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    The Last Starfighter

    Well, I haven't seen Sternenwind post a message in a while. Hmmm....
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    Prologue Released!

    Darn. I have a feeling this is responsible for my low frame rate problems with Gemini Gold as well. I gave up upon reaching the third mission in the Rygannon series, since the multiple Kilrathi that ambush me upon entering the system would kill me easily, even if I tried to immediately jump back...
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    Prologue Released!

    Well, I've currently gotten through the sims and the first three missions in the plot, I have to say I'm very impressed. Some thoughts: - Installation and modifications worked fine: no CTDs. I fly using the keyboard, and found it pretty easy to modify the keys to fit the WC style. - Thank...
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    EA Replay- anyone have it?

    Wait. Are you telling me that they took out the "Rostov Hairball"? Dang.
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    Medium Civilian Station WIP

    This looks absolutely stunning. When I saw the third pic of the hangar (the top view), I was immediately reminded of the runway on the Tiger's Claw. The texturing looks great, and I'm amazed that you've been able to put so many different modules together so quickly. Keep it up.
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    Sim bug

    Even though the problem seems to have been sorted out, there's an easy way to test if the "quick kills" work; fly the Morningstar, and when you get a multiple-ship wave, fire off a Mace as they approach. If you get the distance right, one or two quick kills should result. You can't get much...
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    The Word Game

    Jam
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    Excellent suggestions for Standoff team

    Do what Nigel Tufnel would do: "These go to eleven."
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    Medium Civilian Station WIP

    The design looks outstanding. It seems like a less advanced version of the refineries in Privateer (in terms of size and scope, definitely NOT detail!) That probably meshes well with Pioneer, as it's supposed to be a WC1 version of Privateer. In terms of size, I'm eyeballing that the...
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    Turret Cockpit WIP

    If you mean ejection, you could just say that the turret is itself an escape capsule. Explosive bolts separate it from the ship and a short-firing motor propels it away. They've used a similar method in some supersonic bombers. Now that I think about it, I wonder what happened to the crews of...
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    Chris Roberts on Wikipedia

    I find some of the editing wars that go on in Wikipedia to be quite hilarious. I looked up an article on Derek Smart a few weeks ago (I was looking for info on his latest release; I refuse to use the word "game") and came across a lively edit war between supporters and detractors. The main...
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    NEWS : Ingame HUD System

    I think you're misinterpreting my comment. I meant that any in-game shots should concentrate on the 1024 display. For example, the one shot inside the carrier that was shown earlier in the thread looked just fine; it made me want to fire up the ABs. This brings up another quick question...
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    NEWS : Ingame HUD System

    My two cents: - It looks practically identical to the FS2 HUD, but I think WC-ish adjustments look pretty cool. The changes made to the radar and target info section area nice touch. - I don't think 640 is an option for playing this game; the only way to enjoy it would be at 1024. The HUD...
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    Excellent suggestions for Standoff team

    When I'm closing the distance after the enemies spawn (jump?) in, I do a corkscrew pattern on AB; if the enemies fire off DFs, they're usually not able to hit me. During the actual firefight, I just shoot the missiles down. Face the Sartha/Drakhri when they begin an attack run, and aim at the...
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    Intel Update

    A quick suggestion: In the first sentence of the Javelin HS description, I'd consider changing, "...the late 1900s." to "...the late 20th century." Most would interpret the former to mean the period from 1905-09. WWI biplanes equipped with air-to-air missiles...maybe Origin should have made...
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    Future Direction for the Standoff Team

    I'm confused; your sig indicates you worked on UE as well.
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    balancing

    Yeah, in order to get the QK I would take the enemies into the red, then go after another fighter. I'd usually go after most of the Sartha and Drakhri first, however; they fire DFs like crazy, and a single hit causes major damage. If the DF hits your aft quadrant, the ABs are usually destroyed...
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    You prefered simulator ship?

    I hate to repeat what everyone else has said, but I'm going to have to go with the Rapier. It's guns pack about as much punch as a Sabre, but it seems like they have longer range. A smaller cross-section is nice, too. Its only drawback is the no ITTS, but it doesn't seem to hamper my performance...
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    Games that need sequels

    If another Wing Commander game were to take shape, I would imagine that it would contain a single-player campaign and a multiplayer element. If I were the designer, I would probably be asking myself two questions: 1) "Should live action filming be discarded in favor of more WC1/2-style...
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    Wing Commander: Heroes Legacy

    Most of my thoughts have already been stated by other posters, but I do have some other comments: - The setting is listed as 100 years into the future, but I don't quite understand when all of the historical events in the storyline occur. For example, was the end of Secret Ops the "victory...
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