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#1 |
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1st Lieutenant
![]() Join Date: Dec 2006
Location: Copenhagen, Denmark
Posts: 186
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Privateer: Ascii Sector
Hello everybody!
For the past 4 or 5 months I've been working in my spare time on an ascii game based on the classic Privateer (my absolute most favorite game!). I've got most parts of the actual flight engine worked out and am currently working on the bases and interaction with the characters in the game. Anyway, I'd like to post a few screenshots and get some feedback. As the entire game will be made up of ascii characters in 16 different colors (such as Adom, if anybody is familiar with that game), this game will mostly be for the retro-gamers out there. Here are the screenshots: ![]() ![]() ![]() ![]() The ship (the green #) is a Tarsus, by the way. ![]() Regards, Chris Knudsen |
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#2 |
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Mola mola
Join Date: Dec 1969
Location: Grassy Knizzle
Posts: 3,117
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This is fantastic.
__________________
Aboard one destroyer, [Admiral Jacky Fisher] saw the sign "UT VENIANT OMNES" in gold letters mounted on the bridge. "What does that mean?" he asked. "Let 'em all come", replied the youthful lieutenant in command. Robert Massie If it's stupid but it works, then it isn't stupid. |
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#3 |
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Swabbie
Banned ![]() |
I don't think any of us expected this.
... seriously, if this is real, this could be really cool. |
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#4 |
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Drowned Kilrathi
Join Date: Nov 2005
Location: Seward, AK
Posts: 737
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I... I think I'm in love O_O
its like.. nethack in space!
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#5 |
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1st Lieutenant
![]() Join Date: Aug 2005
Location: California
Posts: 195
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I wonder if the people who own the wing commander title realise just how big it has become in the years since the last release? That is awesome work! cant wait to try it out!
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#6 |
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I can have an avatar now
Join Date: Oct 2005
Posts: 179
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Very nice! Looking forward to trying it out.
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#7 |
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1st Lieutenant
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What kind of system specs are we talking about here? I've got an old one colour 8086 I wouldn't mind trying this out on.
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#8 |
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1st Lieutenant
![]() Join Date: Dec 2006
Location: Copenhagen, Denmark
Posts: 186
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Thanks for all the positive replies, guys! It's really encouraging to know that there's people out there who are just as interested in an ascii version of Privateer as I am.
![]() Kyran: I'm not sure how fast the game will run on an old 8086. I'm programming the game on my old Pentium 40 mb RAM laptop and I suspect it should run pretty smoothly on a 486. However, the game repaints the entire screen (all 80x50 characters) 40-60 times a second, which will require a bit of processing power. The game WILL run on a 8086, but it will probably just be very slow. Also, I'm not sure you'll be able to run the game with music and sound effects on such an old computer (yes, I'm using the original music and sounds from Privateer)... st3lt3k: I'm glad you're looking forward to trying it... but it will take quite a while before I have a fully playable demo up and running. The screenshots have been taken from a running version of the flight engine, but I still need to implement stuff like sliding (so that the ship doesn't change direction immediately) and missiles. I'll release a demo version, which will feature only 5 systems to visit and no plot. You'll be able to fly around these systems and carry out non-plot missions and upgrade your ship (or buy a new one), but that's "all". I suspect it will take at least a year before I have this demo version done. Then I'll start working on the full game with all the systems and the plot worked out. I'll continue to post updates in this thread. And keep the comments and questions coming!
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#9 |
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Captain
![]() Join Date: Oct 2004
Location: Germany
Posts: 354
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Quite amazing! Looks like ASCII is not dead, after all...
I can only guess how much work went into this so far, but even that's just plain impressive. Keep it up!(Will it support multiplayer? Nah, just kidding...!)
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Wing Commander: Tactical Operations |
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#10 |
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1st Lieutenant
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Wow! A retro look of what 'could-of-been'. Privateer, in the early 80s? With multiplayer!?
Now thats wierd. None the less, Chris is doing some impressive work here thats caught many of us in surprise and in amazement.
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"Whereas the passion, lies a degree of lunacy" SJ, 2006 |
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#11 |
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Cadet
Join Date: Mar 2005
Posts: 23
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Chris, you're truely insaine
![]() I can't wait to play a demo. |
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#12 |
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1st Lieutenant
![]() Join Date: Dec 2005
Posts: 170
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interesting
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#13 |
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Cadet
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Thats a pretty nice ascii style of a game here.
Wish it had more of an original setting but thats just ok, and I'm still looking to see how the gameplay is done. |
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#14 |
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1st Lieutenant
![]() Join Date: Dec 2006
Location: Copenhagen, Denmark
Posts: 186
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Just wanted to clear up a few things...
I know Ironduke was kidding, but: no multiplayer. I currently have no idea how to make an internet based multiplayer game, and the game is designed as singleplayer, so I have no plans to make it multiplayer. NinjaLA was comparing it with Nethack, just like I was comparing it with Adom, due to the text-based character of the game. However, both those games are turn based -- Ascii Sector will be realtime. braces: When I started working on the game engine, I was undecided whether or not to make a completely original game or a game based on Privateer. I decided on the latter, but the game will still have an original setting. The game takes place in a new sector with new systems and bases (all bases will be unique, and you can walk around them talking to everybody -- some people will have missions for you, some won't). So, just because it takes place in the Privateer universe doesn't mean it will be a rehash of that game. ![]() Again, thanks for all the comments!
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#15 |
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Drowned Kilrathi
Join Date: Nov 2005
Location: Seward, AK
Posts: 737
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its real time? even better :P
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#16 |
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Space Marshal
Administrator Join Date: Jan 2000
Location: The Reid System
Posts: 3,168
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Can you make a gameplay video? This looks great, I'd like to see it in motion.
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#17 | |
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1st Lieutenant
![]() Join Date: Dec 2006
Location: Copenhagen, Denmark
Posts: 186
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Quote:
EDIT: Nevermind... I think I found a program to do this. I'll get a clip up as soon as possible... |
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#18 |
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1st Lieutenant
![]() Join Date: Dec 2006
Location: Copenhagen, Denmark
Posts: 186
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I've tried a couple of programs and none of them were able to capture video clips of a fullscreen DOS program.
![]() If anybody know of such a program, please let me know. |
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#19 |
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Cadet
Join Date: Mar 2005
Posts: 23
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No Sweat
Use a video camera or digital camera with usb or firewire hookups. Video the screen, dump it to the computer, voila!, instant happy viewers.
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#20 | |
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2nd Lieutenant
![]() Join Date: Mar 2005
Posts: 78
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Quote:
It may be worth looking through the options to see if you can enable recording from SVGA or something along those lines. Alternately, try looking for a program intended to capture windows, I saw one a while back which was for making tutorials for windows programs, but it was commercial only. Or you could write a program to replay a set sequence of moves. You should have most of the code for doing that already. Or you could point a video camera at the screen, but quality will suffer. Im worried about graphical quality in a video of an ASCII game. I need to play more angband. |
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#21 |
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1st Lieutenant
![]() Join Date: Dec 2006
Location: Copenhagen, Denmark
Posts: 186
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How come the simplest solution is often the hardest to think of?
![]() I'll just film the screen with my girlfriend's digital camera... |
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#22 |
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Finder of things, Doer of stuff
![]() Join Date: Mar 2001
Location: BC, Canada
Posts: 3,066
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This is a dos program? Did you try the video capture stuff in dosbox 0.65? As well, I had no problem recording wc2 in dosbox with FRAPS though the sound ended up wierd.
__________________
"I saw a monster come with speed, Its face of grimmliest green, On human beings used to feed, Most dreadful to be seen." - Excerpt from Horrors, Lewis Carroll, 1850 |
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#23 |
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Cadet
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I've had similar problems some time ago: all the conventional capture programs only worked with D3D or OpenGL, and I needed to record a video from a Java game run in a browser. but there was this one app that made my day, called SnagIt. it can grab any region of the screen, and encode it using any codec you have. maybe it can manage capturing a dos screen, too? either from a window, or directly... could be worth a try.
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#24 |
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2nd Lieutenant
![]() Join Date: Mar 2005
Posts: 78
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It just occured to me that DOSbox renders, or at least can render, with openGL. That should record easily in FRAPS or anything simila.
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#25 |
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1st Lieutenant
![]() Join Date: Dec 2006
Location: Copenhagen, Denmark
Posts: 186
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I finally managed to get three video clips of the game -- took me a couple of hours. I filmed the screen with a digital camera, then transfered the files to my stationary computer, then converted the three 15 mb AVIs to much smaller WMVs. The quality isn't very good, but they should give you an idea of the game:
http://www.asciisector.net/development/07-01-15/1.wmv Here I encounter another ship (a Talon, but that's pretty hard to see) and shoot at it until it explodes. As I haven't programmed the AI yet, the Talon doesn't move or anything. http://www.asciisector.net/development/07-01-15/2.wmv Here I pass by a planet. I can't land on it yet, as I haven't finished programming the bases (planets, asteroids and space stations). http://www.asciisector.net/development/07-01-15/3.wmv Here I jump to another system. The jump point at the other system is surrounded by asteroids, so I shoot at them a bit. Then finally fly into one too many and explode. I haven't done all the sounds and music yet, so there's only one tune playing in these clips and not all sound effects are working. Shere Khan: I actually tried using SnagIt, but it could only capture the game in a window, which doesn't run smoothly. Andrewas & AD: I couldn't capture any video in DOSBox. Don't know why. |
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#26 |
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Cadet
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wow, a lot of progress! targeting works, damage indicators work, even some FX are in place! very impressive.
you know, I've got an idea. there's this Belgian artist making damn good ascii portraits, Otium from Galza art project: http://profile.myspace.com/index.cfm...ndid=145805637 . he's a good friend, and says he's willing to help with gfx for the game (talking heads, starbases etc) if you're interested. I'll PM you his e-mail; please contact the guy. |
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#27 |
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Drowned Kilrathi
Join Date: Nov 2005
Location: Seward, AK
Posts: 737
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ok... that is truly neat.. keep us updated, will ya? and if you need a beta tester, I voulenteer.
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