Recent content by Dark Sentinel

  1. Dark Sentinel

    Wing Commander Prophecy: Secret Ops Model Update Pack

    A little spoiler: there's a way (and one more step) to make bug capships even more evil, but we are kind of not ready to make that step yet. (:
  2. Dark Sentinel

    Nephilim Remodels

    Well, where's my artistic license? 😁 Bright colors from WC2 while totally possible just don't look right to if introduced to the world of full three-dee. Breaking the symmetry of it is even less possible since... like... sprites, you know. They're symmetrical. The first killer pancake Dralthi...
  3. Dark Sentinel

    Nephilim Remodels

    Obviusly, this is not a bug and sort of doesn't belong to this thread. But anyway. There are fighters underrepresented in mods and elsewhere and they need some love. Those that are, like, not as iconic as Dralthi. (yes, today we're talking about Cats) Behold, Grikath! Done in 6054 polies and...
  4. Dark Sentinel

    Nephilim Remodels

    Well, there were two nose versions - flattened and pointy. Somehow both were disliked in Discord discussions. Guess I'm keeping the pointy one, as more true to the original.
  5. Dark Sentinel

    Nephilim Remodels

    Well, probably it's time for more random arts, since more WCPSO MUP assets are available from my side. So think of it as MUP promo. Yes, the Leviathan is making it's way into MUP, eventually.
  6. Dark Sentinel

    Nephilim Remodels

    Capship missile was enough of a challenge for my skills back then and then later. But hey, I'm still learning new tricks and I hope I learned enough. Gentlemen, behold - Capship Missile v3.0, now trying to follow the (original) render, not the ingame mesh.
  7. Dark Sentinel

    Nephilim Remodels

    Let us talk about cruisers. ... ... Or rather, to hell with that, just stop and behold. (no, resistance is not allowed) Done in slightly over 40k triangles and five texture maps (though two of them are Orca shared details), plus glow and bump for this render. The angle is certainly off, but who...
  8. Dark Sentinel

    Nephilim Remodels

    Spoiler: Hydra is the next bug capship in work now, but there's not much to show for now. Instead of that, why not finish more bug fighters? Ray Cluster! I showed a finished Remora... long ago, but now it's actually here. Ray Node: 171 > 3476 polies and and 256x256 > 1024x1024 texture. Remora...
  9. Dark Sentinel

    A Localization Interrogation (November 15, 2017)

    My box was only disks (all 4 with Vampries, silver+one color, if I remember correctly), ICIS, manual, flight control reference chart. No map, no Hydra poster, no that manual with bug ships. Game itself in English, box and guides translated in perfectly decent Russian, but no signs on who did...
  10. Dark Sentinel

    Wing Commander Prophecy: Unlimited

    If it is what I think, then some of the ships in the list are goign to turn from "difficult" to "challenging" and one being "challenging" is gonna turn "completely broken".
  11. Dark Sentinel

    Wing Commander Prophecy: Secret Ops Model Update Pack

    GOD DAMN IT WINDOWS! They work after all!
  12. Dark Sentinel

    Unseen Wing Commander Prophecy Art Revealed! (September 30, 2017)

    Y'know, since the original capship missile was some extreme lowpoly (like, not even 20 triangles), my bet it's actually the capship missile. The cockpit-like thingy on the front and general coloration are in place. As for the bulbs, well, they're yellow, not green, and the CM has smth yellow...
  13. Dark Sentinel

    Nephilim Remodels

    0. I'd hate to rework the textured mesh. 1. The positions of turret balls sorta similar to those of the original model. I agree that I changed the original model enough already, but same, I won't be happy to change it even more. Though I can't argue, it's gonna shoot through it's own mesh. Ergh.
  14. Dark Sentinel

    Nephilim Remodels

    And it's actually tetured now! 3826 polies, including glowy things. Probably should have made glows using geometry, but well, this may work too.
  15. Dark Sentinel

    Wing Commander Prophecy: Secret Ops Model Update Pack

    Actually, if you say that you can't have more than ten destroyables per ship - how the Leviathan is handled? 14x missile turrets + bridge, engine, 2x launchers + 3x emitters > 10. Or I don't understand something?
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