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    Creating an animation.

    THE INTAKE!!! Ahh, thanx, I knew something was missing :D Thanks for the ref piture! I think I'll try your idea with the logo. There's too little specular here cause of the GI. Btw, poly ount is around 9000, but an be clipped ot around 4000-5000 by remodelling the guns, and I'M sure I can get to...
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    Creating an animation.

    Okay, I only reopen this thread cause it's mine, and this is where i already posted about my Longbow earlier. Lots of thanx go to the WC3D team for provieding a modell to start with. I used the longbows hosted there as reference to make mine. Finally I mapped it. It took some time, and I'm not...
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    Arrow 3D model

    I'v seen you tried the mo-blur, not bad :D Just a lot deends on the renderer wich makes it. The picture above was made with VRay, I like it's blurring better than default max. Engine trails: That of course post worked in photopaint (not PS! ps sux when you need to skecth something like this...
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    Arrow 3D model

    It would be much easier and faster if I could use the modell as well. If you't working with Max6 or later, than I can't use the modell. Maybe if you export it to mesh, than I can with my Max5, but still not sure. Btw, did you know that you can make anything look more "realistic" with some...
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    Arrow 3D model

    Oh, well, it seems like the modell I'm useing differs so much that it's almost useless. Anyway, here's the render of the new texture on my modell. Most of the detail gets lost cause of modell differences. I'll keep doing it then post it to you, sometime at the end of the week. Sorry but I got...
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    Arrow 3D model

    @Magnum: yeah, thats what we were telling him for some time, to make it dirty :D Thank you for that link, I find it very usefull! Good examples for everyone. @Kilrah: I'v been doing the "dusting", but without the ship modell I can't really test it. I'll try to apply the map to my arrow modell...
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    Klavs Crams Fighters In (December 12, 2005)

    Everything looks awesome. This "new" coloring fits the modells into the WC3-4-5 "movie" era, makes em much more realistic! Great work there, on everything!
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    Arrow 3D model

    thats right! This one turned out great! Now the dust and light maps :D
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    Arrow 3D model

    Gotta tell u, that for a first textureing, this looks amazeing! Well done! I once worked on a longbow modell (modified the very low poly-nodetail ingame modell of it), but could never texture it! Great work! I got some ideas how to improve, try to do some of them if you have time. First, I...
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    Klavs Building Escort Ships (November 26, 2005)

    Gotta agree with everyone above, this looks fantastic! The coloring looks very realistic compared to anything else seen on wc1-2 ships before! THe modelling is awsome also, and the textureing is outstanding. Great work! (would love to modell the mapped details onto your modells :D )
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    WC3 Ship Pack in Progress

    Looking great!!! Its just awesome! The thunderbolt looks really good, and the arrow is nice and smooth also! Keep it up! :D Just a thought: how about adding the more detailed guns to the hellcat also? or that would pass the tri-limit?
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    The little fighter that could

    planetary police/defense fighter? Looks good. Add some details or textures. 2 DF missisles would be allright under the wings too. Add a landing gear maybe :D Love the detailed guns! loox great!
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    Bradmick Successfully Trims Models For WC3 (November 13, 2005)

    Tell me a better way a complex 3d object can be described for a real time engine than polygons. You can get the Nobel Prize if you can. Btw, do you have any idea how a cylinder is built from polygons? nope, i think. Then don't crit someones hard work... oh, and how about Reading the headlin...
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    Arrow 3D model

    nope, no mail it seams. I got your PM and I sent one, but no email. lorddarthvik@hotmail.com try again please. and keep it up!
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    Arrow 3D model

    nope, don't round it, it looks better this way. Yep thats a usual problem with textureing. I dunno how you should do it. there are multiple ways, but none of em is perfect. jsut do it as you can, and don't give up! :D
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    Arrow 3D model

    Looks allright to me :D I don't know if you did that on porpous, but on some round surfaces, the "smoothing groups" are not in order, so it doesn't look smooth. Like on the bottom of the underside wings.
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    Arrow 3D model

    "It doesn't have to BE right, it has to LOOK right" as someone once said, and he was right! Now, MentalRay is 1: NOT FREE EITHER, 2: NOT PART OF MAX 1,2,3,4 or 5. 3: It's damn hard to use and set up properly to get a good results, and last, its the slowest of the three. If I were you, I would...
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    Arrow 3D model

    Well, then I suggest you do most of the smaller details with textureing, if you want to make an animation with it! Getting a VRay renderer plugin (or Brasil) will help your rendering times a lot too, and while makeing muh more impressive renders than default scanline! Videocard is only used for...
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    Victory (modificaton)

    the stars are there, but the motion blur kills em while the camera is moveing :( whatch out for óem at the end of the vid. and it 1024*! use fullsreen, or there won't be any stars either :D
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    Arrow 3D model

    Nope, iits allright till you reach about 30000 or so :D It depends on how many of em you wish to have in one scene. Mostly it depends on your RAM and processor though. Whats a render time now? It should be below 10 seconds, thats what seems fast enough :) Start to think about textureing yet?
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