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    Camel Cockpit WIP

    it does with the Camel (originally known as hauler). the idea was simple, the cockpit of this puppy was to look as luxurious as possible. and, this isn't some semi trailer, so using a semi trailer as an example seems a bit silly. Sure it does haul stuff, but the cockpit is where the pilot...
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    Behemoth's size

    well, in comparing the two models, the behemoth and dreadnaught, neither are in scale. but, in scaling the dreadnaught up to 22km, the windows come out to be 60m tall. assuming that kilrathi decks are say, 4m tall, that's 15 decks covered by one window. anyway, i'm all well and good to...
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    Behemoth's size

    well, this'll probably get me yelled at, but since you brought up the dreadnaught, i decided to see what i could come up with, i guess just to spark some deeper thought to it. now, in this first image, i just did the window scale deal i did with the behemoth. and then scaled up the destroyer...
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    Behemoth's size

    Here's a quick little study I did on this.
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    Behemoth WIP thread

    The behemoth didn't have nozzles like you've got, pretty sure that's what fatcat means. also, the bevels are way to big for the scale of that ship.
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    Creating an animation.

    the biggest problem i see there is a visual one. there is a BIG disconnect between the hand drawn cleanliness of the textures on the longbow and the repeating tilable texture on the victory. the dramatic shift in looks looks really off to me. the scene setting is quite nice though, just...that...
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    Planetary Preview...

    yup.
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    any new information

    which would be awful :(
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    any new information

    well, unless EA were to take an active interest in this, it's going to be a free release full game when finished. we can't charge anything.
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    WC3 Ship Pack in Progress

    you would be incorrect sir. here's some shots of the in game models, and my models (black lines underneath) for comparison.
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    WC3 Ship Pack in Progress

    they're all scaled to a 6ft figure sitting in the cockpit. based on that the scales are fairly accurate with said figure. in so far as the shapes go, they're all accurate. referencing the in game meshes with the high res renders from the warbirds deal, i've made sure i've got all the proportions...
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    WC3 Ship Pack in Progress

    been a while, figured i'd post up where i was at. (which is actually a little bit after the last post...heheh, stupid finals and stuff) finally got some time to finish this stuff up, so i'll be getting on that asap. for now, heres a quickie progress shot. and no, the longbow is not done yet.
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    WC:T scimitar

    as in, the model just looks bad. poorly modeled.
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    WC:T scimitar

    textures and the model could do with some work. that's the least nice looking scimitar i've seen. the geometry just looks rough, the cockpit is also off.
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    ok, here's the deal

    seeing as how we've never seen them, and the they were designed off the descriptions in the books (what little there are), you're right i guess. i have to say, i'm not much of a fan of those fighters. the one you're thinking of using as the wildcat looks TO much like a hornet, and the...
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    ok, here's the deal

    if it helps, heres links to the corsair, wildcat, falcon, granius, and valiant that we did for pioneer. http://www.hedfiles.net/wcpioneer/Corsair1.jpg http://www.hedfiles.net/wcpioneer/Falcon1.jpg http://www.hedfiles.net/wcpioneer/WILDCAT1.jpg...
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    Planetary Preview...

    http://csjava.occ.cccd.edu/~tmurphy/ucigsa/images/earth%20from%20space.jpg http://www.btinternet.com/~fireballxl5/space/earth/pics/a12_h_50_7326.gif well, these are a couple of examples i found of earth from space (no cg examples) that have that specular highligh visible. admittedly its...
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    Major changes to WC:T

    so what you're saying ultimately, is you are using WC as a crutch, so you have your art stuff neatly packaged for you...only you change a little bit and say 'thousands of years in the future' instead of just saying, 'this has nothing to do with wing commander, he's my new ultra tech sci-fiverse...
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    Tarsus Cockpit WIP

    the copilot will make it so you don't have to physically got to the nav map. you just punch in a quick series of commands (you know, you 'talk' to him/her) and they plot your course. if you have a mission, he/she'll automatically plot the course to get you to where you're going, choose the...
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    Tarsus Cockpit WIP

    yup. copilots, mechanics, and gunners. all hireable. heheh, should be kind of fun.
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