Design Philosophy  or "What Is Privateer Online?" 

Community – Central to the theme, Privateer Online is designed to be a place where a player can shed the cares and worries of their real world and enter an environment in a different time and space. PO is not just a game about fast ships and superior firepower. It is also a place where friends can meet and perform a cargo run together, member of an Alliance can gather an discuss business., or comrades regroup and plot the destruction of a rival capital ship. Privateer will be more than just a game. It is a human interaction experience.

Action – When the player wants to test their skill, Privateer Online is a fast paced, adrenaline rush of laser blasts and missile salvos. Just like the previous Privateers, the goal is to let players do most of their talking with their guns. And during those heated conversation, players will be thrilled by the cutting edge graphic, sound effects and superior flight controls. Flying a ship will be easy to pick up, but a challenge to master.

Diversity – But Privateer Online is not all about fast ships and big guns. Players will need a good business sense if they are going to do well. With over sixty commodities and markets to chose from,  many different guilds to join and advance in rank, non-violent ways to make money including prospecting and artifact locating, players will not be limited to depending on their piloting skills in order to advance.

Scope - Not content to make just a world, Privateer Online will take it all the way and create a UNIVERSE. Using the rich, robust history of both the Wing Commander and Privateer franchises, PO will create a universe of dozens of solar systems and hundreds of world which hundreds of players will be able to explore and trade.

Game Length – Privateer Online is not a game one can master in a week, or even a month. With the number of player ships and their equipment combination (over 500,000+) coupled with the number of ports to visit, commodities to run to each, missions to accept from all the guilds, it would be virtually impossible for a player to explore every facet.

Audience -  Privateer Online will be targeted for an "Everyone (E)" rating. It will have content suitable for persons ages ten and older. Though it will have violence in the form of ship-to-ship combat, it will neither be graphic nor gratuitous.