Fair points all round. I'm not really in a position to argue one way or the other. Time will tell whether this project will deliver or whether the naysayers get to say "Told you so". I prefer to stay on the optimitic side. I can wait for Squadron until CR is happy with it. In the meantime, SC is...
Not sure I understand the incompatibility angle, tbh. These are two different games, yes, but they share a common codebase, which means improvements made to the one carries over to the other.
Star Citizen is actually a fantastic testbed for SQ42. If dogfighting or FPS combat isn't functioning...
If combat is more your interest, the MMO part of the game has plenty of that too. You don't have to trade or mine or do cargo runs. Same as it was back in the Privateer days.
It's not finished yet, but given that it's CR's next project and the spiritual successor to Wing Commander, you should probably look into Star Citizen and Squadron 42 at some point.
https://robertsspaceindustries.com/
Good to see some Star Citizen comparisons popping up now and again. It's a dream come true for those of us who've always wanted to explore more than just the cockpit of these ships.
This is neat! The similarities are pretty striking; was there any exchange of ideas or did you and the Hornet concept artist just arrive at the same idea completely independently?
Wowza! This is quite something. I had a few Microprose titles I played for hours on end.
https://en.wikipedia.org/wiki/Star_Trek:_The_Next_Generation_%E2%80%93_A_Final_Unity
https://en.wikipedia.org/wiki/Star_Trek:_Birth_of_the_Federation
https://en.wikipedia.org/wiki/Grand_Prix_2
The Geoff...