Unity has some good customizazation. Just grab some packages.
Since it is not a game, the focus is only on tying the packages together to allow for script-based sequences of commands. No HP or user inputs or object interactions.
Much quicker to setup.
DK UMA 2 is a good means of creating lots...
Dang, there are more ships here than I expected. All of them look fantastic. It would really improve the page's look if I used more of these images to increase the uniformity of the image style and quality. Mind if I borrow a few more? Attribution is given at the bottom of the page.
It was a good end product for its time with the limitations of that era for fan projects. Heck, it was released and pushed WC project boundaries.
For that matter, you kept the Border Worlds in check in terms of war capacity.
Combat Code is coming along great and is definitely ready for Roleplaying combats.
There is a fair amount of tactics involved in the system. Damage to various components now affects a ship's ability to fight including reduced ship agility and missiles failing to fire. Shields get weaker the...
The intention is to gather at a specific time and roleplay for an hour or so. Scenes could be paused if not finished.
Also, if two or more players are on at a time and available, they can play out a scene for bit.
I have setup the Discord Server. https://discord.gg/YG7JhAN
I am also working on an off-screen battle simulator for adjudicating combat turns. Initially, only I will use it for determining combat action results; but once its been well-tested and polished by combat RPing sessions, I will...