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  1. t.c.cgi

    This thread is about guns, do not start politiking!

    I've never had issues related to the rate of fire, but I do notice problems depending on the ammo I use. Old/cheap ammo is terrible in an M1, but high quality shots I can just do whatever I want. Since it's one of the first gas operated designs it's probably too depended on the gun powder...
  2. t.c.cgi

    Moonbase Alpha

    In the case of myself and those I've spoken to, we're unhappy with it for reasons that could be seen as the exact opposite of your example. If you like it, great! Bonus points! Keep liking it. Find friends that like it and play co-op with them. But you'll have to excuse me though while...
  3. t.c.cgi

    Another WC universe question

    I get that impression, but not specifically so much as a broader stroke. WC2 felt very cartoonish from art style to the story - almost tongue-in-cheek as I play it these days... like Thrakkath wearing a human flight suit and talking things over peaceably with Blair from within a brig. WC3 by...
  4. t.c.cgi

    Star Wars IV A New Hope question

    Vader has a big scar that runs over his left cheek bone, about an inch under the eye. That the one you're talking about?
  5. t.c.cgi

    Massive WC3 Final Mission bug?

    There is indeed a trench. It's easy to miss when you just fly straight at the navpoint, since it zig-zags all over the place.
  6. t.c.cgi

    Star Wars IV A New Hope question

    Something to note is that Star Wars is actually science fantasy, not pure science fiction. I think that's what that line is really all about. Not establishing an absolute location (10 million BC in the Badger Eye galaxy) so much as the feel (it's both in the past [fantasy] and in another...
  7. t.c.cgi

    Mosque At 9/11 site.

    That's fine and well and all. Honestly I don't see why the issue was brought here. But the thread is here and I do see some guarded discussion, and generally these threads are allowed to run their full course directly into unfettered mutually assured stupidity.
  8. t.c.cgi

    Mosque At 9/11 site.

    I can see just from the title alone that this some knee-jerk crap. The first paragraph of the first article screams of religious profiling. They are Muslim therefore they are getting money from Osama bin Laden. Let's hassle them terrorists! Yeehaw! And let's face it, a man who loses...
  9. t.c.cgi

    Wing Commander Chronicles ... first page

    I see there's mention of gifs... Thought of using animated gifs? There's some screencap segments in there that might work as animated gifs.
  10. t.c.cgi

    Why is the Space-Sim genre still dead?

    I like how you didn't quote a figure there. Let's talk shop for 2009. Avatar cost $237 mil. Up cost $175 mil. Transformers 2 cost $200 mil. Ice Age cost $90 mil. That rounds out the CG blockbusters for 2009. On the less CG dominated end of the spectrum you have Sherlock Holmes at $90...
  11. t.c.cgi

    Moonbase Alpha

    America's Army 1, 2, and 3. The National Guard also had something but I can't remember the name of it. As mentioned they're on Steam. America's Army 3. Moonbase Alpha
  12. t.c.cgi

    Chinese Conference Connection to WC (July 11, 2010)

    Maybe it was the animation of WC1, 2 and Privateer they were interested in. With drawn animation being transformed into 2D CG, hearing some notes on one of the first entirely computer-driven, lip synched, talking-head animations may have been inspirational.
  13. t.c.cgi

    Moonbase Alpha

    It's the one that this specific thread is about. I know exactly what the purpose of the project was. That's why I tried it in the first place. I wasn't excited. It's clear they spent less on the project than they do on bottled water for their paper pushers, so I'm not about to write a...
  14. t.c.cgi

    Moonbase Alpha

    I played it for 15 minutes then uninstalled it. I'm glad someone is enjoying the turd my tax dollars paid for though! I'm holding out for the tax-funded IRS game. Here's to auditing hapless computer AI!
  15. t.c.cgi

    Best Storyline

    Here in America we read our subtitles. Someday, when technology advances enough, we'll be able to taste them. It will be a glorious future.
  16. t.c.cgi

    Why is the Space-Sim genre still dead?

    There's a reason why I prefaced with the comment about an argument of opinion. I don't think its following the same television sci-fi formula as proscribed by the original series was what broke it. LOAF pointed out the splintering of cable. There's more at play to why something succeeds and...
  17. t.c.cgi

    WC Prophecy multiplayer

    I know I'm late to the party here... If you're looking for a hopping game with tons of people to play with all day, Prophecy is most likely not your game. Just thought I'd point that out.
  18. t.c.cgi

    Why is the Space-Sim genre still dead?

    CG is not cheap. Not just any kid can pirate a copy of 3DS Max or Maya and right away make something that looks better than his left nut. And making something of TV/cinematic quality that's longer than 5 seconds without a render farm takes a stupidly long time to render. Just as there's...
  19. t.c.cgi

    Why is the Space-Sim genre still dead?

    Mass Effect 1/2 (a 3rd Person Action RPG), riding in the shadow of Modern Warfare 1/2, sold very well. What you're looking at is a big difference in development cycles. FPS games produced as a franchise can see development cycles as short as 6-months. EDIT: This also assumes gamers only...
  20. t.c.cgi

    Why is the Space-Sim genre still dead?

    Whatever happened to having three different flavors of Star Trek and a half dozen knock-offs airing every night on television? I said this once before in a similar thread. The 1990's was still riding on the buzz of the Cold War-era space program, the first Star Trek series, and the...
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