Recent content by Germanunkol

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    "Havoc's Unnamed Space Sim" = CSiS | Website Online

    No beautiful Screens atm, but this shows that file sending finally works. The "1", "2" and "3" are placeholders for logos that the players have created. If the server and the other clients allow file sending, the client's logo is sent to the server, and from there to all other clients. Later...
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    "Havoc's Unnamed Space Sim" = CSiS | Website Online

    For those who do not want to download XVid Codec and the movie, we have created a youtube account (I would have prefered vimeo.com, but they don't allow trailers, which we want to add later) so that you can watch them in your browser. HD recommended... I also added the new asteroid turret. The...
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    "Havoc's Unnamed Space Sim" = CSiS | Website Online

    Hm. Awesome... I'm gone for a week, I come back, and a beautiful station fills that empty space-sector! Anyways, here's a development Video for you. I'm sorry for the bad quality, broozar has Fraps' full version, but I only have the demo. You get the idea though, it features the Swarm missiles...
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    New Space Sim in the works

    Again, thanks for the feedback! I think that's a big part of what keeps us going... Cockpit view: Well, I think boh_havoc really wants one :P It's not planned as a real feature atm, but it would probably be almost no work to implement, so you never know. The most work would be with boh_havoc...
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    New Space Sim in the works

    Thank you for the input! I have changed a few things, one of them being the way you aim: when a target is selected the ship actually uses the mouse pointer to aim, not some place in the middle of the screen, because that turned out not to work well (it was hard to aim). Also, I added swarm...
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    New Space Sim in the works

    I'm very sorry for posting three times. I didn't know it took a while until the post gets posted. If a Mod wants to, he can remove the 15:26 and 20:10 posts. A space mine is already in there. It gets activated when players get too close. It's fun to drop some of them when someone's chasing you...
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    New Space Sim in the works

    http://www6.picfront.org/picture/XEUCeKjsQf8/img/2009_07_07-10_37_45.png Tactical weapon is finished. Does anyone have any ideas for weapons (buyable as upgrades) we could add? Any favourite gun types from games/movies? Preferably with a screenshot or movie of the effect and a description of...
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    New Space Sim in the works

    I finished another weapon Type: The "Tactical" Canon. It does relatively small damage but it blocks the target's weapons for around 3 seconds (duration may be changed when we get to balancing the game) so the hit enemy can't shoot. Screen...
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    New Space Sim in the works

    Added a new weapon type: It's a "tactical weapon" as we call it atm (we still need to think of names later) which does little damage but deactivates the target's weapons for 3 seconds (maybe we'll change the duration when we get to balancing this game) Now a request: Does anyone have...
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    New Space Sim in the works

    The engine (3dgamestudio, see 3dgamstudio.com) would allow first person shooters, in fact I'd say that more fps games have been made with it than space sims. But landing isn't planned, and, as I said, the capship mode sounds fun but is too much on the strategy side, and we want more of a fast...
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    New Space Sim in the works

    DarkOne, sorry, I won't tell yet. Once we have the logo and everything set ingame, we'll show you :). We do have many game modes planned, yes. I don't know about the capship mode though. I've never played it before, but it sounds like you'd be able to play the larger ships as well, and I don't...
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    New Space Sim in the works

    DarkOne: yes, we have a name :) GreyViper: Boh_havoc told me the explosion is not yet animated. We'll try to combine his shaderwork with my particle explosion soon, maybe this week if we find the time. So atm. there's no flash version yet. For the gameplay: We will rely on more feedback from all...
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