This very detailed document lays out the Wing Commander Prophecy design team's hopes and dreams for the game's cockpits. It's interesting, as always, to see the amount of thought that went into this aspect of the game... but there are plenty of other fascinating aspects here. One is the importance of the 'WildWeasel' loadouts at this point in the game's design phase; I know they made it through to the finished game... but in such a fashion as you rarely even notice them.
These updates are thanks to John "Captain Johnny" Guentzel, who provided several CD image archives of material used by the Wing Commander Prophecy development team!
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Date: June 9, 1997