Chat Zone
Home
Listening Post
Feature Articles
WC Movie
Interviews
Mail Bag
Links
News Archives
About Us
Footer

Mail Bag

Email Us For The Mail Bag

The State of the Union Questioned?
A while back Tim Mizlewski sent me an editorial titled "The State of the Union", in which he talked about what he say as the current state of Wing Commander. With changes like the leaving of Chris Roberts and the new team formula for the upcoming Prophecy, this view was an interesting one. This month, Rowan sent me this response:

Return-Path: (rowan@dotcom-xpress.net)
From: "rowan" (rowan@dotcom-xpress.net)
To: (akkbar@wa.net)
Subject: ATT: WC State of the Union
Date: Sun, 30 Nov 1997 17:28:11 -0600
X-MSMail-Priority: Normal

I'd like, if I may, to post an opposite comment to the State of the Union you have on your feedback page. Please see below....

Wing Commander, under the direction of Chris Roberts, is probably the only game to create believable, enjoyable characters, pay attention to plot necessity, and still give you all the action you could ever want. Personally, though I agree that IV was mostly a movie, I loved it. The end of Tolywn was something I would give my soul for after what he put me through in II and III, and to have it done in such a spectacular manner! Notice that I take this personally, instead of just as a game, which isn't something I do with any game except for the Wing Commander series. From the beginning to the current state, Chris Roberts and the excellent staff who worked so diligently at Origin have done nothing but excellent work on the traditional Wing Commander series, packing in as much new technology as possible in each game, taking the level of playability to amazing heights (notice I said traditional, I hated both Privateer games because of the idiotic way they took the Space Rouge "get bad or good enough, and people will be out looking for you" to such a psychotic extreme.. even when you had just begun the game, each and EVERY port or area you went to was filled with billions of people waiting to get at you). I, II, III, and the under appreciated IV (which I loved for the story and the story alone, especially in DVD) have all been games of incredible quality, detail, and playability. WCP promises to be the most amazing so far, even without Chris' continued direction.




Wing Commander and all its elements are copyrighted by Origin Systems Inc.
All graphics, text, and layout, unless otherwise noted, are copyrighted by IntroSpect Software