WC1/WC3/WC4 - little difference between capships and a really big, slow fighter
WC2 - I think the ship's have powerful shields that torps by-pass and capships weapons do so much damage they knock down shields and damage the ship (and armor?). Of course, the capship fights are so rare, they...
Come on, come all and join us in the Gemini Sector this coming Saturday starting at 11 AM EST.
The Wing Commander Gemini Sector Discord RPG will be holding a one-shot session to introduce new players to the roleplaying and combat system. No character creation is required as we will have some...
WHAT???... you haven't done a taste comparison between a glass of reproduction 20th century coke vs that swill called Lynch Cola? Seriously, you should give it a try.
I've flown around in few asteroid fields, which ship do you prefer to fly when navigating those big rocks: the fast Stiletto or the slow Broadsword or is the less sluggish shuttle more your speed?
- 2nd Lt. Bradford
1087th Fighter Squadron - Minutemen
Well I can't take too much credit. My time as a player in the original MUSH was a huge inspiration for not only bringing the game back with Discord, but creating a combat resolution engine to adjudicate the gameplay.
Unity has some good customizazation. Just grab some packages.
Since it is not a game, the focus is only on tying the packages together to allow for script-based sequences of commands. No HP or user inputs or object interactions.
Much quicker to setup.
DK UMA 2 is a good means of creating lots...