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#1 |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Making the Game - Part 6 (May 11, 2008)
This is more like it! The Component Manager Meeting Agenda for April 26, 1996 has information from what each portion of the Wing Commander V/Prophecy development team is doing. One thing that should catch the eye of Wing Commander fans is that the team is developing an overall story arc and 'universe fiction' -- and that it's being shared with Erin Roberts, who is currently developing Privateer 2: The Darkening in England. There's also an interesting reference to planning for "Maniac [Missions]" with Mark [Day] - I wonder if any material on that project survives?
Wing Commander V Component Manager Meeting Agenda Download (4.3 MB) Date: April 26, 1996 Project: Wing Commander Prophecy Donated By: Billy Cain Pages: 6 -- Original update published on May 11, 2008 |
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#2 |
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Mpanty's bane
Join Date: Feb 2001
Location: Wiesbaden, Germany
Posts: 4,487
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Somebody has an awful handwriting...just like me
.It's a bit awkward for me but when reading how Mark V.(earrier?) would like to spend some time with the logo animation, I couldn't remember if the WC 4 logo animation was different than the WCP logo animation... I still remember when I read about Maniac Missions for the first time. I immediately went to my pc store and asked if they knew something about it. But they didn't. Any idea why the PSX version of WCP was discontinued? It seems logical to do it after WC3 and 4 had a PSX port as well. Did they not do well enough?
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"Khasra! I have heard enough of Khasra!" For the Glory of Sivar! |
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#3 | |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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Quote:
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Long live the Confederation, Ben "Bandit" Lesnick, LMG. "You go, Loaf! Get some!" -JPG |
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