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#1 |
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It wears the skull of its dead mother on its head. When it becomes lonesome, it is said to cry loudly.
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The Great SNES Round-Up! (November 14, 2006)
In honor of today's release of EA Replay, which features the SNES ports of Wing Commander and The Secret Missions, we're collecting as much information as possible about the original versions of those games in this special super-sized update! Enjoy, and remember to pick up your Replay as soon as possible.
One of the first thing that eagle-eyed WingNuts should notice about WC on the PSP is the apparent lack of the distinctive Jalthi-class Heavy Fighter. Due to the extensive memory limitations of the SNES cartridge, the Jalthi artwork was removed from the game... instead, the game reuses the Salthi artwork, tinting it green to mark the difference between the light fighter and the six-shooter. Mindscape went all out in perpetuating this change -- the manual doubles up the Claw Marks line art for the ship. When The Secret Missions was developed, they even painted a 'green Salthi' for the cover artwork -- engaged in battle with a Hornet. (Read More) The rest of the world loved the games, too! In this review, respected GamePro Magazine was entirely positive about The Secret Missions -- going so far as to call it "top notch". Not bad for a port of a game released three years earlier for the PC which contains few graphical changes from the previous SNES release! The article also features some simple tips and tricks for new pilots -- worth a look, if WC PSP is driving you crazy. One change -- while SM is the second game, it isn't Wing Commander 2! (Read More) We need more time! And thanks to the SuperFamicom version of Wing Commander, we have it. The Japanese release of Wing Commander SNES features a full color manual which adds some interesting pieces of continuity to the classic Claw Marks timeline. Luckily, a well versed Wing Nut was able to translate it for us! Consider this example: "2646.005 - Starting with Baird's Star, seven systems declare independence from the Confederation. Confed attempts to break the stalemate and prevent other worlds from seceding by changing their strategic aims from direct engagement to intelligent, particularly in cryptography." Pictured here is the full color Vega Sector map included with the SFC WC1 -- amazing stuff! (Read More) But the Japanese Wing Commander SNES box wasn't the only one with new artwork! Look carefully at this picture -- while it's similar to the original Wing Commander artwork, it's actually an entirely new drawing in a rather different style! (See the Back) We don't know how Wing Commander for the PSP will deal with the manuals -- including fourteen manuals in a tiny PSP case would be pretty darned tough, though. Luckily, we have a full text version of the Wing Commander manual here! We also have single page quick guides that were included when people rented each of the games, for Wing Commander SNES and The Secret Missions SNES available! Failing that, you can experience a crash course in the controls alone here.That was quite an update! We'll leave you with one final present -- an original Wing Commander SNES advertisement! These were published in a media blitz which rivals Wing Commander IV for the largest WC promotion. Copies appeared on magazines, comic books and elsewhere to promote the game's release. We hope you've enjoyed this walk through memory lane -- and that you'll enjoy EA Replay... it's certainly what the CIC Staff will be doing! -- Original update published on November 14, 2006 |
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#2 |
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Patron of the Nerdly Arts
Join Date: Apr 2003
Location: Washington, DC USA
Posts: 14
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Nice update! Your enthusiasm is infectious. I was on the fence about this (not nuts for the SNES port), but seeing all those old posters and box art made me a little misty for my long-ago young adulthood.
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#3 |
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Cadet
Join Date: Jan 2006
Posts: 6
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I had WC1 for SNES
It was my favourite game and how I got into the series!
Secret missions was also pretty awesome. The intro into the storyline was very impressive. However....the only problem was that only one ship at a time could be rendered up close limiting combat. When I first played a PC Wing Commander I was a little bit overwhelmed by the amount of enemies up close and personal...
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