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  1. Chris Knudsen

    Privateer: Ascii Sector

    I've returned from my vacation in Australia -- jet-lagged, but a whole lot of experiences richer. Anyway, I brought my laptop with me, so I did manage to get some work done on the game: - Conversations with non-mission and non-plot characters on bases are done (you either engage in a short...
  2. Chris Knudsen

    Privateer: Ascii Sector

    I'll be on vacation in Australia from July 4th to July 26th, so I probably won't be checking these boards much during that period.
  3. Chris Knudsen

    Privateer: Ascii Sector

    I'm still primarily working on the Merchants' Guild and private missions, but I've finished the layouts of a few more bases: Andingmen (Mining Base) Hooper's Hope (Mining Base) Munroe (Pirate Base)
  4. Chris Knudsen

    Privateer: Ascii Sector

    Well, that settles that -- no 286 play. I can live with that, though... :)
  5. Chris Knudsen

    Privateer: Ascii Sector

    You could certainly put it onto floppy disks, as the final game will probably be less than 2 mb. As to running it on a 286, however, it'll very likely be way to slow to play. I'm programming it on my portable Pentium 90mHz, and it runs smoothly on that setup. I suspect a 486 will be the minimum...
  6. Chris Knudsen

    How are you guys doing?

    Yeah, you're probably right. I sure hope so, since Pioneer shows so much promise.
  7. Chris Knudsen

    How are you guys doing?

    Hmmm... I'm getting the feeling that they've decided to continue the game outside of the Wing Commander/Privateer universe. :confused: Or am I just reading too much into things?
  8. Chris Knudsen

    Privateer: Ascii Sector

    Dang, you're right! :D Seriously, though, one of my design "philosophies" is that the game should be accessible to casual players even though it's an ASCII game. I think a lot of otherwise excellent ASCII games scare away players because it's just too daunting a task to learn.
  9. Chris Knudsen

    Privateer: Ascii Sector

    After playing around with the Commodity Exchange, I've changed the layout a bit. It's more intuitive and easier to use now:
  10. Chris Knudsen

    Privateer: Ascii Sector

    There was a bug in the program when I took these screenshots, so the local prices weren't calculated correctly. That's why the local price of wood is at an incredible low of 24/25 credits (it should have been around 74), even though the price over the past 30 days has fluctuated between 74 and...
  11. Chris Knudsen

    Privateer: Ascii Sector

    I was somewhat fearing the Commodity Exchange and the program for simulating supply/demand, but as it turns out, it wasn't nearly as hard as I'd feared. :) So, primary work on the Commodity Exchange and the commodity market simulator is done: Log-on screen. I used the palm activator...
  12. Chris Knudsen

    Privateer: Ascii Sector

    Scratch that... I'll be working on the Commodity Exchange and a system for simulating the supply and demand of each commodity at each base next, since I'll base the Merchants' Guild missions on these factors.
  13. Chris Knudsen

    Privateer: Ascii Sector

    I've completed work on the random mission generator for the Mercenaries' Guild as well as the mission computer for that guild: The log-on screen to the computer. (You don't have to remember and enter your membership number each time you log on -- as soon as you click on any number, your...
  14. Chris Knudsen

    Privateer: Ascii Sector

    Oh, man... I've definitely been having fun thinking about some of the possible ship names made from the nouns I decided NOT to have on the list! I'm kinda partial to the Bad Bobcat III, myself... :D
  15. Chris Knudsen

    Classic Review Praises Privateer (June 12, 2007)

    Hehe... Brilliant! :D
  16. Chris Knudsen

    Privateer: Ascii Sector

    I'm currently working on the Mercenaries' Guild mission computer and the random mission generator. While working on this I had to make a random ship name generator. What I've come up with is piece of code that has different ways of combining colors and other adjectives with animal names and...
  17. Chris Knudsen

    Classic Review Praises Privateer (June 12, 2007)

    The "Missionaries' Guild"? I wonder what kind of missions they offer? :D
  18. Chris Knudsen

    Privateer: Ascii Sector

    An ASCII FPS? :D Actually, doesn't Quake have an ASCII version?
  19. Chris Knudsen

    Privateer: Ascii Sector

    I've completed the layouts for the last two ships, Pegasus and Nexus: I think I'll continue work on non-plot missions next. This includes a random mission generator, mission updater (removes expired missions and missions that have been accepted by simulated other...
  20. Chris Knudsen

    Privateer: Ascii Sector

    The last two 'fighters' (size 1 ships) are done. The one you probably won't recognize is a Ulysses -- a merchant ship with a larger cargo hold than the Galaxy. Now only two 'capital' ships remain: the Nexus and the Pegasus.
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