Recent content by Chris Knudsen

  1. Chris Knudsen

    Rapier Redux

    How much does it cost to have one of those "printed"?
  2. Chris Knudsen

    Ascii Sector v0.7.1.2 released!

    Nooooo! I was going for a six post streak! :D
  3. Chris Knudsen

    Ascii Sector v0.7.1.2 released!

    v0.7.1.2 www.asciisector.net/download - Fixed bug with character pathfinding that could crash the game after many launches and landings in one gaming session. - Fixed bug that made it impossible to dock with a quest ship with the DontMove order. - Fixed some instances of weight of...
  4. Chris Knudsen

    WC1/2 clone (NOT remake) proposal

    I haven't heard of PySoy before and I'm wondering if you really need a proper 3D engine? Isn't the Wing Commander 1/2 engine just 2D bitmaps scaled to simulate distance? That should be more than possible with OpenGL... which is surprisingly easy to use in an SDL context. I feared diving into...
  5. Chris Knudsen

    WC1/2 clone (NOT remake) proposal

    This sounds like an interesting project, but I'm afraid you're going to run into limitations with pure SDL when you start work on the flight engine. SDL uses software rendering, which is very slow, and you'll have to update the screen many times a second in the flight engine. Also, SDL in itself...
  6. Chris Knudsen

    Ascii Sector v0.7.1.2 released!

    v0.7.1.1 www.asciisector.net/download/ - Fixed bug with newly built ships not getting the attitude of their lead ship. - Fixed bug that would crash the game when a fleet was trying to attack a fleet under construction but with no active ships yet. - Made sure fleets will only be built in...
  7. Chris Knudsen

    Ascii Sector v0.7.1.2 released!

    Heh, just saw the news on the front page when I came here to announce the latest release! :D v0.7.1 www.asciisector.net/download/ - Fixed infinite loop bug when jumping. - Fixed disappearing wingman bug. - Fixed bug that caused messed up ship names on the target display. - Fixed bug...
  8. Chris Knudsen

    Ascii Sector v0.7.1.2 released!

    v0.7.0.2 released! www.asciisector.net/download/ - Fixed bug that caused the "division by zero" crash that was fixed in the last version (this fixes the cause of the crash, the previous fix just avoided the actual crash). - Fixed bug with characters on a base also appearing on board your...
  9. Chris Knudsen

    Ascii Sector v0.7.1.2 released!

    Yeah, kind of an embarrassing bug. I could have avoided it by checking that the variable divided by was larger than zero, but it was supposed to never be zero and if I'd done that check, it wouldn't have crashed and I wouldn't have noticed the much larger bug that was the cause of it. A blessing...
  10. Chris Knudsen

    Ascii Sector v0.7.1.2 released!

    v0.7.0.1 released v0.7.0.1 released www.asciisector.net/download/ - Fixed bug with "invisible" ships (ships that were no longer active but would still block weapons fire and other ships). - Fixed "division by zero" crash when trying to determine whether or not a fleet should attack a new...
  11. Chris Knudsen

    Ascii Sector v0.7.1.2 released!

    A bug has been reported that crashes the game a lot. I'm releasing a fix ASAP.
  12. Chris Knudsen

    Ascii Sector v0.7.1.2 released!

    Hehe, yep. Well, so far only the name has been changed. IP-wise, the bigger changes will happen in the v0.8 branch when I start implementing the story and plot missions.
  13. Chris Knudsen

    Ascii Sector v0.7.1.2 released!

    www.asciisector.net/download/ - Fixed bug that caused Gun Boosters and Gun Coolers on the rear turret of capital sized ship to not be removed when sold. - Fixed bug with locking of missiles when flying a capital sized ship. - Fixed the player's inventory weight carrying over from the...
  14. Chris Knudsen

    Creating a computer-aided version of WCTO

    Registered! It's looking really sharp!
  15. Chris Knudsen

    Did you like the Wing Commander movie?

    I think that until the Matrix, this effect was achieved by using still cameras, so when moving around the object, the object itself would not move but be "frozen" in place. With the Matrix, they used an array of high speed cameras instead of still cameras so they could revolve around the object...
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