WC 1: Can't fire your guns when too many game objects in the world. See that one mission where you go up against six? Salthi in an asteroid field.
WC 2: Paper fin armor/shields on most fighters.
WC 3: Joystick deadzone on the pitch.
WC 4: Missiles
Prophecy: Casey
I was watching some gameplay for WC on the Amiga 500 and then 1200. Amiga 500 is what I originally played on, and it reminded me of just what I considered acceptable framerate and loading times (even though there were frustrating moments). But seeing the Amiga CD version. It's the PC graphics...
Thank you. Here is an updated trailer in 2K format with details on what you can expect from the game if you are still on the fence or on the other side.
Edit: Made some changes to the trailer to note AT being released on Itch and GameJolt
Update 1.3.0 brings ship and weapon choices throughout the Absolute Territory campaign. Ships and weapons are restricted at first, and as you go through the campaign more will be made available to you. Choose wisely.
Players can make use of this added functionality in custom missions, from...
In time for the Steam Halloween sale, I have updated AT to include Steam Achievements and Leaderboards. I'm waiting for someone to knock me off 1st place for Squadron and Gauntlet game modes.
Some other notable updates since release include:
Additional 3rd person views
New HUD art
Added...
New 1.0.2 opens up the hitboxes on all fighter craft and made some adjustments to the early weapons to make them feel more effective at long range combat.
Absolute Territory needs more polish. For example, the in-flight HUD has been brought up many times.
I'm also going to implement online leaderboards for Squadron and Gauntlet, and achievements definitely need to be included. I'll be reviewing feedback and looking to improving.
I do not...
What you might be picking up on is:
1) Projectiles move like that in any Wing Commander game. No physics and travel in a straight line in the direction pointed.
2) You ship (unlike most Wing Commander games) uses physics. When you turn you start sliding while your flight computer corrects the...
Thank you. I think I'll look at contracting someone to spruce up the UI assets.
How satisfied were you with the combat against the AI? One on one and when going up against more?
Thank you for the feedback @Madman. You are correct about the crosshair being off slightly in the 3rd person view.
When targeting a ship, your guns will lock onto the lead indicator, so the problem is only when blind firing. Though it's still possible to miss if your opponents velocity is...