Recent content by quadgnim

  1. quadgnim

    Space Sim First Look: Pulsar for XNA (May 6, 2009)

    Hi everyone. I'm back!!!! I had to stop working on Pulsar for a couple years due to work and other commitments, but I'm back with a vengeance and making great progress. The game has probably changed since what envisioned back in 2009, but as it stands now I have 4 game types: 1. Free for all...
  2. quadgnim

    Space Sim First Look: Pulsar for XNA (May 6, 2009)

    NinjaLA, is that link to art, in your signature, your work? I'm looking for someone to help with some cockpit HUD's for Pulsar, and was wondering if you'd have time/interest to contibute? If so IM or email me at AIM = lgrant01 or larrygrant01@gmail.com thanks
  3. quadgnim

    Space Sim First Look: Pulsar for XNA (May 6, 2009)

    Space Sim First Look: Pulsar for XNA MMOPG is what I meant, but don't confuse that with MMORPG. MMO is Massively Multi-Player Online, whereas MMOPG is Massively Multi-Player Online Persistent Game. Persistent means that it saves the state of the character while the world continues to...
  4. quadgnim

    Space Sim First Look: Pulsar for XNA (May 6, 2009)

    MMOPG is what I meant, but don't confuse that with MMORPG. MMO is Massively Multi-Player Online, whereas MMOPG is Massively Multi-Player Online Persistent Game. Persistent means that it saves the state of the character while the world continues to evolve even when the player isn’t logged in...
  5. quadgnim

    Space Sim First Look: Pulsar for XNA (May 6, 2009)

    PULSAR Development Feedback? First I want to thank WCNEWS for their post on Pulsar. It’s exciting for me as a developer to see the word getting around. I chose a WC/Space Shooter because the WC series are my all time favorite games and genre. It disappoints me that the genre hasn’t continued...
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