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Old 08-27-2006, 17:22   #1
eddieb
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Flight Cmdr Patch released

Hi all:

I've released a new patch for Flight Commander, which should be of interest to all FC users.

For players:
  • Now the main menu has animated doors, computers, and sound effects.
  • Mouse support during flight.
  • Captions

For mission designers:
  • Save variables between missions.
  • You can have multiple insults, or any other sort of comm, for more variety.

Here's a video of the new menus.

The patch is only 2 meg, and is available here.
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Old 08-27-2006, 19:45   #2
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Nice new features Eddie! FC has never really appealed to me because it just seemed not finished but now it's shaping up to be the full thing! Now we just need a good campaign.
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Old 08-28-2006, 22:52   #3
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The new splash screen is great. Love the doors and the like. The game crashes when it can't find the pilot.comms.xml
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Old 08-28-2006, 23:17   #4
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Right, now if you're adding a new pilot, you must create a new pilot.comms.xml file. Look at the other ones for examples. See http://flightcommander.solsector.net/commediting.html. Let me know if you still have trouble after you've created the new comm.xml files.
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Old 08-29-2006, 00:00   #5
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Its cool, I was able to figure it out.

Code:
boolean Mission_isPlayerTraitor();
Sweet, is there one to return the IFF of a ship?

There seems to be a problem with the mouse for me. When I point the icon which represents the mouse into the icon which represents where the ship is aiming the ship goes up instead of straght. I have to put the mouse a fair way below the targeter to go straight. The other is with long captions but you probley know about those.
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Old 08-29-2006, 19:47   #6
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Thanks for the bug report, I fixed up the mouse now, just download the patch 4 again and you'll have it. I'll definitely add the get iff function in the next patch.
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Old 08-29-2006, 23:52   #7
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Game seems to crash when too much text is used.
Quote:
Hi! Everything's going well, the dancing is good and the jokes are fine.
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Old 08-30-2006, 09:14   #8
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Hmm I wonder if the ' is messing it up. Try removing the '
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Old 08-31-2006, 00:02   #9
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It works with:
Quote:
Hi! Everything's going well, the dancing's good and the jokes are fine.
If it has characters it can't understand such as わたしわ。 the text box just doesn't show up.
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Old 08-31-2006, 08:58   #10
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There are several special characters in xml, ' is one of them. Google around for Xml special characters
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Old 09-01-2006, 00:11   #11
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I'm not having any problems with ` on my computer. It seems to be the amount of characters, when it goes off the screen it crashes.

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Old 09-01-2006, 01:48   #12
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Quote:
Originally Posted by Kyran
I'm not having any problems with ` on my computer. It seems to be the amount of characters, when it goes off the screen it crashes.
Maybe there needs to be some kind of wordwrap setting for longer paragraphs. Either that or a character limit and a way to tell it to display multiples lines of dialogue in succession. The first is probably simpler if it's not there already.
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Old 09-01-2006, 17:54   #13
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Yeah, there is a limit on how long lines can be, it used to be 80, but I bumped it up to about 256. No mult-line just yet. Also added a get iff function.


get the update here.

http://flightcommander.solsector.net...r1.4patch5.zip
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Old 09-15-2006, 15:18   #14
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Hello,

do I have to extract the files to the folder where FC is installed?
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Old 09-16-2006, 10:35   #15
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Yes, you need to unzip them to your FC directory. You're going to want to get patch 4. And if you want 5, install it on top of 4. Let me know how it goes.
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Old 10-03-2006, 12:41   #16
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Awesome, I just thinking about needing some of these features just last night.

Edit: boy it is only a pain to update my FC workfolder
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Old 10-03-2006, 18:46   #17
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You might look into some version control system to keep track of your changes.
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Old 10-03-2006, 19:13   #18
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My changes are actually quite numerous. Esp. today's. I always just copy over select files from an install version of the lastest FC version.

Its not be deal, though, as I have figured out a system for adding new files to my "workshop."
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Old 10-03-2006, 23:55   #19
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First time to fly with all the updates and wouldn't you know, FC is not able to recognize my joystick or mouse for that matter (only the keyboard).

Its clear that the engine recognizes the joystick on the initial engine startup, but in the mission, it just goes into a bunch can't get poll device.
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Old 10-04-2006, 19:22   #20
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Ok couple of things to try to help me narrow it down. First, in the settings menu, and turn off the mouse. Then try the joystick. Second scenario: unplug the joystick, but this time try flying with the mouse selected. Let me know how these 2 go.
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Old 10-04-2006, 20:40   #21
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Guess what?

My mouse was off. Well I wanted to try and see what would happen if I turned the mouse on. My joystick now works in FC, mouse doesn't. In fact the only thing it did was move the crosshair cursor across the hud. Crazy!!
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Old 10-05-2006, 16:28   #22
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Do you have any special mouse drivers/apps loaded?

Its so nice with the mouse, no need for that annoying joystick.
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Old 10-05-2006, 19:05   #23
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Yeah, I think if you have a joystick plugged in it will override the mouse. Just unplug the joystick if you want to use the mouse.
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Old 10-05-2006, 23:35   #24
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The game clearly has some issues with recongizing the joystick. I have to and fly with the mouse setting one way, then esc. and toggle the mouse again and it plays fine. For some reason it doesn't seem like I have to do this everytime but it seems it doesn't matter whether mouse is set to on or off as far as the joystick working or not.
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Old 10-06-2006, 21:10   #25
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Actually, the temporary solution to the joystick issue is to just fly once (which will have the game not recognizing the joystick) and then press esc to exit that mission. Then every subsequent flight will have joystick control recognized (at least until you exit the game). A small inconvenience.

Hey eddie, are "mesh.bin"s unique to FC or are they something more generic? I am asking because I wonder if there might be a convertor online that could convert an object with multiple textures.
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Old 10-06-2006, 22:25   #26
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Yes, they're something I made up myself. They're not perfect, but seem to load a bit faster than the text files do. Just convert to .objs.
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Old 10-07-2006, 12:38   #27
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The problem is the .objs are really slowing things down.
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Old 10-08-2006, 14:44   #28
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