Recent content by Rainman

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    Quo Vadis Space-Sims?

    “Alpha flight, this is commander Enriquez, I have orders for you that you storm to the hanger and jump into your Reaper fighters, you are to head straight to that one big textured brick where Alpha 1 will attack gun turrets for straight 5 minutes, meanwhile the rest of Alpha wing will fly...
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    Quo Vadis Space-Sims?

    Indeed – reasonable time limits are ok, they add to the tension of the game, but StarLancer’s major fault was that these limits where to tight measured in hard difficulty, you where just speeding between objectives in later missions, IMHO StarLancer should have had a stronger focus on...
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    Quo Vadis Space-Sims?

    You just don’t get my point. I was talking about the average gamer, which represent majority of computergame sales today. I was talking of people who play games like the Sims, Deer Hunter or Diablo (which are all major box office successes), I was pointing out that most Space-Sims today just...
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    Quo Vadis Space-Sims?

    As i mentioned before I'm talking about the average gamer, not about myself. I finished StarLancer at hard, Prophecy at Nightmare but Wing Commander IV only at Ace :( But i don't think it's good mission design to spawn some bombers near the objective you have to defend if you aren't able to...
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    Quo Vadis Space-Sims?

    That’s what Microsoft want’s you to believe, Chris Roberts it’s after all one of the founders of Digital Anvil, it is his brainchild. I’m pretty sure Microsoft didn’t put any marketing efforts into Starlancer to bring Digital Anvil in an position where they couldn’t refuse an acquisition offer...
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    Quo Vadis Space-Sims?

    Re: Quo Vadis Space-Sims I can’t agree with you. I think one of the main reasons for the demise of Space-Sims is that they just got to complex. Just compare some Space-Sims Wing Commander 1 – Just go out and blast things Wing Commander 4 – easy to control but hard to master because of...
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    Quo Vadis Space-Sims?

    You may have heard that Chris Roberts himself left Digital Anvil because Microsoft forced him to cut back Freelancers scale – IMHO the worst that could happen to the project. And look at the HUGE marketing efforts Microsoft is putting into Freelancer [/sarcasm]. I’m sure you don’t have...
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    Quo Vadis Space-Sims?

    That’s exactly what I mean. Ultima was all about experience the story of an exciting plot the player has to solve, not walking around the landscape and slashing for hours on a stone just to increase your stamina. Ultima Online is in NO WAY a *real* Ultima game, it’s an massively online...
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    Quo Vadis Space-Sims?

    Ultima Online is indeed successful, but as far as I know Ultima 9: Ascension was an major disappointment (I believe Origin only finished U9 because UO was so successful). Ultima Online is a massively multiplayer roleplaying game, not a classical RPG – that’s what the original Ultima games where...
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    Quo Vadis Space-Sims?

    First of all I would like to thank you for your answers so far. I went to an programming school by the time Prophecy was released, as you can expect from a programming school with participants of an average age of 15, most of them where into PC gaming. And at the time Prophecy was released...
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    Quo Vadis Space-Sims?

    As some of you may have heard: The "Freespace" franchise has gone, I just recently read that Interplay isn't planning a sequel to Freespace 2, one of the best Space-Sims ever created - but an horribly failure at the box office. And ever since the dead of Wing Commander I'm keep asking myself...
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