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#1 | |
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Super Soaker Collector
Administrator |
WC4 Mod For Homeworld 2 In The Works (June 5, 2006)
We've got a new fan project to announce for the first time today, and it's already looking pretty sharp. Aaron Thomas has been building a mod for Homeworld 2 that recreates it in Wing Commander 4's image. WC4 is a very popular game among fans (it's in the lead in our current poll), but relatively few mods are based in that specific era. A variety of ships and features have already been implemented. The shots below reveal Banshees, Bearcats, Hellcats, Excaliburs and a Concordia class Fleet Carrier. Ships look very nice and detailed in the Homeworld engine, and the interface should allow for a good mix of fighter and capital ship combat. Right now Aaron is working on the project alone, but there is quite a precedent for solo individuals creating fantastic finished works. In the future, fellow fans will probably be able to help by contributing feedback, minor graphical elements and other material. Hit the 'discuss' link below to let everyone know what you think so far.
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-- Original update published on June 5, 2006 |
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#2 |
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Swabbie
Banned ![]() |
Well it looks really sweet...unfortunately I'm getting tired of all the announced mods that for RTS style games and yet we haven't seen a single release of anything from anyone. Sorry to sound pessimistic...the screenshots look pretty darn cool but...I want to see a release before I get excited about it.
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#3 |
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Colonel
![]() Join Date: Jan 2006
Location: The heart of all evil, Utah.
Posts: 1,162
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I'm sorry but I have to agree, I need to see something more substantial than a few ships to convince me to have faith in this mod.
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#4 |
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Cadet
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--
Original update published on June 5, 2006[/quote] If I recall my WC4 history correctly, the length of the Durango class is 530 m. It is basically a kitbash, with a custom hangar/bridge area (that was neve shown in one piece; in the game the bridge module has been blown apart as Blair arrives on the ship for the first time and never repaired. The command center we see is the backup CIC, buried in the ship's hull.) The engines/turret mounts are modified Tallahasee hulls, turned sideways and refitted to operate in that dimension, with engines where the Tallahasee hangar used to be. Now, for a ship-strapped Border World economy, this of course makes no sense, as kitbashes never do - companies seem to use 'em anyway, as it's easier to use elements of existing models in designs than it is to create completely new ones....but that's a academic's argument. |
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#5 | |||
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Super Soaker Collector
Administrator |
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People need to be very careful about carrying over feelings from other projects onto new ones. Most fan projects fizzle out and go nowhere. You can't escape that. But people were quite skeptical of Unknown Enemy back in the day. People's experiences with other teams caused them to be quite pessimistic about that one. And beyond it turning into a great mod on its own, it directly continued into Standoff today. Chances are against any individual mod working out, and everyone should have been keeping this in mind when we got a flurry of new projects at the beginning of this year. But each project has to be judged on its own merits, and this one looks neat. Quote:
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#6 |
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1st Lieutenant
![]() Join Date: Jan 2005
Location: In a land far far away
Posts: 296
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That's pretty cool. Guess I should say you [Aaron Thomas] did what I couldn't do: Getting the HW2 modding tools to work (it's a long and depressing story which ivolves multiple reinstalls, system failures and general madness from WinME).
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Yessir, I think I'm back. |
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#7 |
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1st Lieutenant
![]() Join Date: Jun 2006
Location: Blackmane
Posts: 204
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Hi everyone, as the developer of this mod, i realise the pessimistic outlook of most WC fans. but if anyone thinks i am not going to follow this through and there are just a few ships done, go ahead and check out the official relic forums thread with some more goddies (http://forums.relicnews.com/showthread.php?t=95176). sorry Chris i knew you said that we would post the pics as a later update but i got the thread going over there and i could hardly wait to hear what other modders had to say as well as get some technical problems addressed. plus lets use this as an oppertunity to boost the faith a little. and let me tell you there are still more ships completed in game that i have not released screenshots of yet
![]() also thanks to the responce on the durango class. i think however, that i am going to first finish up the confed ships. anyone have an idea on the length of the tallahassee. right now ive got it slightly longer than the conordia class carrier. i really hope its not the stated 500+ meters that is listed for the wc3 version. this ship is going to be the major firepower for the confed so id like it to have some presence on the battlefield. plus does anyone have any idea what that lovely head-light on the front of the cruiser is supposed to be? a sensor array or a weapon? if so i can add it to the ingame ship attributes. thanks in advance - aaron |
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#8 |
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Not A Dralthi
Join Date: Aug 2003
Location: New Zealand
Posts: 260
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Whoa. Even if the gameplay mechanics can't be 100% authentic especially in regards to shields, the eye candy alone has it sold.
Looking forward to more updates!
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#9 |
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Colonel
![]() Join Date: Aug 2003
Location: Sol Sector, Earth, Edgewater, NJ
Posts: 1,204
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Last I checked, the Concordia class fleet carrier was some 800 meters long.
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Admiral Joshua Dworkin, Wing Commander: Against All Odds Lead Writer/Storyline Developer, Wing Commander Pioneer |
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#10 | |
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Colonel
![]() Join Date: Jan 2006
Location: The heart of all evil, Utah.
Posts: 1,162
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#11 |
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1st Lieutenant
![]() Join Date: Jun 2006
Location: Blackmane
Posts: 204
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a small upate. The tallahassee in its borderworld uniform. new guns, engines and paint. was going to finish the destroyer class ship but i misplaced some files so it will probably only be ready tomorrow. c&c everyone. also still waiting for the info on the tallahassee length and glow light on the front. anybody?
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#12 |
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Cadet
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Glowy Tallahasee bow
AFAIK, nobody really kows, since nothing's ever been seen in any of the games coming out of that port.
Most of WC's gameplay was fighter-centric, there really weren't any capship battles seen in WCIII - WCIV that involved the Tallahasee. IIRC there really wasn't any mention in the novels either about the ship's fighting capabilities - the focus was always on other classes of ships. If I had to venture a guess, I'd assume that either that was a monster capship missile launcher, OR a light phase cannon. It wouldn't make sense as any kind of a long-range sensor (WC sensor arrays are simple dishes/antennae, not Star Trek-like glowy ports) For Homeworld purposes, I'd make it a ion-frigate style ion cannon - making it's niche a ion frigate that can fight off fighters
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#13 | |
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Super Carrot!
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Glory to the many |
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#14 |
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Major
![]() Join Date: Sep 2005
Location: TSGS Wolfenstien
Posts: 595
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the Tactics Nexus mod didn't fizzle out...
There just happens to be a lack of people working on it.
__________________
Here comes a Quail YEEEHAAW! "What dirty, filthy mind you got." Humphrey Bogart Owner of www.freewebs.com/quailpilot/ |
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#15 | |
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Cadet
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#16 | ||||||
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Super Soaker Collector
Administrator |
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"Tereshkova wouldn't have believed it possible for the Kilrathi ship to hold out this long. Even a Kilrathi carrier wasn't supposed to be able to handle a stand-up fight with Terran cruisers. Their primary weapons were the fighter squadrons they carried, and with a few exceptions they hadn't been able to launch fighters with their hangar decks crippled in the first exchange of fire.' Quote:
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#17 |
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1st Lieutenant
![]() Join Date: Jun 2006
Location: Blackmane
Posts: 204
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#18 |
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1st Lieutenant
![]() Join Date: Jun 2006
Location: Blackmane
Posts: 204
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#19 |
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Mr Kat says...
Join Date: Sep 2004
Location: TCS Victory
Posts: 481
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The mod looks really promising, czacen -- seems like you've put in a lot of development time already!
Regarding the turret placement on a Concordia Class Fleet Carrier, I don't believe there has been any official documentation/reference images as to the exact placement, so it would probably be best to extrapolate from the TCS Victory (Hermes type Light Carrier according to Loaf's Ships List V2.0) which appears structurally similar but comprises significantly less tonnage than the Concordia class. Your Concordia model appears to derive from the WC4 Lexington (referenced in-game as Concordia class, although it uses the WC3 Victory model in the game engine. The Concordia class is larger and substantially more powerful (carries over twice the fighters/bombers) than the Hermes class and while they appear to share the same design heritage, the Concordia class has its conning tower noticably on its starboard side versus the Herme's port-side. ![]() I think Loaf mentioned in another thread last year that Origin intended to produce a high-res Concordia class model (and presumably lower-res, in-game, gameplay version too) for WC4 but had to shelve the idea, probably due to time constraints. These images from WC3 gameplay may prove useful in determining the placement: _![]() Some more reference images from the WC3 cinematics: TCS Victory Ref 01 (19KB) TCS Victory Ref 02 (16KB) TCS Victory Ref 03 (18KB) TCS Victory Ref 04 (25KB) TCS Victory Ref 05 (23KB) Hope this helps! Cheers, BrynS
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"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." - Samuel Johnson |
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#20 | |
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Super Soaker Collector
Administrator |
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#21 |
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Mr Kat says...
Join Date: Sep 2004
Location: TCS Victory
Posts: 481
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Thanks for the correction, Chris
I was cognisant of the Concordia design and conning tower placement as it appeared in WC4, but seem to have been "convinced" by the discourse elsewhere (most likely in the Saga sub-forum) that this was not the intended design. I think I'll feign insanity and claim I was under the influence... of too much Saga noise.
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"Your work is both good and original. Unfortunately the part that is good is not original and the part that is original is not good." - Samuel Johnson |
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#22 |
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Cry some more!
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The models are GORGEOUS. I really like the fighters in the Homeworld forum.
I really hope this one will get done. HW2 is a very good spaceRTS game. The Tallahassee is especially pretty. BTW, why don't you use the Vesuvius as one of the two main factions' Mothership? |
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#23 |
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Cadet
Join Date: Jun 2006
Location: FBI research lab
Posts: 57
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As far as stats go, you might want to check out the fleet tactics website. It only goes up through Wing Commander 3, but most of the ships from 3 were also in 4, so it'll help some. I'm not sure how accurate it is, but it all sounds pretty reasonable.
http://tactics.solsector.net That should help some with the weapons and ship descriptions. I didn't know if you'd been there at all or not, so I figured I might as well post it and see what you thought.
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-- I am Ninja. Hear me stab. |
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