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#1 |
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2nd Lieutenant
![]() Join Date: Jul 2004
Posts: 125
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The Nephilim in Nexus (Note: Image heavy)
Just a little something I've been working on. Yes, that is the original game model, but I gave the texture a bit of an overhaul with the help of some images I had sitting on my computer.
At this moment, the Barracuda is only a model, no weapon hardpoints or anything have been added to it, so it's not really release worthy even if anyone wanted it. So, here it is! ![]() ![]()
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#3 |
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2nd Lieutenant
![]() Join Date: Jul 2004
Posts: 125
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Thanks, LOAF!
Another quick update, just showing off my next retexture, this time of the Shrike. Before: ![]() After: ![]() It's not completed yet, just showing some progress I made in a few hours of work. ![]() EDIT: Here's the almost-completed Shrike inside the game's model viewer, which shows the ship in the game engine itself. ![]()
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#4 |
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Colonel
![]() Join Date: Nov 2001
Location: Hamburg Germany
Posts: 1,146
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Both ships are looking quite good. I like it...especially the Barracuda.
Do you have any other plans or is it just a test?
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I give suggar in my coffee, and the coffee just gets totaly depressed, because I can't accept him, as he is. |
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#5 |
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2nd Lieutenant
![]() Join Date: Jul 2004
Posts: 125
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I'm going to attempt to convert as many Prophecy and WC3 Kilrathi ships as I can to Nexus and see if I can get a total conversion working for multiplayer at least. It's been kinda floating around in my head for the past week, but the main thing holding me back was that the models looked so dated. But, as you can see, even a texture facelift can go a long ways in making even these decade-old models look like something new.
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#6 |
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Victory, you say?
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Very good job.
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"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#7 |
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1st Lieutenant
![]() Join Date: Oct 2004
Location: Estonia
Posts: 195
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Both ships look great, nice wallpaper material here.
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Man has killed man from the beginning of time, and each new frontier has brought new ways and new places to die. Why should the future be different? Col. Corazon Santiago "Planet: A Survivalist's Guide" |
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#8 |
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My ride
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Yes it looks very cool.
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K.I.S.S. (Keep It Simple Stupid) The CIC staff are my heroes. |
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#9 |
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Captain
![]() Join Date: Mar 2005
Posts: 431
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hi exarch!
so you have finally discovered nexus after all! that bug gunship looks absolutely kickass!!!! |
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#10 |
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2nd Lieutenant
![]() Join Date: Jul 2004
Posts: 125
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Hey, Chevie! Yep, got it last month for my birthday, and I've been loving it. It'd be awesome for a Wing Commander mod in my opinion, even with the emphasis on capital ships.
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#11 |
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Captain
![]() Join Date: Mar 2005
Posts: 431
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i know. this is why i'm working on one
![]() the baracuda wouln't really fit a wc1 scenario(though i haven't given up on ther idea of a wc sequel yet) but i do can use some help in lightwave... |
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#12 | |
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Colonel
![]() Join Date: Nov 2001
Location: Hamburg Germany
Posts: 1,146
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Quote:
__________________
I give suggar in my coffee, and the coffee just gets totaly depressed, because I can't accept him, as he is. |
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#13 |
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I love Wing Commander: Prophecy
Join Date: Feb 2006
Location: T.C.S. Midway
Posts: 324
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Those pictures look really cool.
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The Wing Commander: Prophecy Movie Project |
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#14 |
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Only an idiot.
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Hoohoo, looks brill... if only I knew how to do stuff!
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Pop-up Pirates... For a barrel of fun! |
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#15 |
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2nd Lieutenant
![]() Join Date: Jul 2004
Posts: 125
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Much thanks to LOAF for posting this up on the news with the exceptionally nice comments.
Progress will probably be minimal on this until the weekend comes. School is busy and all. I do have a question I'd like to pose to you all. Do you think it'd be ok legally to reuse the sounds from Prophecy in the mod? Of course... I'm already using the models, so I guess it's a moot point, but I was just curious. Origin is gone, certainly, but wasn't EA currently in control of the liscense? Anyways, I won't have to worry about sound effects and music for a while anyways, until I get the rest of the ships retextured and converted. In the mean time, here's a shot of a Fralthi II in game. I haven't redone the textures on this thing yet, but I did add a bump map that corresponds to its current textures. This was taken before I got the wild idea to remake the textures in a higher resolution. Anyways, here's the picture. ![]() I'll likely remove the turrets from the final model to make room for the game engine's turrets. Hopefully it won't mess up the texture, but I'm pretty sure it won't. |
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#16 |
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Mr Kat says...
Join Date: Sep 2004
Location: TCS Victory
Posts: 481
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Looking good, Exarch!
__________________
"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." - Samuel Johnson |
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#17 |
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2nd Lieutenant
![]() Join Date: Jul 2004
Posts: 125
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One thing that will be nice about using the old low-poly models is that you can have much larger battles without a noticeable performance hit.
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#18 |
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My ride
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Wow that looks good.
__________________
K.I.S.S. (Keep It Simple Stupid) The CIC staff are my heroes. |
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#19 |
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Colonel
![]() Join Date: Jan 2006
Location: The heart of all evil, Utah.
Posts: 1,162
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Some great stuff, keep up the good work.
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#20 |
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I love Wing Commander: Prophecy
Join Date: Feb 2006
Location: T.C.S. Midway
Posts: 324
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Yeah, great work!!
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The Wing Commander: Prophecy Movie Project |
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#21 | |
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Super Soaker Collector
Administrator |
Quote:
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#22 |
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2nd Lieutenant
![]() Join Date: Jul 2004
Posts: 125
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Update on the Shrike. Still not quite finished, just a few more details to add, but I wanted to show this shot to all of you. Notice the reflection in the windshield.
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#23 |
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Captain
![]() Join Date: Mar 2005
Posts: 431
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hehe, yes, those reflections are sweet. i redid all confed fighter cockpits just for that
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#24 |
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Victory, you say?
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Nice close up. If only it would fly as good as it looks. No plasma guns, can you imagine?
__________________
"The true soldier fights not because he hates what is in front of him, but because he loves what is behind him." -- Chesterton |
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#25 |
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2nd Lieutenant
![]() Join Date: Jul 2004
Posts: 125
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Yeah, the thing was a pig to fly. At least in Secret Ops they gave it those wicked dust cannons. Now THOSE were a blast.
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#26 |
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Captain
![]() Join Date: Dec 2004
Posts: 397
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These look great! I actually did think the Strikes were actually cutscene renders until I read more!
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#27 |
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2nd Lieutenant
![]() Join Date: Jul 2004
Posts: 125
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Thanks for the comments, everyone.
![]() Chevie, just so you know, I'd be more than happy to help with Lightwave in whatever way I can, though I'm no expert with it myself. But if there's anything I can do, I'll try to do my best. I love your WC1 mod, and would like to see it finished as well. And finally, I posted on the Nexus boards with some of these pictures, and also a description of the mod. You can see it here! http://www.nexusthegame.com/forum/viewtopic.php?t=3540 |
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#28 |
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Super Carrot!
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I think it looks great. Especially the subtle use of specular, right Privateer Remake.
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Glory to the many |
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#29 |
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2nd Lieutenant
![]() Join Date: Jul 2004
Posts: 125
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And now the ship you've probably all been waiting for... the TCS Midway!
![]() ![]() If someone can find a nice white Confederation star like the original texture had so I can slap it onto the front pylon things, that'd be great. I couldn't find one, oddly. And yes, I realize the Midway text is backwards... I'm going to fix that soon. I still have a couple of things to do on it anyways. |
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