Recent content by ZOmegaZ

  1. Z

    WC Workshop Online

    Yeah, and isn't it "Buy Wing Commander 2!" they keep mouthing? :)
  2. Z

    WC1 turned inside out

    Totally missed that all this great work was going on! So glad to see you gathering all this data, delMar! One of my dead projects from a couple years back was a clone of WC1, written in Python. It's nowhere near complete, the flight engine isn't even started, but it's what got me down the path...
  3. Z

    WC1 mission objectives

    From what I have, the first block in module.00x is the ships that autopilot with you. But I haven't experimented deeply with it. I contacted HCl, and just he pointed out that the answer was right in front of me the whole time. The nav map IS the mission objectives. From my limited...
  4. Z

    WC1 mission objectives

    In my on-again off-again quest to fully document and duplicate the WC1/2 game engine, I've run into an interesting gap. From HCl's work, I've gained an understanding of how the graphics and data files are typically encoded. HCl fully documented the graphics, and the missions format can be mostly...
  5. Z

    WC1/2 clone (NOT remake) proposal

    A proper 3d engine isn't strictly necessary, no, but it does make the engine much more extensible in the long run. Also, it cuts down on having to implement my own collision code. :)
  6. Z

    WC1/2 clone (NOT remake) proposal

    You're quite right, Pygame is definitely not the way to go for the flight engine. I was looking at PySoy for that, since I wasn't planning to go deep enough to develop my own 3D engine. If it comes to that, though, I may just. You can use OpenGL through Pygame, I understand, but I don't...
  7. Z

    WC1/2 clone (NOT remake) proposal

    I actually started working on this again for the first time in a while. I now have a functional room engine, which will display the rec room and the barracks and transition between them. All clickable hotspots are in place in the rec room, and conversations play as appropriate for the mission...
  8. Z

    WC1/2 clone (NOT remake) proposal

    The files I linked to above contain the format information you want. For example, where each table is in the file is contained in the first table, which is at the beginning of the file. I may update the format files with an example some time, just for grins. And my code should be much more...
  9. Z

    WC1/2 clone (NOT remake) proposal

    Looking at the Pygame documentation, PNG exporting should be a trivial addition to the code. I'll see about doing a simple executable package once I get back into the code.
  10. Z

    WC1/2 clone (NOT remake) proposal

    Sorry I haven't posted any updates in a while, been busy moving. I haven't made terribly much progress, but I do have the start of a working talking-head engine. I can select a mission and a bar conversation, and the appropriate characters are drawn, and move their mouths and eyes in the...
  11. Z

    WC1/2 clone (NOT remake) proposal

    The above link is updated with code that will extract any graphics from WC1, as well as code for scaling, smoothing, and displaying those graphics. You'll need Python and Pygame to execute the display code. The graphics look pretty nice after being scaled up, though still nowhere near as good...
  12. Z

    WC1/2 clone (NOT remake) proposal

    Try this link instead: http://srange.net/wc1/code.zip A few updates. That mission that doesn't read correctly I'm starting to suspect may be a mistake in the original file. It's the only one that's formatted differently than the rest. Not sure how the original engine behaves when it...
  13. Z

    WC1/2 clone (NOT remake) proposal

    I certainly have no problem with you waiting to use my documentation! I was hoping someone would find it useful. Shoot, you can use my code if you want. I highly recommend learning Python if you're interested. It's a very flexible language, great for parsing files, or really pretty much...
  14. Z

    WC1/2 clone (NOT remake) proposal

    Glad you're finding this useful! I've actually made some serious progress in the last couple days, and I'm glad to say I've almost fully decoded both the briefing and camp files! Rather than keep posting them in this thread, I'll just upload my docs elsewhere so I can update them more easily...
  15. Z

    WC1/2 clone (NOT remake) proposal

    Your wish is my command!
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