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Old 02-26-2006, 21:55   #1
Exarch
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The Nephilim in Nexus (Note: Image heavy)

Just a little something I've been working on. Yes, that is the original game model, but I gave the texture a bit of an overhaul with the help of some images I had sitting on my computer.

At this moment, the Barracuda is only a model, no weapon hardpoints or anything have been added to it, so it's not really release worthy even if anyone wanted it. So, here it is!






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Old 02-26-2006, 22:06   #2
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Very impressive, we must put these images in the news post-haste.
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Old 02-27-2006, 00:28   #3
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Thanks, LOAF!

Another quick update, just showing off my next retexture, this time of the Shrike.

Before:




After:




It's not completed yet, just showing some progress I made in a few hours of work.



EDIT: Here's the almost-completed Shrike inside the game's model viewer, which shows the ship in the game engine itself.



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Old 02-27-2006, 01:54   #4
gevatter Lars
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Both ships are looking quite good. I like it...especially the Barracuda.
Do you have any other plans or is it just a test?
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Old 02-27-2006, 02:09   #5
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I'm going to attempt to convert as many Prophecy and WC3 Kilrathi ships as I can to Nexus and see if I can get a total conversion working for multiplayer at least. It's been kinda floating around in my head for the past week, but the main thing holding me back was that the models looked so dated. But, as you can see, even a texture facelift can go a long ways in making even these decade-old models look like something new.
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Old 02-27-2006, 05:50   #6
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Very good job.
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Old 02-27-2006, 08:03   #7
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Both ships look great, nice wallpaper material here.
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Old 02-27-2006, 09:38   #8
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Yes it looks very cool.
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Old 02-28-2006, 02:01   #9
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hi exarch!
so you have finally discovered nexus after all!
that bug gunship looks absolutely kickass!!!!
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Old 02-28-2006, 02:44   #10
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Hey, Chevie! Yep, got it last month for my birthday, and I've been loving it. It'd be awesome for a Wing Commander mod in my opinion, even with the emphasis on capital ships.
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Old 02-28-2006, 04:36   #11
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i know. this is why i'm working on one

the baracuda wouln't really fit a wc1 scenario(though i haven't given up on ther idea of a wc sequel yet) but i do can use some help in lightwave...
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Old 02-28-2006, 04:48   #12
gevatter Lars
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Quote:
even with the emphasis on capital ships.
That is just the thing I have been waiting for. I would love to have some good Capship battles with small fightersquads flying around.
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Old 02-28-2006, 13:51   #13
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Those pictures look really cool.
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Old 02-28-2006, 14:19   #14
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Hoohoo, looks brill... if only I knew how to do stuff!
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Old 02-28-2006, 16:34   #15
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Much thanks to LOAF for posting this up on the news with the exceptionally nice comments.

Progress will probably be minimal on this until the weekend comes. School is busy and all.

I do have a question I'd like to pose to you all. Do you think it'd be ok legally to reuse the sounds from Prophecy in the mod? Of course... I'm already using the models, so I guess it's a moot point, but I was just curious. Origin is gone, certainly, but wasn't EA currently in control of the liscense?

Anyways, I won't have to worry about sound effects and music for a while anyways, until I get the rest of the ships retextured and converted. In the mean time, here's a shot of a Fralthi II in game. I haven't redone the textures on this thing yet, but I did add a bump map that corresponds to its current textures. This was taken before I got the wild idea to remake the textures in a higher resolution. Anyways, here's the picture.



I'll likely remove the turrets from the final model to make room for the game engine's turrets. Hopefully it won't mess up the texture, but I'm pretty sure it won't.
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Old 02-28-2006, 17:12   #16
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Looking good, Exarch!
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Old 02-28-2006, 17:20   #17
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One thing that will be nice about using the old low-poly models is that you can have much larger battles without a noticeable performance hit.
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Old 02-28-2006, 17:31   #18
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Wow that looks good.
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Old 02-28-2006, 17:33   #19
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Some great stuff, keep up the good work.
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Old 02-28-2006, 17:41   #20
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Yeah, great work!!
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Old 02-28-2006, 21:01   #21
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Quote:
Originally Posted by Exarch
I do have a question I'd like to pose to you all. Do you think it'd be ok legally to reuse the sounds from Prophecy in the mod? Of course... I'm already using the models, so I guess it's a moot point, but I was just curious. Origin is gone, certainly, but wasn't EA currently in control of the liscense?
The Origin Austin office is closed, but they still exist as a brand within EA, as they have for the last thirteen years or so. There's probably all sorts of technical things that every fan project could be held for in regards to models and sounds and such, but EA is typically pretty open to fan mods and things like that. They also freely distributes the Prophecy Demo (not to mention the Secret Ops starter pack) which includes the sound effects you're talking about
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Old 02-28-2006, 21:56   #22
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Update on the Shrike. Still not quite finished, just a few more details to add, but I wanted to show this shot to all of you. Notice the reflection in the windshield.

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Old 03-01-2006, 14:15   #23
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hehe, yes, those reflections are sweet. i redid all confed fighter cockpits just for that
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Old 03-01-2006, 14:30   #24
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Nice close up. If only it would fly as good as it looks. No plasma guns, can you imagine?
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Old 03-01-2006, 14:55   #25
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Yeah, the thing was a pig to fly. At least in Secret Ops they gave it those wicked dust cannons. Now THOSE were a blast.
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Old 03-01-2006, 15:04   #26
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These look great! I actually did think the Strikes were actually cutscene renders until I read more!
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Old 03-01-2006, 16:40   #27
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Thanks for the comments, everyone.

Chevie, just so you know, I'd be more than happy to help with Lightwave in whatever way I can, though I'm no expert with it myself. But if there's anything I can do, I'll try to do my best. I love your WC1 mod, and would like to see it finished as well.

And finally, I posted on the Nexus boards with some of these pictures, and also a description of the mod. You can see it here!

http://www.nexusthegame.com/forum/viewtopic.php?t=3540
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Old 03-01-2006, 22:06   #28
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I think it looks great. Especially the subtle use of specular, right Privateer Remake.
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Old 03-03-2006, 00:01   #29
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And now the ship you've probably all been waiting for... the TCS Midway!





If someone can find a nice white Confederation star like the original texture had so I can slap it onto the front pylon things, that'd be great. I couldn't find one, oddly.

And yes, I realize the Midway text is backwards... I'm going to fix that soon. I still have a couple of things to do on it anyways.
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