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    Tarsus Cockpit WIP

    They look too futuristic for the design of the cockpit IMO... whereas the cockpit itself is quite mechanical looking, the screens feel more like they're out of Star Trek.
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    Planetary Preview...

    Looks awesome Howie! The city lights look kind of odd appearing on the light side though, I think overall they might be too sharp and too strong...
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    Planetary Preview...

    What, no city lights on the dark side? :)
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    Planetary Preview...

    Nice :D Can't wait to see the cities and lights on these lush planets. :)
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    Something New...

    Any models for bases and planets yet? :D
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    Scientists Discover 10th Planet's Moon

    I can't believed they named it Xena and it's moon, Gabrielle. That's so nerdy. :p
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    New Paint Schemes!

    I hope it looks even better than Freelancer's environments. :)
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    New Paint Schemes!

    So basically you're creating the actual star systems in 3D and are projecting those around your system? So if you jump from system to system, you'll see it happen? I dunno, that's what I'm getting out of your explanation. :D
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    New Paint Schemes!

    Are you using procedurally generated or vertex-based backgrounds (like Homeworld) ?
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    Panic ensues in rush for cheap laptops (pictures)

    Yeah, they're a tad expensive. Tad is an understatement.
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    Panic ensues in rush for cheap laptops (pictures)

    I use a 15" PowerBook at home and a PowerMac G5 at work and I love them both. Mac OSX rocks. :)
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    New Paint Schemes!

    I love the dark grey, and Paint6 is my fav for light. Keep going Howie!
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    New Paint Schemes!

    I prefer #1, because #3's camo seems blotchy and accidental, like it's covered in shadows of something else. What about a camo pattern breaks up the ship's profile against the stars? Smaller blotches?
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    Features?

    From what they've said it sounds more like an FPS than an RPG. I don't think selecting your appearance would be necessary at all in a game like this, unless you intend to look in a mirror. :p Also, if they intend to write a story for it, changing your appearance and/or gender would create more...
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    Features?

    One programmer for your entire game eh? See you in a couple years. :D j/k haha
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    Features?

    How about this question: What's the release date? :D And are you having open or closed alpha/beta testing?
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    Features?

    I certainly hope any cinematics you guys intend on doing aren't FMVs. They take users out of the game experience. If you're going to be interacting entirely in-engine in first person view, I'd keep the cinematics in-engine as well. Of course you guys have probably thought of this already and...
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    Announcing Wing Commander Pioneer (August 11, 2005)

    Those new renders rock! I think you guys mentioned being able to interchange any of your items with new ones ala Privateer. Therefore, I am assuming laser cannons will have a standard model, mass drivers another, etc., etc.? Will players be able to interchange non-weapon items such as sensor...
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    Announcing Wing Commander Pioneer (August 11, 2005)

    I've been following the thread loosely and I'd support their decision to stick with a unified WC1-influenced art direction. So far, the models have a definite Howard Day style to them, and I think if they intend to introduce any other ships, they would have to be branded with his unique style...
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    Announcing Wing Commander Pioneer (August 11, 2005)

    Howie, can I sign up to be a playtester now? :D These models look brilliant! I can't wait to see the art for the game's locations next. ;) Keep up the good work dude, I am *really* looking forward to this thing.
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