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#1 |
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Captain
![]() Join Date: Jan 2005
Location: 3rd Rock
Posts: 479
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Succesfull failure
I set out to create an truly authentic 3D model of the WC Bengal class...
In my little nugget of a head, I thought I could simply find THE (singular) refence material and model it. ...I really crashed and burned on that one. You've got you're PC in game model of it, the cut scene version of it, in the same game mind you the manual art version, for that same PC game the animated series verion of it the Super WinCommander PC game version of it... So I've since "modified" my goal to simply make a 3D model inspired from the Bengals. ![]() http://img62.imageshack.us/img62/7427/claw01beg4.gif http://img234.imageshack.us/img234/2912/clawbum1.jpg http://img62.imageshack.us/img62/8831/clawcvg1.jpg http://img231.imageshack.us/img231/2214/claw05bsa3.gif
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"Untill you realise that someday you will die, you are useless"_fightclub |
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#2 |
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Lieutenant Colonel
![]() Join Date: Jan 2001
Location: Maryland
Posts: 856
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that is really nice! what did you use to make it? how long did it take?
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#3 |
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Captain
![]() Join Date: Jan 2005
Location: 3rd Rock
Posts: 479
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I used http://www.ac3d.org/
It took me the better part of four months to do it ( I could have done it inside of a week, but for various reasons, here we are four month later)
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"Untill you realise that someday you will die, you are useless"_fightclub |
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#4 |
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Mission programmer
Join Date: Jan 2000
Location: Amos, Québec
Posts: 828
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I love your work, Marc
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PopsiclePete's WC Page : http://popsiclepete.solsector.net E-mail : PopsiclePete [at] hotmail.com |
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#5 |
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Pioneer Art Monkey
Join Date: Oct 2002
Location: Eugene, OR, USA
Posts: 687
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You are my absolute hero. Damn. Even just being "inspired" it still looks about as accurate as I'd expect, what with all the variations found out there. It's certainly recognizable. No mistaking this for anything else. Beautiful work.
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#6 |
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Super Soaker Collector
Administrator |
I particularly like the initial shot with stars hanging in space behind the ship. As I've said before, I think that significantly enhances the look/feel of model shots like this. It's all really well done though.
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#7 | |
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Lieutenant Colonel
![]() Join Date: Jan 2001
Location: Maryland
Posts: 856
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Quote:
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#8 |
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Captain
![]() Join Date: Jan 2005
Location: 3rd Rock
Posts: 479
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That's because I made that starfield from WC snapshot showing some space. I patched it all together... either from an exterior ship image or from stars seen outside of a cockpit... I like it myself.
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"Untill you realise that someday you will die, you are useless"_fightclub |
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#9 |
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Cadet
Join Date: Nov 2005
Posts: 25
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Marc, this is a beautiful piece; in fact, I believe it is one of your best. I hope to see more of your work.
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#10 |
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Mr Kat says...
Join Date: Sep 2004
Location: TCS Victory
Posts: 480
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Excellent work, Marc!
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"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." - Samuel Johnson |
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#11 |
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My ride
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Yeah Marc, it's absolutely stunning. I really like it.
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K.I.S.S. (Keep It Simple Stupid) The CIC staff are my heroes. |
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#12 |
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Super Carrot!
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Wow, that's great!
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Glory to the many |
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#13 |
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Cadet
Join Date: Oct 2006
Posts: 69
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Wow, That’s awesome! At first glance I thought it was the WCA Tiger’s Claw, but then I thought “Hell, that’s awfully green” and saw all of the classic game features, like the aircraft carrier style runway down the center like the old game! It’s the best of both worlds, like the WC equivalent of the Constitution refit from Star Trek: TMP.
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#14 |
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Colonel
![]() Join Date: Nov 2001
Location: Hamburg Germany
Posts: 1,120
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Very nice work. First I was a little bit confused about the launchbays since when they are closed their is no visible hint to where they are. Maybe you could add a little thing to make it looks more like that the doors are realy their.
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I give suggar in my coffee, and the coffee just gets totaly depressed, because I can't accept him, as he is. |
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#15 | |
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Cadet
Join Date: Oct 2006
Posts: 69
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Quote:
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#16 |
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Colonel
![]() Join Date: Nov 2001
Location: Hamburg Germany
Posts: 1,120
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And what about the runway? Quite obviouse target it is to me, hard to miss and if you are lucky you can even wipe out all the fighters or even the ammo that is stored in the hangar.
Also what I meant was not any spotlights that say "hit me". I was more thinking about the small gap that will most likely be between the blast doors and the hull. Also most likely the doors will brake the pattern of the armorplating where they are. Its just a cosmetical thing so no need to worry about that much. It was just something that came up to my mind when I first saw the model and thought that the catapult bays are just on the one side of the ship.
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I give suggar in my coffee, and the coffee just gets totaly depressed, because I can't accept him, as he is. |
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#17 | |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 9,851
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Quote:
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#18 |
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Guest
Posts: n/a
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Its quite possible that the game claw also had blastdoors for its hangar and I won't argue with that.
For the WCA version. I allways got the impression that this version dosn't have a runway. At least I can't remember that I have seen it. Well whatever...as said it was just a little thing I noticed when seening it the first time. |
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#19 |
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Colonel
![]() Join Date: Nov 2001
Location: Hamburg Germany
Posts: 1,120
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Arg...forgot to login...that above was me.
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I give suggar in my coffee, and the coffee just gets totaly depressed, because I can't accept him, as he is. |
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#20 |
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Captain
![]() Join Date: Jan 2005
Location: 3rd Rock
Posts: 479
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I tried having the launch tube doors showing up on the texture of the wings but I decided to leave them out. My opinion was that it made that part of ship to heavy in detail in respect with the rest of the ship. The amount of lines was a great preocupation for me... I din't whant those lines to overwhelm the look of the ship.
![]() besides, i like the way the wings look without them. as for closing up the runway... I suppose it's possible, but don't think I care for it. ![]()
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"Untill you realise that someday you will die, you are useless"_fightclub |
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#21 |
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Pioneer Art Monkey
Join Date: Oct 2002
Location: Eugene, OR, USA
Posts: 687
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Yeah, that just looks silly. The closing runway part, not the launch doors part. I don't think the actual physical mass of the runway would fit into that sort of space. As for the closing up idea itself - I suppose you could have plates on rollers that run out the tops of the two prongs, but I just don't see the point. I don't know why a pair of thick hangar doors that just close off the main area wouldn't suffice. After all, the runway itself doesn't seem to be functionally necessary to landing fighters...sure, you float down on it in the cutscenes, but it doesn't look like it does anything. This is judging only from appearances, of course - there may be magnetic coils or something in those prongs to help reduce the differences in speed between the carrier and the fighter.
All speculation, of course. Still a sexy model, Marc. |
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#22 |
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Super Carrot!
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Didn't Prophecy make a point about pre-Midway carriers being vulnerable in this way?
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Glory to the many |
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#23 | |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 9,851
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Quote:
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#24 |
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Colonel
![]() Join Date: Nov 2001
Location: Hamburg Germany
Posts: 1,120
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That little texturechange was all I thought about. Thanks for creating it.
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I give suggar in my coffee, and the coffee just gets totaly depressed, because I can't accept him, as he is. |
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