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  1. eddieb

    Flight Commander 2 Demo 4 released

    Hi all: A new Flight Commander 2 demo to release. Features include AI for firing guns, weapons, decoys, and moving around a bit. Missiles can seek a target. Other new features too. Demo executable is here:
  2. eddieb

    Flight Commander 2: Demo 3

    It's using unity... there's no hardcoded limit.
  3. eddieb

    Flight Commander 2: Demo 3

    Hi all: Here's demo 3 which adds the following: Sparks fly when do you hull damage afterburners ship viewer, killboard, simulator menus takeoff cutscene friendlies can eject Download the windows version here...
  4. eddieb

    Flight Commander 2 First demo

    Yeah I see that too in chrome and microsofts browser, looks like the only browser that works is firefox. Try the windows version if you like.
  5. eddieb

    Flight Commander 2 First demo

    Hi all: Flight Commander 2 is in the works. It's still very early, but here is the first demo. Get the windows version here. It also runs in your web browser. At the moment, just firefox...
  6. eddieb

    WC:CD "Fan Input"

    Right here at wcnews is a great host. I used nvu, might be dated by now.
  7. eddieb

    Good Luck Curiosity! (August 4, 2012)

    Thanks guys, the whole team is just walking on air today. Is there a log of the irc session during the landing, it'd be fun to read.
  8. eddieb

    Flight Cmdr 1.6 Released

    Not much new progress to report. I got quite a ways on 1.7, but then my computer died. All the files are recovered, but I still haven't gotten a new one yet. I suppose I could release a 1.7 beta, but it would be a while before I had any time to work on new features. Sorry.
  9. eddieb

    Upload of Thomas Bruckners WC Page

    Think I might have a few of the missing files.
  10. eddieb

    Mars Rover Launch Saturday.

    Here is the correct launch time, but it would be better to start watching a little bit earlier. 11-26-11, 10:02 a.m. EST (7:02 a.m. PST)
  11. eddieb

    Mars Rover Launch Saturday.

    As a member of the flight software team, I wrote a good chunk of the fault protection software, which kicks in if there's a problem and the rover has to fix itself. I'm also involved with various higher level behaviors, such as telling the spacecraft to turn, and getting the spacecraft setup as...
  12. eddieb

    Mars Rover Launch Saturday.

    Get ready for the Saturday launch of our Mars rover. The launch coverage will be streamed live on Ustream at 6:30 am pacific time . I worked on the flight software for our rover for about the last 5 years, so it's a real exciting event to get to launch day. Wish...
  13. eddieb

    Ejection Sequence

    I believe its assigned in an xml file, don't remember off the top of my head. Check campaign.xml or constants.xml or settings.xml, it should be in there some where. You can't change the cutscene, but you can change the pickup ship.
  14. eddieb

    HUD Components

    Sorry, the hud locations are fixed. This is because it takes quite a few equations to try to generate nice looking huds for any arbitrary video resolution.
  15. eddieb

    Flight Cmdr crashes in WIndows 7

    Good to know, my next computer will likely run Windows 7, nice to have a heads up.
  16. eddieb

    fan projects wiki

    Hi all: After some chatting today, I realized the current projects page is a bit out of date. So I've started a wiki page. Just linked in actually released projects, or those that are actively being worked up. Hopefully, that will help people new...
  17. eddieb

    Proposal: Armada-style gameplay

    There was already an effort to make an armada style game with the vega strike engine. It was called pi armada.
  18. eddieb

    WCSO Bullet.Iff

    Let's get that fixed, I want .obj bullets to work. Please file a bug report, and please do attach the .obj file to the bug report.
  19. eddieb

    WCSO Bullet.Iff

    Right, so FC doesn't handle camera-facing weapons (appearance 1). FC only does beams or meshes. I've handled this by just making a spherical mesh myself (like for the mass drivers). And FC doesn't scale meshes, but that's something one could do with a 3d program usually, if you have the .obj...
  20. eddieb

    Different Direction....Robotech?

    Yes I see the problem. FC expects each material to have a .bmp texture. It doesn't handle just painted polygon meshes