Recent content by Def

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    Programming question.

    It's the default windows program thing that screwed me up. What was happening was the way that the programming was getting messages from the main callback function. The GetMessage function was pausing my game after a few itterations. In other words: // Main message loop: //while...
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    Programming question.

    Hey guys, I finally figured out my AI turning issue! I'm not even 100% sure why it works, but it does so I'm not complaining. Gotta love stumbling blindly into answers. Any way I'm noticing my game pauses after a couple itterations. If I move the mouse or hit a kay the game starts going...
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    EA Replay- anyone have it?

    Hehe oops i'm blind... I didn't notice that part after I looked at the link he posted. I was scrolling all through there to figure it out. Thanks for clearing that up.
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    EA Replay- anyone have it?

    So how exactly do I lock onto an enemy fighter... I still haven't figured out the keys.
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    EA Replay- anyone have it?

    Hey guys, I bought it yesterday... The controls for WC suck and syndicate doesn't look anything like the computer version I remember... At least Road Rash is still fun. Has anyone figured out how to actually target and lock on to a fighter in WC? I tried all sorts of combinations and nothing...
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    Can a fellow programmer give me a suggestion please?

    Hey guys, I think I'm getting closer... I have actually been able to get my fighter to fly from point to point now without getting lost in space... But the route he takes to get there is still sporadic. As you know from my last post I've been having issues trying to tell my fighter whether it...
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    Can a fellow programmer give me a suggestion please?

    Hey guys, can you give me a suggestion as how to grab a negative angle? Like take for example, a vector that goes (1,1) as the nav point. Now you have a vector (0,1) as your direction vector. Just by looking at it it, you know that your ship has to yaw to the right by 45 degrees to match...
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    StarLancer #1 Fastest Moving Game On Windows Marketplace

    I never got into Starlancer because it was so freaking noisey to play I couldn't enjoy it. For some reason the discs spun off balance or something I dunno, but it sounded like a freight train driving through my room and it drowned out the game sounds.
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    Can a fellow programmer give me a suggestion please?

    Haha I tried re-adjusting the speed i'm allowing the ship to rotate by.... If I set it any lower than 1 it spins like crazy when I set the ships velocity to 0... I guess this is one of those problems you gotta let sit on the side burner for a few weeks. Aghh... it's all to do with the...
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    Can a fellow programmer give me a suggestion please?

    Well i figured out a way to get around this problem, some what. I noticed that I was basically telling the AI to pitch forward, but the problem is the ship is already facing the right direction, it has to just yaw over 90 degrees. So I told it in the instance like this where the vector is...
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    Can a fellow programmer give me a suggestion please?

    Well I have been able to rotate my fighter along an arbitrary axis... I mean I can make him yaw, pitch, roll properly no matter his orientation or location on the screen... My problem is, I am trying to make an AI that flies the fighter using the "human inputs" I am giving it. So for...
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    Need some Math help please!

    At least some of the newer vs c++ compiler notices some wacky stuff. Like once in my IF i was doing a = instead of == and it actually throws an error... unlike before it'd just work and you could spend days trying to figure out why the it's not doing what you want hehe.
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    Can a fellow programmer give me a suggestion please?

    Actaully Pedro that's pretty much how I do the rotation of the actual object... But then I exposed a public method to access the rotation for that object. So I wan't to code my AI to basically steer the ship by yawing and pitching it the required amount to get to where it needs to go. I'll...
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    Can a fellow programmer give me a suggestion please?

    I've heard of them, and I remember doing reading on them quite a bit while trying to get my ship to rotate along it's own Right, Up and Forward vectors. But I never thought of looking into them to rotate my ships direction vector into a nav point. I will read some more into it. What...
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    Can a fellow programmer give me a suggestion please?

    Hey guys, I have been trying to figure out this stupid rotation algorithim for my fighter to direct him to a nav point in my own D3D engine I'm playing with. Problem is I keep finding bugs in it that make it look like it's being piloted by a drunk. So far I've been able to make him fly from...
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