ۥ-!@ $-\;r9Kbbeeeeeepgggg !g4UgFgghpp:pppppppppppppq4qgpepp TOC \o "1-4"Confederation Oath of Service 2 The Kilrathi Oath 2 Introduction to the Terran-Kilrathi Conflict 2 Timeline 3 Confederation Commanders Log Entry 7 Transfer Orders for Kilrathi 7 Kilrathi Commanders Log 7 Confederation Commanders Log Entry, 5 Weeks Later 8 Transfer Orders for Confederation 8 Diary Entry from a Kilrathi Pilot 8 Confederation Commanders Thoughts during Take-Off 9 Confederation Commanders Briefing 9 Confederation Commanders Log Entry #1 10 Conversation between 2 Kilrathi 10 Memo from Confederation Resource Manager 10 Kilrathi Letter to a Mate 11 Confederation Commanders Log Entry #2 12 **Urgent Kilrathi Crew Memo** 12 **Kilrathi Security Level Update** 12 Letter Pinned to a Dads Bunk 12 Dads Reply 12 Memory of Leaving from a Kilrathi 13 Confederation Letter to Home 13 Confederation Challenge Notice 13 Medical Appraisal of Confederation Ship Morale 13 Confederation Pilots Diary 14 Confederation E-Mail Classified Ads 14 Goods 14 Companionship 15 Services 15 Conversation between a Kilrathi in Command and the Leader of Tongues 15 Confederation Entertainment Notice 17 E-Mail Conversation between Confederation Pilots 17 A Suicide Note from the Leader of Tongues 18 **Confederation Medical Notice** 18 **Confederation Mail Notice** 18 **Kilrathi News Briefing** 18 Confederation Gunnery Officers Report 18 Weapons of the Terran and Kilrathi Fleets 19 Guns 19 Missiles 20 Warships of the Kilrathi Fleet 22 Dralthi 22 Shoklar 23 Jrathek 23 Korlarh 23 Goran 23 Warships of the Terran Fleet 24 Arrow 24 Phantom 25 Wraith 25 Gladius 25 Banshee 26  Wing Armada Fiction Manual Confederation Oath of Service I am the heart of the Confederation. A servant of peace ... A deliverer of freedom ... A guardian of worlds ... As I pave the road to victory I shall not fear the enemy For he cannot conquer justice. As I light the righteous fire of peace I shall hold life sacred For it is my duty to rise against evil. In my comrades I do trust For we are one anothers eyes. Even in the face of death We wear our rank in faith That justice will right all wrongs. The Kilrathi Oath My heart does not know fear For I am a servant to Sivar. My claws do not know shame For I am a warrior of Kilrah. My Clan shall not be disgraced For I serve my Hrai and Lord. With my tongue I offer fealty. With my claws I unsheathe victory. With my mane bowed I lie down. And offer up my life for honor. Introduction to the Terran-Kilrathi Conflict The home planet of the Kilrah culture is nestled within the Orion arm of the Milky Way; a year-and-a-halfs travel from the Terran base of Earth. The Kilrathi have possessed interstellar flight knowledge for the last century, using that development to conquer hundreds of planets in outlying sectors. Though they encountered several other life forms, none could compete with their scientific knowledge until they ran into a Terran exploration party in 2634. The Terrans, likewise, had befriended several nearby worlds and quickly assimilated them into the Confederation. All were advanced, but none possessed technology that could rival that of Earths. Since the Terrans and Kilrathi had experienced wars between their own people in past centuries, the tools for interstellar war were already in place by the time the two races crossed paths in 2629. With a new outlet for frustration and hatred, each side rapidly unified after the first few encounters. Now after almost thirty years of continuous war, the Terrans and Kilrathi have arrived at stalemate, with the Kilrathi gaining slight advantages in sectors with tactical jump locations. Still, this desperate fight pits humanity against honor and survival, compassion against the deliverance of justice. Timeline [[ITALICS = KILRATHI DESCRIPTION]] [[NON-ITALICS= CONFEDERATION DESCRIPTION]] [[****** DIVIDES UP SECTIONS OF HISTORY]] [[KILRATHI TIME IS IN BASE 8, MEANING THEIR 8 = OUR 10]] Orbit 151, Sun Year 5105 While establishing footholds in the recently explored Kratna Sector, the destroyer Krathkan detects an unknown intruder. Leader Brathkar nar Caxki reports that the unidentified ship is attempting to neutralize his shields with wide-band radiation. When the enemy fails to leave the area of trespass after three-eighths of an hour, the destroyer opens its guns to eliminate the threatening vessel. 2629.105 The Terran Confederation expands exploration and colonization efforts and penetrates Vega Sector. On 2629.105 (March 16, 2629 Terran time) the Iason encounters a spacecraft of unknown origin. Commander Jedora Andropolos transmits an international wide-band, non-verbal greeting designed by the Committee for Interaction with Alien Intelligences. Andropolos keeps Iasons guns off-line for the TCN-recommended 20 minutes and awaits a response from the alien vessel. Finally, without warning, the unidentified ship opens fire with full lasers, utterly destroying Iason and all hands. ***************** Sun Year 5112 Encounters with the unknown race continue as exploration ships cross normal Kilrathi patrol routes. Vessels are noted to have external firing weapons and are attacked on sight to prevent further penetration into Kilrathi territory. Captured debris indicates that the ships originate from the Terran Confederation. After scout drones radio back images of a colonized planet 3 trillion eights starward of Kilrah, the Emperor decrees that Kilrathi forces are to search out and eliminate this strategic colony. The Imperial military draws up plans for a massive attack on the colony and its orbital space station. When the attack commences, resistance is greater than expected three carriers and many eights of fighter-craft. It appears that the enemys technology parallels Kilrahs knowledge of spacecraft and inter-sector jump mechanisms. For four days, the Kilrathi battle the Terran forces into retreat, then return victoriously to Kilrah. Leaders predict that forces will conquer the alien race in seven moons. 2634 On 2634.186, the Terran Confederation officially declares war on the Empire of Kilrah for committing countless acts of piracy and unwarranted assault. On 2634.228, TCN cryptographer Ches M. Penney partially decodes a stray Kilrathi cipher. The intercepted message implies that a strike will be launched soon against a Confederation colony on McAuliffe, then on its orbiting space station Alexandria. Confederation High command orders a counteroffensive twice the size of the anticipated fleet, hoping to reach McAuliffe first and ambush the attackers. On 2634.235, the Kilrathi fleet invades McAuliffes territory. It is quadruple the expected size (the incomplete translation underestimated the size of the offensive fleet). So begins the McAuliffe Ambush engagement. In several days of bloody combat, a well-armed Kilrathi force all but obliterates the Terran fleet. The still-sizable force of functional Kilrathi spacecraft, momentarily daunted by Terran resistance, turn back to regroup. The first large-scale Terran-Kilrathi engagement ends with the Kilrathi spearhead momentarily broken. ***************** Sun Year 5117 Thrakhaths forces successfully invade and occupy McAuliffe, a colonized Terran world abundant in metal resources and convenient to Kilrahs jump points. Upon claiming the planet, warriors take countless captives to prevent reciprocative attacks by the Confederation. (Leaders have concluded that the race follows a religious belief that values individual lives.) A concentrated attack force battles the Kilrathi fleet, led by a surprisingly light squadron of heavy-class fighters bearing small, stationary devices. The engagement turns bitter for Kilrathi troops as invading fighters release static explosives, apparently mines of some sort. An undetermined number of Terran ships bolster the enemy fleet, arriving through a jump point corresponding to the middle of the battlefield. After a heated fight, the enemy fleet limps back into Terran territory. Losses for the enemy number several eights. 2639 On 2639.033, Kilrathi occupation forces land on the human-occupied world of McAuliffe. Invading troops hold a quarter of a million humans hostage under orbital guns and await Terran reprisals. This triggers the McAuliffe Ambush engagement, a tactical situation complicated by the presence of hostages. The Confederation implements Phase One of the ambush, bringing in an attack force against the Kilrathi fleet. The attack force consists principally of Raptor-class heavy fighters reconfigured to carry extra Porcupine Space Mines and practically no missiles. Phase One forces drop their mines in one region of space near McAuliffe and engage the enemy. Kilrathi ships evade the mined region and concentrate on destroying the small fighter entourage. When Kilrathi navigators realize that the mined region corresponds to a principal McAuliffe jump point, it is too late: Phase Two has begun. A single radio signal detonates all the specially modified Porcupines mines. Moments later, the rest of the Terran fleet arrives through the jump point, making its first strike against the gunships threatening the human colonies. The enemy ships are destroyed, with minimal loss of life among the colonists. After a pounding match, the McAuliffe Ambush ends with the Kilrathi in retreat. Casualties are nearly identical between the two fleets, but the Kilrathi have been successfully pushed from this strategic position. ***************** Sun Year 5124 Imperial troops continue to push into Kratna Sector, ferrying in supplies and troops to launch offensives on occupied worlds. Terran invasion forces launch a strike against Krazna colony, but are immediately repelled by nearby Kilrathi fighter support. The intruding ships are pushed back to the Terran boundary line, while Kilrathi forces easily cripple the carrier Tigers Claw and its complement of fighters. 2644 Terran ground forces launch an attack on a fortified Kilrathi colony, only to be routed by unexpected Kilrathi fighter-craft support. The Terrans quickly reform and turn back, their lightly armed transports chased by heavy Kilrathi warships. The TCS Tigers Claw is detached from its previous station and assigned to intercept the pursuing ships in a delaying action eventually referred to as Custers Carnival. Though swarmed and badly damaged by Kilrathi fighters, the carrier distracts Kilrathi forces long enough to allow the Terran fleet to reach safety. The Claw makes it back into Terran space, even with three-quarters of its engines destroyed and half its pilots listed as casualties. ***************** Orbit 437, Sun Year 5136 The Kilrathi Imperial Command deploys supply and colonization vessels to nearby worlds to enslave the Mopoks to the Kilrathi war effort. A new Imperial starbase is built for use as a central command post for Kilrathi movements in surrounding sectors. The Terrans eventually locate the starbase, for which the bases Security Commander is executed as a traitor. After a prolonged battle with the Terrans, the Emperor orders the command relocated to Kilrah. 2654.287 Terran Intelligence reports that the Kilrathi High command is directing war efforts from Venice System. Reconnaissance patrols identify Kilrathi ships and follow patrols, uncovering the Imperial starbase weeks later. The Kilrathi launch a significant resistance that is eventually overpowered by missiles fired from swarming fighters. Badly beaten, the Kilrathi are forced to retreat their central command to Kilrah. ***************** Orbit 506, Sun Year 5136 Pending a new development in weapon technology, a site is chosen to spot-test the militarys new atomic proton-accelerator gun. After magnetically buffering all radio waves to isolate the selected planet, life-removal experiments prove successful. Terran forces arrive too late to stop testing and are lured into an ambush with the captured Confederation ship Gwenhyvar. Survivors of the enemy fleet, however, search out and incapacitate the dreadnought Sivar and its deadly weapon. For this failure, the Admiral of the ill-fated fleet pays the ultimate repentance and is executed in the presence of his father, the Kilrathi Emperor. With the Admirals death, Prince Thrakhath becomes heir to the throne of Kilrah. 2654.326 Tigers Claw receives the message that all radio contact has been lost with Goddard Colony. Intelligence suspects that the Kilrathi possess a new super-weapon that they plan to use against the inhabited planet. Rushing to the rescue, fighter wings from Tigers Claw forge a path for transports and corvettes, only to discover that a quarter-million human lives have already been sacrificed by the Kilrathi. The Claw pursues the Kilrathi strike force into enemy territory, only to be ambushed by a captured Confederation Exeter-class ship. After escaping immediate danger, reconnaissance ships locate a dreadnought ship suspected of carrying the prototype super-weapon. The Claw succeeds in tracking down and eliminating this Sivar dreadnought. ***************** Sun Years 5135 - 5137 Battle fleets and war priestesses plan the annual Sivar-Eshrad ceremony honoring the war-god Sivar, which is to take place in Firekka System. The sacrificial event, however, is disrupted after the captain of the RasNikhra is captured by the Terrans and tortured to reveal the location of the ceremony. The Kilrathi Imperial Guard pushes the enemy out-system after Prince Thrakhath deems the Firekkans unworthy of destruction. 2653-2655 The Confederation pledges to protect a newly discovered race, the Firekkans, who plan to unite with the Terran alliance. A huge Kilrathi battle fleet moves into the system, led by the fearsome Prince Thrakhath and his Drakhai (Kilrathi Imperial Guard). The fleets intent is unknown until the Kilrathi defector Ralgha exposes a plan to use Firekka as a location for a strange alien religious ritual in which warriors rededicate themselves to Sivar, the Kilrathi god of war. Confederate forces decide on a desperate plan to damage enemy morale by disrupting the religious ceremony. Marine troopships jump into the system and land on the planet to stage the assault on the Kilrathi priestesses. When the mission succeeds, the Claw retreats back to Terran-controlled space, closely pursued by Kilrathi ships. As the Claw escapes, the Firekkan natives revolt and force the Kilrathi to withdraw. ***************** Sun Years 5140-5153 Prince Thrakhath orders advances in Enigma Sector in order to gain control of jump-points leading to the Terran worlds. One Kilrathi planet in the Ghorah Khar system, also known as Ghorah Khar, falls under Terran rule. This angers Thrakhath and his leaders, who then order retaliatory strikes against the colonies there to eliminate any surviving cowards. In the following moons, the Terrans lose many eights of ships in Enigma Sector, failing to dislodge the Imperial presence and the headquarters at KTithrak Mang. After an eight of sun years, Thrakhath ceases the attacks on Ghorah Khar and relocates the Imperial headquarters to a hidden location outside Enigma Sector. About the same time, spacecraft research culminates in the production of stealth fighter technology. 2656-2667 Over the next 11 years, Confederation forces attempt to remove the Kilrathi from Enigma Sector. The fight for this area is critical failure means giving the Kilrathi strategic jump nodes throughout Enigma that lead directly to the human homeworlds. The first attack on the headquarters at KTithrak Mang falls short, but Confederation forces are able to successfully defend Olympus Station (the human starbase established for the rebel Kilrathi world of Ghorah Khar) from Imperial Kilrathi assault. As the extended battle for the Enigma Sector continues, forces make a daring jump behind enemy lines to destroy the Kilrathi sector headquarters of KTithrak Mang, the same mission that finally destroys the renowned Tigers Claw. ***************** Sun Year 5153 Having concentrated efforts elsewhere for several sun years, Kilrathi forces once more strongarm their way into vital jump points that lead to the human homeworlds. This time, the attacks are concentrated on Pembroke Station, the gateway system between Enigma and Vega Sectors. To divert Terran forces, Prince Thrakhath orders a retaliatory attack on the rebel planet of Ghorah Khar. In the next moon, Sivar tests Thrakhaths skills as a leader by staging an assassination attempt and giving him over to the Terrans. The Prince proves his worth by escaping with the help of spies and reassuming rule over Kilrah. He commands one last attack on the Terran starbase of Olympus and obliterates Ghorah Khars few remaining colonists. 2667 Confederation forces successfully fend off a Kilrathi attack on Pembroke Station, the gateway system between Enigma and Vega Sectors. Then, forces attend to a mutiny aboard Rigel Supply Depot, where mutineers split into two factions: Rigel pirates who want to continue their piratical lifestyle, and the crew members that want to return to the Confederation. The pirate ship is eventually gunned down. The Imperial Kilrathi make an unsuccessful attempt to quell rebelling planets in the Ghorah Khar System. An Imperial leader named Khasra then tries to assassinate Prince Thrakhath. Thrakhath is captured and brought aboard the Bonnie Heather, but escapes shortly after. Finally, a desperate attack against Olympus Station in Ghorah Khar is thwarted, saving the rebel Kilrathi planet. ***************** Sun Year 5154 The war is going well in one-and-a-half sun years, Kilrathi forces destroy seven escort carriers, two fleet carriers and twenty-four eights of other capital ships. Even though the number of actual conflicts is dropping to several per moon, the Terrans are resorting to cowards attacks on rear forces supply vessels and transports. Thrakhath and Baron Jugara, having foreseen the need for additional ships, reveal the existence of a shipyard that is secretly producing a new class of Hakaga carriers. An intricate plan emerges from a meeting of the Imperial Kilrathi, who offer a false armistice of peace to the foreign minister of the Terran Confederation. The remote shipyard continues producing a carrier fleet to destroy the Terran homeworld. Seven months later, Thrakhath implements the new carrier fleet and launches a climactic attack on the Terrans, who are in the midst of dismantling warships and weapon production facilities. The homeworlds are expected to surrender after witnessing the total destruction of three minor planets. Defense efforts against the Imperial fleet are weak, allowing Kilrathi warheads to punch through to major points of operation on Earth. 2668 For twelve months, Terrans strike the Kilrathi forces hard, eliminating nine carriers under construction. Running low on combat ships, the military changes tactics and concentrates on removing troop and supply vessels. To add to the destruction, they cripple dozens of transports and four shipyards. The Kilrathi are forced to retreat for supplies, thus weakening the front lines of battle. Just as the pendulum of war swings toward the Terrans, a peace accord is surprisingly offered by Kilrah. All fleets are withdrawn from the middle of an engagement to take Munro, a crucial system possessing a jump line straight to Kilrah. In the following months, several frontier colonies refuse to abide by the armistice rulings, investing both forces and ships in an attempt to search out suspected active shipyards on the far side of the Kilrathi Empire. Using captured stealth equipment, private forces intercept a HoloVid of the rumored facility, along with a message that Kilrathi forces are embarking on a mission to attack Earth. The armistice is renounced, and a force of still-intact Confederation ships prepare to defend against the attack, bolstered by private ships and carriers. The first enemy hits result in total radiation-warhead destruction of Warsaw, Gilead and Sirius Prime. Front-line Marines land on the Imperial flagship carrier, with a select few suicidally placing and detonating mines. They destroy three of the super-carriers, but the remainder of the fleet reaches striking distance. The Kilrathi successfully launch anti-matter rockets on crucial defense cities Chicago, Pittsburgh, Boston, Miami, Quebec, Berlin, Paris, Kiev and others then retreat to Kilrah. Confederation Commanders Log Entry 2668.330 After the tense months leading up to the destruction of the secretly produced Haraka carrier force, this last assignment was anti-climactic, to say the least. The Concordia was growing rather rickety after years of abuse, and shed been placed on indefinite patrol status, Code 4. What this translated into was running routine safe sector patrols. So I did just that, flying sortie after sortie in clear, open space. For eight months straight. Now, as the Concordia rounds Damioyn, I gaze out the tiny porthole in my bunk. A waning crescent moon dips behind the thick clouds of this transfer planet, brightly lit off the starboard hull. The rapidly approaching haze is a curious swirl of avocado and cranberry, like nothing Ive seen before. In a less than half an hour, Ill taste the first steak Ive had in months. Showers, phones, all the conveniences of real life on a real planet. Best of all, Ill be transferring home. Packing up what few odds and ends Ive collected, I begin to think I might actually miss this old bird after all. Theres the brass wing Shotglass gave me after KTithrak Mang. And the tall, thin Firekkan chalice that my feathered friend KKai gifted me with during her last stop-in. Finally, theres the framed picture of the crews last launch party. Friends hugging friends. Some friends who never came back. After Im through packing, I zip my standard-issue duffle shut and jog toward the decompression lounge. I wave goodbye to my quarters and envision beaches, blondes, brunettes and banana daiquiris. Not to mention a promotion or two. Transfer Orders for Kilrathi TO: Clanmates of the Twenty-Third Vessel of the Imperial fleet FROM: Baron Mrathtak nar Ragitagha You are hereby ordered to the temple of Sivar in three eights of sun shifts for your next hunt. Make your resolves with your blood-born hrai and home clan, for the mission that awaits requires your highest bidding of honor. The annual sacrifice to Sivar is not far off, and the Prince himself has decreed that the twenty-third vessel will be our final messenger to the Terrans. After a feast honoring the war-god Sivar, you will jump into Terran strongholds and prey on the Terran homeworld. This will be your finest sacrifice and an eternal honor to your lair. In return for your obedience, the Prince grants the offspring of each member of the hunt partial blood of nobility. Upon entering the service, young warriors will receive preferred appointments. Females will likewise find privileged positions within Sivars temples. Signed, Jakrav nar Caxki Messenger of the Emperor Kilrathi Commanders Log I cherish the spirit of this war, for I command a treasury of loyal warriors who are ready to lay down their lives for Kilrah. I, too, would gladly fight by their side to the death for honor if nothing else. Yet, I have lost half of my hrai to this cause, the conquest of the Terrans. I was away defending Ghorah Khar when the humans fired upon the inhabited moon of Trakmar. The stunning grief haunts me even now as I write, and I know the humans feel this same swelling hatred. Were it not for my honor, I would have nothing left for which to fight. Still, the war continues. And for what, besides sadness and more rocks upon which to plant Akrah bushes? I do not see an end, for the generations continue to die in multitudes of eights. I pause now to bow my mane in shame, for I should not question Thrakhaths wisdom in this matter. He is wiser than I, of nobler blood, a capable commander of Kilrah. He himself has survived one battle with the top pilot in the Confederation. Should he even hear of the words I write, I would most definitely disgrace my hrai and world. I am a Commander, I am the spirit of the men I lead through this war. For them, I must be strong and able to place faith in my Lord. I must remember this as we wage revenge on the Terran doorstep. In true faith of Sivar, Commander Azrukha nar Caxki Confederation Commanders Log Entry, 5 Weeks Later 2669.12 My leave was unexpectedly cut short yesterday, after a Confederation courier hand-delivered sealed assignment papers. Strange, since the navy ordinarily sends out electronic orders. Expecting some podunk patrol assignment, I was confused even further after reading them. All they said was to pack up and register for the transport shuttle run to Goddard Transfer Station at 1850 hours. Instinct suggests a dangerous priority assignment, length and type unknown. So much for my rest and relaxation ... Upon arriving, I meet General Sturdivan, a stern associate of my old troublesome commander, Tolwyn. The solemn briefing seems like a bad dream Im to tell the crew only that our ship is performing a dangerous strike run. Sworn to secrecy, Im whisked off to Concourse 4, a tightly guarded isolation level. Equip crews work around the clock to ready a new ship for flight, complete with self-sufficient oxygen planetariums, water-producing modules and greenhouse gardens. Im to have the crew report to Goddard as soon as possible. Alone, in my room, I send out exactly 61 urgent e-mails on the red line. Transfer Orders for Confederation DATE: 2669.011 PILOT: #TCN/SHIP-133B/CREW SECURITY: Level II STATEMENT OF SECRECY: This information is the sole property of the Terran Confederation and is not to be distributed publicly. The penalty for doing so, as stated in the Terran Security Council Proceedings, Section 1.32-A, will result in a fine of 25,000 dols and no less than 36 months confinement in a military holding facility. MISSION ORDERS: Report for duty at Goddard Transfer Station by 1700 hours, 2668.018. Return date not yet determined, estimated to be 4 - 6 months. Diary Entry from a Kilrathi Pilot To-day I hold my hrai close to my heart. Was it only two days ago that I bowed to them and oathed to bring honor to my clan? It was a noble gathering, with over a thousand-fold of Thrakhra and Kilrahra alike gathering around the main temple of Sivar. Even the Emperor himself spoke to all the clans and bestowed upon us numerous words of honor. My mate, cousins and cublings I feasted on fine Firekkan roasts and drank of Vakqu. I can still hear the ringing yowls given by the crowd as I lifted the sacred bowl to my jowls and passed it on to my mate and other hrai. The jeweling to Leader of Arms also swells me with pride, for my offspring now reserve the right to apply for privileged Imperial service positions. Even my smallest cub, Rathka, dreams of accompanying his father and assimilating the spirit of Sivar. He and my clan sacrifice gifts in faith that our war-god will protect us from the enemy. The hair on my mane stiffens at the dishonorable thought of ever kneeling to lowly humans. I do not understand their ways of war; they are of a lesser blood and scoff at our claims of superiority. The only way to quell such rebels is to conquer them. There is only one human we find not to be weak, a warrior whom we know as the Heart of the Tiger. Being of thick blood and high stature, he alone stands worthy of battling Prince Thrakhath. What would I not give to slit his throat and hang him as my captured prey! It is with much hope and spirit that I give my clawmark of honor. As always, I depart with the humblest of hopes that I can rightfully bring victory to Kilrah. Mangkrah nar Caxki, Leader of Arms Confederation Commanders Thoughts during Take-Off 2669.018 As I feel the familiar tug of artificial gravity on my gut, the carrier lifts off the Transport Holding Deck and pushes through a thick cloud cover. I bark out the usual go-aheads ... Apply Gravity, Engage Main Thrusters, Check Comm Network. It feels strange to be issuing the orders Im used to the hoarse roar of commanders past. Stelkta, the main moon of Goddard, sails smoothly past the main port window, immediately replaced by the streaming rays of an ascending sun. The only sound I can hear on the bridge is the heavy hum of the twin engines as they de-thrust. I give the all-clear signal, sending the crew scattering to the cafeteria, lounge and recreational facilities. I dont give them a chance to ask any questions. Swiftly making my way into the freshly furnished Commanders Quarters, I settle into a large, leathery chair. Now, wheres that blasted security access card? I fish it out of my sleeve pocket, slide it into the log station and apply the proper code sequence of numbers ... LOGIN>> login victory/security1/emp185020957 PLEASE TYPE PASSWORD>> ******** IDENTIFIED: ENLISTEE #185020957, 2669.018>> WELCOME. YOU HAVE (1) NEW MESSAGE TO READ. TO ACTIVATE FILE, PRESS CONTINUE. WARNING THIS FILE WILL SELF-DELETE IN EXACTLY 8 MINUTES. Confederation Commanders Briefing Commander, I am sorry our last meeting occurred under such extreme circumstances. Our thoughts are with you as you embark on this unselfish demonstration of loyalty. Attached, you will find your official briefing. Its no different from what you were told earlier, but just between you and me this is the first youve heard of it. Good luck from those of us back home! -Admiral Hancock FROM: Sector Fleet Admiral Price Hancock DATE: 2669.016 PILOT: #185020957 RANK: Commander SECURITY: Level I STATEMENT OF SECRECY: This mission entails the highest level of secrecy. You are to mention this briefing to no one. Specifically, do not relay details to the crew until you complete the final jump sequence. The penalty for doing so is prescribed in the Terran Security Council Proceedings, Section 1.32-A, and shall not amount to less than loss of rank, a fine of 100,000 dols, and 10 years confinement in a solitary prison. MISSION ORDERS: You are to jump through Kilrathi jump point KL-23 and proceed through uncharted territory. You are to seek out and destroy all Kilrathi forces you encounter. You are to locate and eliminate the homeworld of Kilrah. MISSION TERMINATION CONDITIONS: None. Due to your position in uncharted territory, we cannot guarantee a reverse-jump through KL-23. No occurrence of medical conditions, onboard supply emergencies or equipment failures shall warrant mission abortion procedures. RETURN DATE: To be determined by mission success. I watch the lines slowly melt from the phosphorous-green screen, wondering how Im going to tell the crew that well probably never go home again. Punching up the personal log, I reach for the keys and begin to type ... Confederation Commanders Log Entry #1 Its a fine morning, stardate 2669.019, 8 tense hours until we sneak into the Kilrathi jump sphere and make our final jump. This by far is the most delicate of assignments, the most risky, but mostly just insane. Sixty-two men and women, eighteen ships, an almost self-sufficient carrier. One last jump into who knows where. The worst part about this mission is its secrecy. I was told to instruct the crew only to report to Goddard colony station, nothing more. I couldnt tell my friends and family goodbye. I couldnt bring along all those sentimental items that make my home a home ... there just wasnt enough room. Worst of all, now, is my conscience how can I tell the crew our final destination? They dont know that were essentially running a suicide mission. And now, I have only myself and a mindless log computer to bear the brunt of my words. Im still wondering why I accepted this assignment. I guess I took it on for one reason. No, make that two. The first reason is Admiral Price Hancock. Someone, wish I knew who, came up with the bright idea of feeding a small force through a Kilrathi jump point in hopes that it could penetrate the battle line and strike Kilrah. It was Hancock who made the idea reality. Why he wanted me to lead this run, Ill never understand. Maybe its my recklessness finally paying dues ... maybe Tolwyn just wanted me out of the Confederation for good. Its hard to turn down an offer like that. Especially when youve got five stars and eight ribbons staring you down, just waiting for the slightest excuse to toss you out the nearest hatch. The second reason I took on the mission is simple. I detest cats. The damned cats have smoked over half our carrier force and pushed our defense to its most fragile limits. This wars taken a spin toward hell, with the Kilrathi gaining klicks on every starhold we have. And if I can contribute to our success, by God, I will. Maybe someone someday will tractor in the shrapnel of our ship, then solemnly salute us as the Confederations last attempt to penetrate the heart of Kilrah. Maybe someone somewhere will read this. Like a fledgling moon loosed from an uncharted planet, so do we head into the dark bowels of the universe... Conversation between 2 Kilrathi Jrathkar, I do not understand the habits of our human captive. He wants for food, but not of the flesh and Akrah leaves we give him. Are the prey species not plant- and meat-eaters? I watch as the odd, bare breasted creature stirs in his cell, standing erect and desperately uttering a string of peculiar syllables. I have noticed this also, Liege-lord, my servant replies as he turns toward the babbling form. If not for Thrakhaths orders, I would as soon claw his throat as nourish him. What value does he find in keeping this tuka, this low scum of humanity? Do not question Thrakhaths reasoning! I rebuke him in a low growl, my ears laid flat in disgusted anger. I can see that my harsh outburst causes the bristles on Jrathkars mane to rise. Good, he should learn more respect for his Emperor. Immediately, this inferior officer lowers his haunches and falls prostrate to me. I am tempted to claw him, but I restrain myself. The Prince wishes to make a public spectacle of this Terran. Morale among the commoners has been lessened by recent setbacks on the front lines, and the clans whisper of revolt. Perhaps if they tear apart a human captive and feast upon its hot meat, they will unify once again. I would like to do so myself, were it not my Lords orders to shuttle this cowardly human back to Kilrah. I apologize, my lord. If I may suggest, let us summon our Leader of Tongues to communicate with the human. Make it so, Jrathkar. As I send the chagrined officer off to find the translator, I study the captive. "And what of you, shamed human? Do you, too, have a hrai? What would they say if they learned of your fate? It was, after all, a quirk of fate that had delivered this human to me. The stranded pilot had run out of fuel, probably missing a jump rendezvous with his mother ship, and drifted directly into the path of my carrier. Towed in by beam, he had been unable to resist capture. Yes, Thrakhath had been most pleased by this news. My left jowl curling up in a slight smirk, I spin sharply on my hindpaws and leave this miserable creature to his own thoughts. Memo from Confederation Resource Manager Chief Ambassador Vladkomer Kirreman Outpost ES-341 Terran Alliance, Enigma Sector Dear Ambassador Kirreman: Let me thank you for submitting your Resource Allocation Statement to the Terran Council for Planetary Resources (TCPR). Although your planet presents a very favorable position within Enigma Sector, we are unable to grant your shipyard construction permit at this time. As stated in the Galactic Trading Rights, Section 112-64.23, you have the right to know under what terms your application was denied. You will find these listed below. If you feel this decision has been made in error, you may appeal using Form GTR-A-123. 1. Your planetary resource samples show insufficient amounts of materials to warrant a full-fledge mining operation. The required percentages of necessary elements break down as follows: Element %Minable Resource rating (kg/meter) symbol 183 \f "Symbol" Kormion .005% .5 symbol 183 \f "Symbol" Titanium 5% 9 symbol 183 \f "Symbol" Uranium .002% 1 symbol 183 \f "Symbol" Plutonium .008% .5 symbol 183 \f "Symbol" Nickel 20% 3 symbol 183 \f "Symbol" Aluminum 20 % 4 TOTAL 45.015% 18 2. To support a shipyard, you must have a resource rating of at least 20 and have a 100,000 meter square area with non-violating terrain (no faults, volcanoes, or major bodies of water). Terra engineers report that the upper crust of the asthenosphere measures 314 degrees centigrade, ruling out any possibility of mantle drilling for heavier elements. However, we have a compromise offer concerning your Titanium resources. For normal trading compensation, you can contribute 4% of your available stock (3.6 kg/minable meter) to a top-secret war effort. I cannot reveal the details of the mission. Should you choose to sell your Titanium, an unnamed ship will dock on your planet for final fueling at approximately 1300 hours on 2669.120. Please have all sources mined and readied for transport on this date. Once again, I thank you for your generous offer to join the mining planets of the Terran Confederation. We hope to work with you in the future. Sincerely, Alynna Marbro Resource Manager E-Mail Address: #TCN/RESOURCE/142135234 Kilrathi Letter to a Mate Mrathka, I leave our den in good faith, confident that we will at last conquer the Terrans. Though I hail from lesser blood, it is my glorious destiny to fight toward this purpose. Sivar the war god has given me signs in dreams and hails our efforts. I dreamt that we all died bravely, our fighters and carrier sucked into the explosion of their precious homeplanet Earth. Their solar system echoed with screams of defeat, then we were all lifted into the stars and caused new points of light to appear in a new constellation measuring fourteen hundred eights long from Kilrah. Worry not, Mrathka. I have left instructions with our oldest cubling to assume my clan duties. Instead of mourning my departure, honor me at each moons appearance in the usual manner blooms of red Frakha, scattered across the Imperial deathstone at the temple. Farewell, my mate of many years. You have brought much joy to our clan and hrai, and my heart purrs for you eternally. Yours in honor, Clathar nar Ragitagha Confederation Commanders Log Entry #2 Its been five days now, and were all feeling the pangs of reality. The jump several days ago was uneventful; we ran into no opposition and cleanly stepped through into Kilrathi territory. No ones been this far yet, which means our trillion-dol navigation system isnt worth a damned dime now. I finally broke the news to the crew. Needless to say, it was a solemn meeting on the bridge. I broadcast the general briefing on the bridge VidCom and called for five minutes of silence to honor those whove died already in this war. Those were the longest five minutes of my life. One by one, the crew read the screen and looked away. Some glared at me, others bore their stare straight into the steel tiles. A few grins broke out among the young kids aiming for glory and adventure. No one had the inclination to speak, not even me. As I passed them by and retired into my quarters, half the salutes rang with eager pride. The other half stung with hatred and resentment. What they dont know, what they dont understand, is that I feel it too. Maybe after everyone settles down a bit, I can plant the seeds of heroism. After all, we could all be heroes if this bird ever toasts Kilrah! **Urgent Kilrathi Crew Memo** Hard news has just arrived of losses on the front line, though our Navigation Leader cannot pinpoint the time of transmission. Our brother forces lost two light carriers in a battle near Omega Sector, along with seventy-four brave warriors. The message from the last remaining carrier indicates that the enemy task force was presumably attempting an attack on a Feeding Colony on Bordrav. Six Salthis torpedoed the Confederation carrier in time to prevent the attack. **Kilrathi Security Level Update** A reconnaissance Jrathek patrolling this sector has detected vapor trails from a recently jumped vehicle. The origin of the gases is unknown and possibly indicates that a Confederation ship has intruded into the area. Constant radar scans fail to identify any such craft. In preparation for the possible intrusion of enemy forces, the carrier security level has been raised to Level II. Letter Pinned to a Dads Bunk To: Daddy, From: Graham Mommy sez you hav to fly in to the clowds and go real far. I wanned to go, but you sed I have to be a good boy and stay home with Mommy. She gived me a star off yur soot, an I putted it on the blu coat you bot for me on my birthay. Why do you fite the kats? I like my kitten, he is reel soft and never bits me. My frend Billy sez that big kats in playns try to shoot you. How can a kat drive a space ship? They dont have fingerz to mov the sterin stik. I think you must rely be scard, so I am mayling you my stufed good luk kat. Pleez bring him hom wen your thru fiting. We luv you a lot Daddy! Graham Dads Reply Son, Youre a brave kid to stay behind and take care of your Mom. I know its hard to understand, but the cats Im fighting want to take away your freedom. Do you know what freedom is, Graham? Its sort of like being able to choose what you want to wear, then going outside to play with your friends. Sometimes really strong people with big guns think that they can control freedom and tell everyone else what to do. Thats why Im fighting the big cats you asked me about want to take over our planet and hurt people. I know your friends say that some people dont come home after they fight. But I dont want you to listen to them ... as soon as I see your smiling face, were going to go on a long vacation at the beach. So, be a good kid and give your Mom lots of hugs for me. I miss all of you just as much as you miss me, and hope to come home soon. Love, Dad P..S. Mister Cat is being a great help hes perched right on top of my pillow and guards my bed while Im out flying! Memory of Leaving from a Kilrathi As I hoist the honorary bowl of Vakqu to my furred lips and drink, the vivid images finally come. Precious, vivid images of odd black-and-white striped beasts without claws. Crackling, dry beds of camouflage as footsteps pound out the final moments of the hunt. The final twitches of a fresh kill secure in my jaws and reeking with the warm red scent of blood. Scenes like these are now rare on Kilrah, but the instinct of ages is enough to drive the thrill of the hunt. Even Prince Thrakhath is caught up in the moment as he spells out to us his plan to attack the Terran homeworld of Earth. Stand tall, my mighty warriors, as I send you to accomplish what I know to be the will of Sivar. By striking at the very heart of the Confederation, we shall stand unopposed in our rightful expansion into Terran sectors! Clenching my muzzle in pride, I feel hot cheers rise all around me. Someone shouts above the clamor, but I cannot make out the words over the crowds roar. Over a dozen clans clutter the pilots rites ceremony, each represented by a splendorous coat-of-arms. On my own breast, I proudly boast the heavy red and gold shield of Kurutak, my home-clan. The words of Thrakhath rouse more cheers from the growing temper of agreement. As if to signal the occasion, an honorary transport shuttle streaks in through the red western sky and lumbers to a slow halt on a nearby launch platform. One by one, my somber crewmates file onboard, the line dictated by blood and rank. I offer a paw to my mate and hrai, and they in turn touch my coat-of-arms for one last blessing. As I turn away, I flick my mighty tail toward the kneeling masses in a gesture of pride. The crowds clamor gives way to silent breathing when the airlock door squeezes shut behind the last Kilrathi pilot. While the shuttle rises above the temple city, I fall into deep thought and absorb what might be my last glimpse of Kilrah. Confederation Letter to Home [[YOU CAN DELETE THIS STORY AT YOUR DISCRETION]] Mom, Remember the story you used to tell me when I was six? The one about how the astronaut launched into orbit to fight an alien, lost his ship, and was then rescued? It ended up that the alien only wanted a friend. Today I realized that your stories always had happy endings that took away my fear. The fear is still gone. Only now, Im the astronaut and the alien doesnt want to be friends. For the last three days, Ive wondered how to write this letter. I dont know how to tell you this, but its likely Ill never see you again. Weve been sent into the farthest region of the galaxy. I cant say any more, except that were going to be gone awhile. I dont mind telling you Im scared, but its my duty to follow orders. I want you to take this picture Ive enclosed and have it framed for Kev. Its been awhile since I called, and I havent exactly been a decent big brother. Tell him I love him, and that he can have the Purple Heart hanging by my bed. And could you buy a bouquet of burgundy rose lilies for Pops grave? I always meant to do that, but it seems like I let all my chances slip away. Give my love to the rest of the family ... you know Im there in spirit! Love, Jarvan Confederation Challenge Notice The Red Rangers of Squadron 23 have organized a TrainSim flight challenge, slated for tomorrow at 1300 hours. Pilots and non-pilots are eligible to participate, with semi-valuable prizes to be awarded to the top three scorers. Rumor has it that the prizes include platinum-plated wings, an autographed Camden Payne poster, and a check for 1000 dols good at any Confederation trading outpost. If you need more information, contact 1st Lt. Merri Lancaster by 1800 hours tonight. Following the usual daily exercises, the TrainSim will be available to anyone who wants to brush up on their combat skills. Captain Dane McAllister has generously offered hands-on training to anyone who personally delivers to him a litre of Firekkan Fire liquor. Remember, you must reply tonight to be eligible for this competition. Medical Appraisal of Confederation Ship Morale Medical Report Procedure Analysis of Morale Commander, I have noticed some marked changes in the crew as of late. Over twenty men and women have come to me within the last 48 hours, some for counseling, others for various anti-anxiety medications. For reasons of confidentiality, I cannot discuss individual cases with you. But, I feel that you should be aware of the morale situation. Medically speaking, it seems that many crewhands are suffering from borderline hysterical anxiety. Common threads among the counselees are feelings of hopelessness, thoughts of mutiny, and requests for functional coping patches. I assume, obviously, that the state of the war and the mission at hand are contributing to the stress levels of the men and women onboard. In other words, your crewhands are about ready to blow their corks! Ive slated group sessions for 1300 hours every day to build ship morale. Unless we want mass hysteria on our hands, I suggest that we both attend. With all due respect, James Heircho, TCN M.D. Confederation Pilots Diary Today I scratched my twenty-second kill mark onto the hull of a Scimitar. It was just a lone patrol ship who just happened to run across our starboard course. Its weird ... I still feel equally sad and hyped each time I blast one of the furballs. You know theyve got families, just like we do. You know that they breathe, feel and die just like our pilots do. As many as I blow away, the feelings of remorse never quite fade. Still, my years of fighting these mange-ridden pilots have taught me not to waste much thought on being humanitarian. If an enemy pilots injured, blast him. If hes retreating, blast him. In all cases, dont give him a chance to knock you out first. A buddy of mine made that mistake once. Exactly once. He hung around to study the exhaust mechanism of an injured Jalthi and paid the ultimate price for it. In my opinion, the Kilrathi are a strange race, vaguely humanlike if you can overlook all the fur. They stand erect and communicate. Once, I even got to see their written language inside the cockpit of a captured fighter. It reminds me of written Morse code, turned on its side. Stacks of vertical lines, some short and others long, represent phonetic syllables instead of words. The translators sure had fun trying to match it up with the audio records! I guess the cats remind me in a way of the old Imperial Army, never giving up honor even at the cost of life. Ive even heard of cats that have committed Zukara for simply insulting their superiors. Imagine that, clawing out your own throat in a ritual suicide just because someone tells you to! Another oddity I find in the Kilrathi is their crazy hierarchy. They take the phrase born leader quite seriously, passing royalty down from one generation to another. Kilrah swears loyalty to its current dictator, and even the Imperial bloodlines are themselves are subdivided into clans of sorts. Apparently, a cats entire future is determined by his social status from birth. I guess that kind of compares to being born on Pluto versus Jupiter or Manhattan Island on Earth. As strict as the cats are on social rules, they sure arent the chauvinistic type! All of their religious factions have females in charge. I find this interesting after all, it wasnt until the late 1990s that we even let women hold high church offices on Earth. Oh well, enough of my analysis of the hairballs ... its time to grab a bite and fly. With any luck, I might bag another cat before the days out and add more meaningless entries into my bank of Kilrathi knowledge! 2nd Lieutenant Niekro Hammond Confederation E-Mail Classified Ads Goods Used HP-QR32 Wrist computer. Looking to unload fast! 150 mHz, optical plug-in, digital wave modem, 2-inch VidPager. 850 dols OBO. VISEO virtual gaming set w/optical elicitor, wireless finger sensors. Will part with Storm of Kilrah, VidSlayer, Sector Genie. All equip./games for 520 dols. Authentic Kilrathi fangs straight from the Empire. Available singly, in pairs, or strung. Cleared by TCNI services. Change your luck with pocket-sized Juwaldi stones. Ideal for pilots, deckhands. Retail at 5 dols each, now selling for half-price. #TCN/ADA/9283. Found in mens barracks: Campaign Ribbon, pilots wings. If you can describe them, call #TCN/ADS/8294. Companionship SWMNSDF, 22, stranded in space! In need of a lifeline, friend, romance. Call me! #TCN/ADS/3822. Spirited SWF, 23, craves friendship, otherwise. Im a stargazer, poetry lover, communicator searching for a compatible heartbeat. #TCN/ADS/1305. Euro-techno percussionist/guitar duo needs vocal addition. Evenings/weekends in Rec Room. No exp. necessary, but must possess talent. GravTread burnout desires platonic companion for daily fitness activities. #TCN/ADS/8212. Services Calling all pilots! Relieve stress and battle fatigue with a rubdown from a pro masseuse. 0800 - 1900 daily, reasonable rates. #TCN/ADA/3209. Time for a new Will? Let a certified legal guru set your estate straight. Will barter fee or assume minor % of estate. Contact #TCN/ADS/1532. Conversation between a Kilrathi in Command and the Leader of Tongues Marbuk. Sire? I wish to see you immediately. Yes, my Lord. Though my voice runs steady, I feel fear turn cold and dark inside me. Butlav descends directly from the Imperial family and never himself asks to speak with individual officers unless something is terribly unright. Pulse pounding, I follow him slowly into a nearby Holo room. He closes the door with meticulous care, and I steel myself against what is to come. I think this is my end ... You have spoken with the human, no? I have, Butlav, he ... Is this what our race has stooped to, Marbuk? My Lord? Sit! You will listen and watch. Do not disturb me with your words! I watch him flick on a monitor, then my heart falls as I see myself on the screen. I am interrogating the human prisoner. I visibly loose a massive sigh, then slump frustratedly back into the Interrogation chair. As I slowly sink into somber thought, sounds from the Holofilm pierce the silent room. I remember now that the air in the tiny Interrogation Quarters had turned warm and sticky with human sweat. Other cats had awaited their fate there, accused of non-fealty and treasonous words. Most had met with death. But not this human, who was to be Thrakhaths toy once he contributed enough threads of knowledge. How I wished now not to have heard his words of peace, his cowardly pleas for a bargain ... what did he call it, a hostage deal? I did not know this word, hostage. He is merely a prisoner, one of many weak Terran pilots who would rather jump from their burning ship than die honorably. A flash of anger courses through me. How dare the Commander tape this conversation and thus violate my honor! My thoughts seething, I watch my Holoform turn angrily toward the creature and growl awkwardly in the clipped language of the Terrans. Human! I will only ask this of you once more. What plans has the Confederation laid for their next attack? You are of high standing among your people and should know of these objectives. I watch as the golden-headed humans jowl opens and closes rapidly, releasing a few uninterpretable utterances mixed with words of desperation. He points to a strange emblem on his left bicep, a colored scar of some sort decorated with numbers. It appears to be some type of medal, drawn directly on the thin, pale hide of the human. Look, all I want is for you to radio this badge number see, its tattooed right here on my arm. Just key it out to the nearest Confederate ship and we can work out some kind of deal. I know you hairballs have a few cats stranded inside our systems, and Ive got contacts. All you have to do is mention the name Corporal ... Before he can finish, I hear my Holoform bite his words off sharply. Would you dishonor your hrai as you do now? If I were you, death would be the only welcome reward for such cowardice! Youre all such damn martyrs that you cant see the meaning of real honor! exclaims the sweaty human. Okay, try this put yourself in my shoes. What would you rather do, die miserably alone at the mercy of the enemy, or fight like a drowning cat to stay alive long enough to see your family, your hrai, whatever you call it? Your only choice, Terran, is to honor your god of war and lose your life as a hero. Were I to do as you say, my superiors and hrai would fight amongst themselves to decide who should claw me to death. I see the human close his eyes, a small splash of red flushing his stubbled cheek. Maybe thats the difference between you and me. We have no god of war as such. The beings that we worship, at least for those of us that do believe in such beings, stand for peace, not war. Peace? Was that the word he had used? I struggle with my thoughts, for an instant remembering that I had almost offered this Terran the privilege of addressing him by name. I scold myself for having weakened at his words. I do not know this peace you speak of, human. War is necessary for our survival. We survive on Kilrah because we must. When the fresh meat and the plants and the water are not enough to feed our clans, we are entitled to search for other sources elsewhere. Would you not wish the same for your ... family? I watch the screen as my clone on the Holo straightens its back. I remember feeling quite pleased with my use of this foreign word for hrai. The human should by all means have sprawled on his back then, forepaws up to me for serving him such a word. Instead, he falls silent and solemnly gazes at my form on the screen. War is not about survival, Leader Marbuk. War is pure hell, fathomed out of someone elses principles and ideas of what is good for the homeland. We fight not for food, but for freedom. I doubt you know this word, but it means that all living beings have the same rights to survival. When we ran out of supplies for our 14 billion-plus people, we built self-sufficient hydroponic stations on uninhabited planets. Our scientists searched for ways to streamline and improve our survival skills. Then, your people came along and destroyed our colonies. We werent intruding on anyone elses world ... you cats, on the other hand, take what you want and pay no heed to freedom or life. These human words strike me strangely even now, though I know not why. He has not experienced the hunt, nor the honor and thrill in bringing home extended life to his clan. I remember being quite exhausted at this point, halfway feeling some remote pity for this Terran. Do the humans not hunt for food, then? How do you feed the people with these ... with these hydrones? I ask these questions of the Terran, my ears slightly tilted for his response. His lips curl upward on either side in a strange expression, and he parts with a strange guttural sound. Uh, I think you mean hydroponic. We raise food, see, both meats and plants. People in the processing stations prepare the food and send it out to all the worlds. Its not hunting, really. Though I guess in our anthropological background, we used to wield clubs and antique projectile guns to gather food. Listen, Id love to sit around and talk gardens with you some other time, but ... Suddenly, the Holoscreen floods with the bleeps and violent flashes of the remote siren indicator. I hear the halls echoing with the pounding footsteps of dozens of Kilrathi pilots, their hindlegs clicking on beaded steel floors. Our conversation thus interrupted, I can almost see my momentary sensation of understanding pass, the cold stare of war returning my Holoforms eyes to a deep, glazed yellow. Without a word, I watch myself exit the room and close the holding door on this gold-headed human. I remember silently make my way to the bridge, thinking I ought to request cooked meat and warmed milk for his next daily platter. I am jolted back into my present predicament as Butlav addresses me by name. Marbuk. You know that you have failed me by allowing yourself to empathize with this scum. I immediately lower myself before Butlav in the proper gesture of disgrace. My Lord, I was simply trying to gain some understanding with the human. How else could I extract information from a creature who does not respond to normal methods of torture? It is inexcusable, Marbuk! Now, leave my presence and administer your punishment! He is almost screaming at me now, not understanding what I had learned from this human. I cannot refuse his orders, for I have shamed my Liege-Lord. The punishment he speaks of is the harshest, expected of any warrior that fails in his duties. My takhar, my human equal, may your fate be better than mine ... Confederation Entertainment Notice All hands are invited to attend tonights screening of The Dangerous Angels at 1900 hours in the HoloFilm room. This thrilling saga pits intergalactic supercop ( played by Camden Payne) against a ruthless pirate (Allen Amikov) who makes his living by disrupting commercial trade routes. The plot becomes even more intriguing once Amikovs true blood heritage is revealed. According to the International Film Reviewers, Paynes good guy performance is legendary and breaks away from his usual assortment of evil roles. His love interest in Caren McCall (Sheena Anne Zwastky) is convincing enough to evoke tears from the most hard-hearted of movie-goers. The IFR critics rave at the flaming romance between the two, which consists mostly of holographic e-mail messages sent in between hours of combating pirates. With its suspenseful scenes and romantic allure, The Dangerous Angels proves that classic action HoloFilms havent entirely given way to commercialism. Payne and Amikov turn out to be pleasurably compatible, and their romance takes on a unique twist midway through the plot. E-Mail Conversation between Confederation Pilots LOGIN E-MAIL> /#TCN/BBS/PILOTS SUBSRIBERS> SAMBYA, MARIKA CONNECT TO?> FRASIER, JAY Getting off duty at 1600 hours. Dinner? :) Cant. Have to meet with Jacorski. Meeting with the big man! What's up? Dont know. Maybe Ill finally learn whats going on! If you do, and it isnt confidential, let me know... no ones talking, not even Cap! I hate this. It makes me feel like a cadet all over again! You have to admit, its exciting. Exactly what I had in mind when I signed up! Well, I dont remember the paragraph in my enlistment papers about accepting a mission before Im briefed. Me either, but I like surprises. Dont get boring on me now... Boring? Im just worried that a furballs going to suprise ME! Hey, you cant sit around worrying whether youll survive your next mission or not. Jump into it! Right. What Im really worried about is three kids back home. You play cool, Mr. I -Wanna-Be-A-Fighter-Hero, but I bet you worry about home sometimes, too. Not anymore. Know what home is to me? What? A steaming pile of charred cat dung. All because of those damned kamikaze cats! You worry about home when you still have the chance to protect one! Maybe the cats are worried about their own families. Theyve got homes too, you know. I love it. Do you realize what youre saying? Weve got to take the fight to THEM... wipe them clean before they get the last of us! Cant you see sense? Youre the one who needs some sense, Jay. Youre starting to sound like one of those philosophizing, uppity ambassadors. More concerned with everybody being nice than winning a war we didnt start! Hey, the ambassadors are trying to end this hellish war, just like you are. Only without all the deaths. Thats more than the snot-nosed kids you fly with. Theyre just interested in their kill-scores. They might be cocky, but you shouldnt knock them yet. Theyve never been in battle. Yeah, thats my point exactly. Theyd better get all their ducks in a row before I get paired up with one of them! Anyway... Anyway. Dinner at 1900 hours? 1900. Rec Room. Be there. A Suicide Note from the Leader of Tongues My Liege-Lord, At this time, my body surely will have been discovered by a crewmate. You are correct to assume that I have failed in the eyes of the Kilrathi creed of war. After many hours of deliberation, I find my only recourse to be death. While interrogating the human, I allowed him to weaken my mind and question my ethics of duty. He does not understand our ways of survival and tried to sway me with a wagging tongue. I was unable to extract anything useful from him he is a skinned creature of higher rank and wishes to be traded to his Liege-lords ship. I infer that this means he means he wants to be exchanged for a similar Confederation prisoner. My mission thus failed, it is with much sorrow and repentance that I remove myself from the line of duty. I hope you find some slight hair of honor in my retribution. Honorably yours, Marbuk nar Caxki Leader of Tongues **Confederation Medical Notice** All crews should report to the Medical Suite between 1450 and 1800 hours to obtain a preventative viral patch. Being in a foreign sector, it is possible that you may be exposed to unknown contaminants. For this reason, all spacewalk suits exposed outside the ship airlock will be incinerated upon removal. **Confederation Mail Notice** One final mail drop will be transmitted to a central processing planet preceding our cross into enemy territory. Any mail not posted to the SYSTEM>>MAIL>>OUT>> network by 1200 hours will not be sent. Remember, do not disclose any information outside the scope of normal civilian knowledge. **Kilrathi News Briefing** At four-eights past dinner, Leader of Tongues Marbuk disposed of his own life in his denhole. He failed in his attempts to extract military information from our human prisoner and will not be granted normal burial procedures. No one is to communicate with the Terran until further notice. Any warrior that breaks this command is subject to an isolation sentence. Confederation Gunnery Officers Report TO: Fellow pilots and gunners FROM: Marcus ODonnell, TCN Gunnery Officer II Since were about to encounter the Kilrathis top defenses, Ive taken the liberty of getting a list of weapons together. In the attached report, youll find common weapons used in both fleets. As far as I can tell, the cats have about the same level of weapon technology that we do. Its long, and it may bore you. But, Im trying to keep our pilots alive, and any bit of information I can offer may help. Read it, remember it, use it none of you flyboys are good enough to ignore me! With love, Marcus Weapons of the Terran and Kilrathi Fleets [[THE STATISTICS FOR THE WEAPONS AND SHIPS ARE NOT FINALIZED. I WILL FORWARD THEM TO YOU AS SOON AS I KNOW THEM... THEY SHOULD BE EASY TO INCORPORATE INTO LAYOUT]] Weapons are categorized into two types guns and missiles. Guns are all multiple-fire weapons that draw energy from a ship to function. Missiles encompass all single-shot munitions, both dumb-mechanism missiles and those equipped with targeting systems. Years of combat have determined that the Kilrathi possess nearly the same types and numbers of firearms that we do. Guns Mass Driver Cannon. The mass driver has medium range and good accuracy and applies medium damage. Heat buildup and power drain are minimal, and the damage potential remains constant within the cannons range. Though other types of cannon have evolved, the mass driver remains a solid weapon in any situation. Damage 30 dpph (damage potential per hit) Range 2500 km Speed 2700 kps Refire delay .125 sec Blast Radius 50 meters Laser Cannon. The laser is a lightweight weapon and a staple among carriers and transports. It drains less power than other mounted guns but delivers more shots wielding slightly less damage. Its range of 4800 meters surpasses that of most guns. Damage 25 dpph Range 4800 m Speed 3500 kps Refire delay .175 sec Flux Cannon. [[INSERT INFO WHEN AVAILABLE]] Damage dpph Range km Speed kps Refire delay sec Photon Gun. The photon gun came into service recently and falls into the category of sophisticated arms. Although it depletes blaster power quickly, the damage potential is high enough that a single shot can down your ship if youre not careful. With long-range and high velocity, the effectiveness of the photon is second only to the reaper cannon. Damage dpph Range km Speed kps Refire delay sec Neutron Gun. A relative of the mass driver, the neutron gun is found mostly on light fighters designed to attack at close range. Blasts from this gun apply piercing damage to armor and can obliterate another fighter at close range. Try to get your enemy to fire this gun before youre in range it quickly drains the ships energy supply and takes a while to recharge. Damage 40 dpph Range 2000 km Speed 2600 kps Refire delay .125 sec Turret Gun. Similar to the neutron gun, turrets provide most of the side and rear gun protection for fighters. Manually operated, they are mounted on swivel bases. Turrets have medium range and high firing rates, and they diminish blaster power more quickly than other guns. Damage 40 dpph Range 2000 km Speed 2600 kps Refire delay .125 sec Electron Gun. [[INSERT INFO WHEN AVAILABLE]] Damage dpph Range km Speed kps Refire delay sec Plasma Gun. Plasma-bolt guns are new weapons in both sides arsenals, present only on a few fighter prototypes. These guns are only effective at short ranges and apply little damage. But dont take them too lightly the blasts draw little power and can be fired indefinitely. Damage dpph Range km Speed kps Refire delay sec Reaper Cannon. The heaviest gun developed to date, the reaper cannon has gunned down more ships than all other weapons combined. Besides acting effectively at long range, this blaster has powerful damage potential and recharges quickly. Damage 55 dpph Range 3000 km Speed 2650 kps Refire delay .150 sec Missiles Dumbfire. This missile is a point-and-shoot weapon that doesnt require a missile lock just aim at a target and launch it. With no homing capability, a dumb-fire is most dangerous against pilots who can anticipate your reactions. Pilots usually reserve DF missiles for use in close quarters or against slow-moving targets. In most cases, you can easily evade these missiles by outmaneuvering the missile. (Kilrathi brand Paw, Terran brand Dart.) Active timer 30 sec Speed 2800 kps Turn rate 0 dps Damage 210 dpph Lock time -na- Stalker (S). [[INSERT INFO WHEN AVAILABLE]] Active timer 20 sec Speed 2400 kps Turn rate 60 dps Damage 240 dpph Lock time 1.7 sec Heat-Seeker (HS). The engines of fighters and capital ships generate a lot of heat, a fact that the heat-seeking missile uses to its advantage. The targeting system looks for the hottest, closest object, so you can try flying near an enemy ship. In some cases, the missile will adhere to a second heat source and quit tracking you. (Kilrathi brand Mang, Terran brand Javelin.) Active timer 20 sec Speed 2500 kps Turn rate 60 dps Damage 250 dpph Lock time 1.5 sec Image-Recognition(IR). An image-recognition missile operates by memorizing a targeted ship. Its difficult to evade once it gains a lock, and a chaff pod wont distract it from a target. If you spot one coming at you, your best bet is to dart behind another enemy ship and hope that it inadvertently hits your opponent instead. (Kilrathi brand Claw, Terran brand Spiculum.) Active timer 20 sec Speed 2300 kps Turn rate 60 dps Damage 260 dpph Lock time 2.5 sec Friend-or-Foe (FF). The friend-or-foe missile locks onto the nearest enemy ship. Capable of identifying the distinctive signal broadcast by enemy ships, it makes a beeline for the nearest ship that isnt broadcasting. This weapon will target friendly ships whose communications systems are damaged. Even the firing ship is not safe! (Kilrathi brand Fang, Terran brand Pilum.) Active timer 25 sec Speed 2200 kps Turn rate 60 dps Damage 275 dpph Lock time -na- Leech (L). The leech missile first appeared on prototypes of the Confederations Wraith fighter. However, recent Kilrathi developments incorporate hardpoint mounts for the leech. Its prime attack method consists of draining a target of all energy for 20 seconds. Active timer 12 sec Speed 2300 kps Turn rate 45 dps Damage 1 dpph Lock time 2.5 sec Chaff Pod. Pilots drop chaff pods to intercept incoming missiles with locking mechanisms. Try to persuade the opposing pilot to drop these early during a battle, then launch one of your heat-seeking missiles. With any luck, he wont have any pods left to counter your missiles. Active timer 30 sec Speed 0 kps Turn rate 0 dps Damage -2 dpph Lock time -na- Warships of the Kilrathi Fleet Flight Deck Officers Report TO: All pilots FROM: William Harrison, TCN Deck Officer III Were about to fight the most important battle of our lives, and it is imperative that we gain the upper hand. Therefore, Ive done a little digging to unearth resource files on five Kilrathi ships that were most likely to face. In the attached report, I have listed these ships and their statistics. You will also find brief explanation of some of the rating characteristics. Maximum Velocity/Cruise Velocity. These velocity settings are governed by the ships computer and set in relation to (a) the flagship, (b) an escorted vessel, (c) a nearby planetary body, (d) a beacon or (e) a value derived from radar positions of all visible ships. The velocity is expressed in kilometers per second (kps), although the Kilrathi use octomaks instead of meters. Acceleration. This evaluation of the ships acceleration rate is described as Bad, Poor, Average, Good or Excellent. Maximum Pitch, Roll and Yaw. These characteristics are expressed in degrees per second (dps). Pitch. Ability to change direction up or down. Roll. Ability of a ship to rotate along an imaginary axis extending through the nose and tail. Yaw. Ability of a ship to turn right or left without changing its vertical position. [[INSERT PICTURES HERE OF PITCH, ROLL AND YAW]] Ships Armor. Defensive armor is measured in centimeters thickness of Durasteel, while Fore and Aft values have values displayed equivalent to centimeters of Durasteel. The Kilrathi have possessed spacecraft technology for over six centuries, following nearly the same timeline as us. Engineers have decided that presently our technologies are almost equal, with the Kilrathi having more access to raw materials for ship construction. Dralthi Class Light Fighter Length XX meters Mass 8150 kg Max. Velocity 600 kps Cruise Velocity 200 kps Acceleration Good Max. YPR 5 dps Weapons Mass Accelerator Gun (2) Paw Dumbfire (2) Armor Fore and Aft Shields 2.5 cm equivalent each Front and Rear 3 cm each Right and Left 2 cm each Shoklar Class Medium Fighter Length XX meters Mass 8150 kg Max. Velocity 600 kps Cruise Velocity 200 kps Acceleration Good Max. YPR 6/6/dps Weapons Mass Driver Cannon (2) Stalker Missile (2) Claw Image Recognition (3) Armor Fore and Aft Shields 1.5 cm equivalent each Front and Rear 3cm/2 cm each Right and Left 2 cm each Jrathek Class Medium Fighter Length XX meters Mass 8150 kg Max. Velocity 600 kps Cruise Velocity 200 kps Acceleration Good Max. YPR 5 dps Weapons Photon Cannon (2) Plasma Gun (2) Claw Image-Recognition (1) Fang Friend-or-Foe (1) Chaff Pod (1) Armor Fore and Aft Shields 2.5 cm equivalent each Front and Rear 3 cm each Right and Left 2 cm each Korlarh Class Heavy Fighter Length XX meters Mass kg Max. Velocity kps Cruise Velocity kps Acceleration Max. YPR dps Weapons Flux Cannon (2) Phase Blaster (3) Paw Dumbfire (4) Claw Image-Recognition (2) Chaff Pod (2) Armor Fore and Aft Shields 2.5 cm equivalent each Front and Rear 3 cm each Right and Left 2 cm each Goran Class Heavy Fighter Length meters Mass 8150 kg Max. Velocity 600 kps Cruise Velocity 200 kps Acceleration Good Max. YPR 5 dps Weapons Laser Cannon (2) Flux Cannon (2) Electron Gun (2) Paw Dumbfire (4) Claw Image-Recognition (4) Fang Friend-or-Foe (2) Chaff Pod (2) Armor Fore and Aft Shields 2.5 cm equivalent each Front and Rear 3 cm each Right and Left 2 cm each Warships of the Terran Fleet Supplement, Year 2654.092 TO: Clanmates of the 23rd vessel FROM: Zratmak nar Kurutak As ordered by our Liege-lord Butlav, I have compiled an update for interstellar spacecraft. This document has been specifically revised for warriors in front-line sectors. The supplement contains the latest specifications on common Terran craft. All pilots are ordered to familiarize themselves with these specifications. If you wish, archived computer files of this material have been placed in the main computer. For those of you unfamiliar with the evaluation system, review these rating categories: Maximum Velocity/Cruise Velocity. Ship velocity, set relative to nearby objects, planets or radar positions of other ships. The Terrans express velocity in kilometers per second (kps), roughly equivalent to 12 octomaks per second. Length. The length of the ship. Terrans measure this in meters, comparable to 1.2 of our maks. Mass. Mass of the ship. Terrans measure this in kilograms (1 kilogram equals 12 octogrammas). Acceleration. The ships acceleration rate is given as Bad, Poor, Average, Good or Excellent. Maximum Pitch, Roll and Yaw. The Terrans measure these vectors as we do, in degrees per second (dps). Ships Armor. Armor measured in zarmaks thickness of Durasteel (12 zarmaks are equivalent to 1 Terran centimeter) or values equivalent to zarmaks of Durasteel. The higher the number, the more effective the armor. Confederation spacecraft have been in production for almost 1130 sun years, paralleling our research in the field. When they crossed into our territory, Intelligence learned that their ships were also capable of interstellar jump-drives. Though the Confederation ships have different designs and levels of functionality, their basic premise of operation is almost identical to ours. Only eleven eights of Confederation ship variations have been sighted in the last 24 suns, opposed to our fourteen eights of ships. Several seem to be fading from the front lines, probably soon to be replaced by new prototypes. The evident statistics for all current ships are listed in this entry. Several data may be skewed slightly because of damage on captured ships. [[I WILL LIST THE TERRAN BASE-10 EQUIVALENTS IN PARENTHESES]] [[STATS ARE EITHER MISSING OR SUBJECT TO CHANGE -- NOT YET FINAL]] Arrow Class Light Fighter Length maks XX (Terran m) Mass octogrammas XX (Terran kg) Max. Velocity octomaks/sec XX (Terran m/s) Cruise Velocity octomaks/sec XX (Terran m/s) Acceleration Good Max. YPR dps Weapons Laser Cannon (2) Flux Cannon (2) Electron Gun (2) Dart Dumbfire (4) Spiculum Image-Recognition (4) Pilum Friend-or-Foe (2) Chaff Pod (2) Armor Fore and Aft Shields zarmaks equivalent each (XX Terran cm) Front and Rear zarmaks each (XX Terran cm) Right and Left zarmaks each (XX Terran cm) Phantom Class Heavy Fighter Length maks XX (Terran m) Mass octogrammas XX (Terran kg) Max. Velocity octomaks/sec XX (Terran m/s) Cruise Velocity octomaks/sec XX (Terran m/s) Acceleration Good Max. YPR dps Weapons Laser Cannon (2) Flux Cannon (2) Electron Gun (2) Dart Dumbfire (4) Spiculum Image-Recognition (4) Pilum Friend-or-Foe (2) Chaff Pod (2) Armor Fore and Aft Shields zarmaks equivalent each (XX Terran cm) Front and Rear zarmaks each (XX Terran cm) Right and Left zarmaks each (XX Terran cm) Wraith Class Medium Fighter Length maks XX (Terran m) Mass octogrammas XX (Terran kg) Max. Velocity octomaks/sec XX (Terran m/s) Cruise Velocity octomaks/sec XX (Terran m/s) Acceleration Good Max. YPR dps Weapons Laser Cannon (2) Flux Cannon (2) Electron Gun (2) Dart Dumbfire (4) Spiculum Image-Recognition (4) Pilum Friend-or-Foe (2) Chaff Pod (2) Armor Fore and Aft Shields zarmaks equivalent each (XX Terran cm) Front and Rear zarmaks each (XX Terran cm) Right and Left zarmaks each (XX Terran cm) Gladius Class Medium Fighter Length maks XX (Terran m) Mass octogrammas XX (Terran kg) Max. Velocity octomaks/sec XX (Terran m/s) Cruise Velocity octomaks/sec XX (Terran m/s) Acceleration Good Max. YPR dps Weapons Laser Cannon (2) Flux Cannon (2) Electron Gun (2) Dart Dumbfire (4) Spiculum Image-Recognition (4) Pilum Friend-or-Foe (2) Chaff Pod (2) Armor Fore and Aft Shields zarmaks equivalent each (XX Terran cm) Front and Rear zarmaks each (XX Terran cm) Right and Left zarmaks each (XX Terran cm) Banshee Class Heavy Fighter Length maks XX (Terran m) Mass octogrammas XX (Terran kg) Max. Velocity octomaks/sec XX (Terran m/s) Cruise Velocity octomaks/sec XX (Terran m/s) Acceleration Good Max. 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