working right. That's all. But it does amaze me how badly people understand what I'm saying. I mean, I say one...
  2. K

    Is the game still in development?

    LOAF, Halman didn't even give precisions. What was I supposed to assume? That is what bothers me. If he had said: You're arrogant in thinking that they would have wanted it to look like what you made it look. Couldn't it have been different? Did you bother doing some research, looking for...
  3. K

    Is the game still in development?

    Man... why am I so little understood around here? Everything I say is took the wrong way... let me try to explain. I could argue that. This will sound egocentric at first... read it all before thinking about it. I'm the comunity. You're the comunity. WE are the comunity. Noone fits...
  4. K

    Is the game still in development?

    I think I was clear, but just in case: I meant that it's wrong going overboard with realism in anything WC-related. Come on... tell me one reason why you think ships can't be beautified that isn't just fanatism. And I rest my case (shoot to kill) You're the one that was fervently opposed...
  5. K

    Is the game still in development?

    Well... you can't go overboard with reality with a WC project, but a little bit of realistic features won't bother me and shouldn't bother you. I mean... you can't tell me the Caernaven (what's the correct spelling anyway?) is graphically perfect and shouldn't be changed... it's simplicity is...
  6. K

    Is the game still in development?

    That's true... I remember that. There was a period in which PR's site forwarded you to VegaStrike's. BTW... why did it move? I think it had something to do with PGG, though... I think people here were too strongly biased towards PGG rather than PR's view or something like that.
  7. K

    Is the game still in development?

    No, not cancelled. But we moved to sourceforge forums, so unless it's from non-devs, there won't be any activity here - at least, I don't know anyone visiting this forum regularly. And we're in heavy development too... lots of new features, although, unfortunately, a little unstable too...
  8. K

    You know you've been playing to much privateer when...

    ...or when you wake up trying to figure out whether you have to use the AB or not to get to school in time.
  9. K

    You know you've been playing to much privateer when...

    I don't know. Killing that many (the big number I posted) would screw up the kill counter. But I'm not sure that would have an influence on the reps. I think not, it's the act of killing what influences reps, not the kill count. But I could be mistaken. Overflow errors are very hard to track...
  10. K

    You know you've been playing to much privateer when...

    I think you would have to kill over 2147483648 of them in the remake.
  11. K

    You know you've been playing to much privateer when...

    Same thing here. But my family (most precisely my brothers) are a little... rough. I had to fix it a zillion times. But it keeps coming back together.
  12. K

    New HUD Target Images

    Talking about next version... ¿Any idea of what has to be done for the next version? Perhaps I could help with something C-related.
  13. K

    Joystick problems anyone?

    Well, don't be so sad. I was going to add that, anyways. I'll try to remember to add Joystick::RollMode too.
  14. K

    Joystick problems anyone?

    No, that won't work. That was what I was saying... keyboard modifiers will be needed for Inertial Flight, but not implemented as <axis name="z" modifier="something" ../> but as <bind key="x" command="Joystick::DirectThrustMode"/> or even <bind joystick="0" button="3" ...
  15. K

    autotracking problem

    It should work with AW Infinity. It was probably damaged. Did you try the basic repair?
  16. K

    Joystick problems anyone?

    Just bind the "z" axis, instead of the "throttle" axis. That'll make it roll with the throttle. That is, <axis name="z" joystick="0" axis="2" inverse="false"/>
  17. K

    Joystick problems anyone?

    Yeah, of course. Not possible in VS.
  18. K

    How to switch of Asteroids?

    Actually, it's much more complex than that. Asteroids are represented as Units, so they're entangled with the unit management system, and with all its overhead. However, the problem is not controlling asteroid position and rotation. I'm not sure where the problem lies. I was going to do some...
  19. K

    Help With Navigation

    In Palan. Go figure.
  20. K

    3rd Oxford Mission

    You must be using 1.0. I used 1.1 and, besides much easier, the Hunter Demon's were hostile to me already. Try installing 1.1. Or, not... and prepare yourself for one hellish difficult mission. Warning: Backup your saves, along with serialized_xml, before installing. There have been reports...
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