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  1. K

    comment on content

    Ok, again I'm defending upyr1. Don't be such a hard ass. Sorry if it's aggressive, but if you did go teaching someday, you would notice that some people try like hell to spell and write correctly, and they just can't. I don't know why, but I do know it happens. And it doesn't have anything...
  2. K

    ecenomics 101

    Oh: and Changes I would like: 1) Complex but non-random fluctuation (as in following some hidden rules) 2) Link economy fluctuation to the news I would like a bunch of other stuff, but other people already made it clear that it's not for the Remake.
  3. K

    ecenomics 101

    Hey, guys. Leave that guy alone. He's not really having spelling problems. Those are typing problems. I can tell the difference, since the same word is spelled different: praice and price. It's common for people who don't type often to start typing phonetically, and this leads to spelling...
  4. K

    Remake !=.... (warning, *rant*)

    Anyway, Brad, so that we can come back to the theme of this thread (Should Remake be different?), the old Privateer used a sprite engine because computers could not afford to render 3D meshes. Now they can, and it's quite logical to take advantage of it. And you don't even have to sacrifice the...
  5. K

    Remake !=.... (warning, *rant*)

    The problem with sprite engines which would be noticeable nowadays, in a 3D-infested world (yesterdays it was also noticeable, but nobody gave a damn, one knew the computer had limitations), is perspective change. When a sprite object rotates, you have to switch between multiple rendered...
  6. K

    Remake !=.... (warning, *rant*)

    Brad: please explain yourself. And perhaps you didn't get it right: When I said the original lacked detail, I was referring to the sprite-based engine, and that you couldn't see much detail on enemy craft (mainly due to resolution limits, and not on artwork quality). Yes, I was vague, but I...
  7. K

    Remake !=.... (warning, *rant*)

    I second that motion. I'm a C++ programmer, not a Python one (or even a vegastrike data expert). I need some direction. I got to the code and it's quite hard to understand without some explanation. How do things work? How does vegastrike interpret the files? Is there documentation about that...
  8. K

    Privateer Remake 1.0 - Bugs

    Compatibility bug I'm having trouble setting 16-bit depth for graphics. When I do, vegastrike requests an unaccelerated pixel format in OpenGL resulting in utterly slow performance. It's probably asking for a 555 layout while my card supports only 565 (or vice-versa). Anyway, that's a bug that...
  9. K

    Privateer Remake 1.0 - Bugs

    Because it depends on turret design, on how the turning servos are placed. I don't remember whether dorsal turrets did gimbal lock or not in the original Priv, but I do remember that rear turrets did not.
  10. K

    Privateer Remake 1.0 - Bugs

    I just wanted to point out that they not always need to gimbal lock. Some turrent designs may avoid that issue. For instance, rear mounted turrets should not gimbal lock. Perhaps it could be a turret mount property.
  11. K

    Merchants' needs and Dynamic economy

    I was thinking more on the line: Base A needs X amount of cargo K. Until now, got Y. Price of K="base price * F(X/Y,KK)", with F being some "modelling" function and KK being the number of cargo ships killed in the sector (some sort of risk value), and with some other details added like...
  12. K

    Merchants' needs and Dynamic economy

    My last post of the day (I have to go to class, you know): I second the previous post: don't expect dynamic economy soon. But, since I have the intention of adding dynamic economy to privateer (and hence vegastrike - or perhaps the other way), It's a necessary step to gather ideas so that...
  13. K

    Privateer Remake 1.0 - Bugs

    Here's a tip to the developers about the mission hostility bug (Mission enemies do not show as hostile sometimes). I think it's the reputation system which interferes. I've recently seen a mission hostile briefly turn red, then green again. Since I was friends with them (pirates). Maybe the...
  14. K

    Merchants' needs and Dynamic economy

    Well, that's why I was thinking about adding dynamic economy. To boost the mystery, the exploring. As was said already, perhaps the notepad idea falls short of handy in a dynamic economy. In that regard, the thread already paid off. Some thoughts about dynamic economy: Every base should have...
  15. K

    Merchants' needs and Dynamic economy

    Perhaps you're right about the notepad not being as useful in a dynamic economy. Of course, if that happens, the notepad goes down. I prefer the dynamic economy. But I often found myself forgetting what a bartender said, and not being able to make it say that again. Really, if it's not...
  16. K

    Merchants' needs and Dynamic economy

    Yes, I grant you that. And that too. But you have been blessed with a printed out, already fully explored map. With prices, I don't have the luxury of knowing every price everywhere. Otherwise, I would print out a list and use it. If you feel it's easier to do that, then that list...
  17. K

    Merchants' needs and Dynamic economy

    Oh, and don't forget: This thread is also about dynamic economy. Besides being sarcastic about the notepad, comment on dynamic economy too and be useful.
  18. K

    Merchants' needs and Dynamic economy

    Expanding on the previous post, remember Freelancer. Wasn't it a lot easier to find profitable routes if Freelancer? Just because the computer did the work of keeping track of prices. Now, I don't want exactly that because it doesn't account for the possibility that you don't care about...
  19. K

    Merchants' needs and Dynamic economy

    Come on people! You don't need all the sarcasm. You know what I mean. Having lots of papers on the desktop about prices is messy. Also, it takes a lot of time to note all prices, how handy would be a button "Note Price". Do you all really think it's so useless? If you do, I'll just...
  20. K

    Merchants' needs and Dynamic economy

    We need notepads. At least I do. A nice feature to add to us merchant boys. The commodity exchange could feature a notepad where one may add notes about prices and where they are. (maually, just typing text - that way we would keep the need to pay attention to prices). Perhaps, if the...
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