Recent content by thomasbr

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    Vote For A Jumpgate

    It's a series of 27 mats starting at 5002. Thomas
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    WC3 Media Extraction for TC questions

    If you copied the tre from a CD it probably has the write-protected attribute set. Treman apparently can't open it in that case, so remove that flag. Thomas
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    WC3 Media Extraction for TC questions

    Actually HCl has a description of the WC3/4 graphic format, but it is not easy to find. If you download the first release of his WC4>WCP model converter you'll find a description of the WC4 model format in the included info.txt. http://www.popsiclepete.cjb.net/hcl/wc.htm Thomas
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    some [quick?] questions

    The "non-null control created" error happens when you assign a capship file (like the midway) to a ship object. #2: you can't do this with misb, but you can if you hand-code your missions. #3: not sure about that #4: for this you have to edit game\bullets.iff manually. I have a...
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    Howdy there.

    >What are we talking about here. The programm is based around the iff and mission compiler. There exist various "wizards" to simplify and automate things. (Actually most don't exist yet, but they will). >I mean what can we ask for. >Some example the ability to add new speech both...
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    Howdy there.

    It's pretty different from what it was originally intended to be. The developement did take an unexpected turn... The question is what do you want it to do? So send in suggestions. Thomas
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    Films

    SYS_Clock returns the game time (the one that is displayed on the HUD). It should be more accurate than using AI_WaitSeconds, because errors wouldn't accumulate.
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    Films

    No, it's just a picture. No code involved. If you need to synchronize it you could try with SYS_Clock instead of AI_WaitSeconds, but I don't think that this would work properly. [Edited by thomasbr on 11-23-2000 at 04:47]
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    Films

    I just had an even better idea: Don't deactivate it, just bind it to another actionsphere, it will be invisble but still move, so you don't have to use SF_SetWorldPosition.
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    Films

    Here is a different idea: Why don't you just SF_DeactivateObject the capship missile when it cloaks. When you want it to reappear (uncloak), use SF_SetWorldPosition to move it a bit, in the direction of the target, and SF_ActivateObject it again. While it's cloaked it will not be visible on the...
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    Where are the editing regulars?

    Don't count on Winged being released within the next 2-3 months...
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    WCUE

    Cutscenes are definitly in, don't know about the other things yet, but it will be pretty flexible. I like the striptease suggestion. Will have to think about that
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    shield shapes

    You can use Windows' Find tool to search for files containing the text 'lexn' or 'intr' or something similar. ------------------
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    GL hardpoints

    I think, you probably entered the full filename, like the old version expected it. The new turret editor will take a path (with final "\") and will load all files in it's mesh\ sub-dir into the listbox once you press enter. Then you can select the file to edit from the list box below.
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    Does anyone still make add on missions...

    It happens when the ship that is shot at has the same pilot as the attacking one. Thomas
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