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Old 08-07-2006, 01:37   #1
Kyran
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Perfect Plan

For the last two weeks I've been working on a campaign for Flight Commander. Currently there are five mostly-finished missions, three modded ships and few speech files. You need the Christmas RG pack from http://www.cyberionsystems.com/rg/downloads.html

http://myopracticinstitute.org/perfe...w%20Folder.zip - Speech Files
http://myopracticinstitute.org/perfe...n_Missions.zip - Campaign

I've had a few problems. The first is when I tell a cap ship to follow when you enter the next nav your stuck inside. The second is on the last mission when you enter the second nav and you press x the game crashes. Third is when your in the middle of a largeish fight and you push caps lock you can't target.
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Old 08-07-2006, 10:39   #2
Lt.Death100
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So is there a story behind this? Or is it just a generic campaign?
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Old 08-07-2006, 19:58   #3
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First, this mod requires

1.4 patch 3

I'm really impressed with this mod, the voice actors are terrific, and it looks like the story is going to be well integrated with the missions. Once it's all finished up, I'd recommend putting it into one download people can install on top of 1.4.
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Old 08-08-2006, 01:03   #4
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Quote:
Originally Posted by Lt.Death100
So is there a story behind this? Or is it just a generic campaign?
Yeah, theres a story. Quite a largish one really. I'm trying to figure out different ways of telling it inside the campain.

These five missions are part of the intro. There will also be the option of being on the opposite side. So the finished episode/intro will be ten main missions (five for each side) and a few variations of the main missions if you do poorly or some special triggers are set. (Don't know how to do global varibles or special missions yet.)
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Old 08-08-2006, 09:45   #5
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Quote:
Originally Posted by Kyran
Yeah, theres a story. Quite a largish one really. I'm trying to figure out different ways of telling it inside the campain.

These five missions are part of the intro. There will also be the option of being on the opposite side. So the finished episode/intro will be ten main missions (five for each side) and a few variations of the main missions if you do poorly or some special triggers are set. (Don't know how to do global varibles or special missions yet.)
So I think it would be good if you could tell us the premise of your story.
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Old 08-08-2006, 10:19   #6
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Quote:
Originally Posted by eddieb
I'm really impressed with this mod, the voice actors are terrific, and it looks like the story is going to be well integrated with the missions. Once it's all finished up, I'd recommend putting it into one download people can install on top of 1.4.
Be sure to post some screenshots as well when you get to a larger release.
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Old 08-08-2006, 20:38   #7
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Quote:
Originally Posted by Kyran
Don't know how to do global varibles or special missions yet.)
Yay, someone figured out these might be needed. That is, variables that persist between missions. You can't do those just yet, but I can put them in.

I've already added mouse support, and support for captions. I'll probably post a new patch soon.
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Old 08-08-2006, 21:53   #8
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Quote:
Originally Posted by eddieb
I've already added mouse support, and support for captions. I'll probably post a new patch soon.
Wonderful news. I might actually get around to trying it now
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Old 08-08-2006, 22:52   #9
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Quote:
Originally Posted by Lt.Death100
So I think it would be good if you could tell us the premise of your story.
The Perfect Plan (for Flight Commander) opens with Stephen returning to the Sonic Underground after the receiving a distress call. Upon arriving a wing of Alliance fighters lead by Spite (voiced by Ian) began their attack. After intense fighting Stephen's wing and the Sonic Underground are severely damaged and are forced to Network HQ to rearm. Once there they are informed that their beloved carrier is be handed over, for special assignment.

Quote:
Originally Posted by ChrisReid
Be sure to post some screenshots as well when you get to a larger release.
Might as well post some now.

http://www.myopracticinstitute.org/p...anMission3.PNG
http://www.myopracticinstitute.org/p...anMission4.PNG
http://www.myopracticinstitute.org/p...anMission5.PNG

When I get around to doing some filming I'll be sure to some more. Its a shame that I don't have any of those cool uniforms or helmets.
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Old 08-09-2006, 19:16   #10
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Quote:
Originally Posted by Kyran
I've had a few problems. The first is when I tell a cap ship to follow when you enter the next nav your stuck inside. The second is on the last mission when you enter the second nav and you press x the game crashes. Third is when your in the middle of a largeish fight and you push caps lock you can't target.
Consider changing to a different formation. Looks at formations.xml and search for a change formation command.

Don't press x for now, I'm using it to test turrets . Don't push caps lock, sorry.
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Old 08-14-2006, 16:12   #11
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Quote:
Originally Posted by Kyran
The Perfect Plan (for Flight Commander) opens with Stephen returning to the Sonic Underground after the receiving a distress call. Upon arriving a wing of Alliance fighters lead by Spite (voiced by Ian) began their attack. After intense fighting Stephen's wing and the Sonic Underground are severely damaged and are forced to Network HQ to rearm. Once there they are informed that their beloved carrier is be handed over, for special assignment.
What are all these things? Sonic Underground & Alliance? Who is Ian? What's Network HQ? It sounds like we're missing something big here.
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Old 08-14-2006, 19:15   #12
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Quote:
Originally Posted by Kyran
The Perfect Plan (for Flight Commander) opens with Stephen returning to the Sonic Underground after the receiving a distress call. Upon arriving a wing of Alliance fighters lead by Spite (voiced by Ian) began their attack. After intense fighting Stephen's wing and the Sonic Underground are severely damaged and are forced to Network HQ to rearm. Once there they are informed that their beloved carrier is be handed over, for special assignment.
As Chris said it's pretty hard to understand the story when you don't explain the background of those organizations and people you mentioned.
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Old 08-14-2006, 22:51   #13
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Quote:
Originally Posted by ChrisReid
What are all these things? Sonic Underground & Alliance? Who is Ian? What's Network HQ? It sounds like we're missing something big here.
Quote:
Originally Posted by Lt.Death100
As Chris said it's pretty hard to understand the story when you don't explain the background of those organizations and people you mentioned.
Its still very much a work in progress. Originally I was planning of making a world domination Flash game with some Wing Commander elements thrown in for good measure. I decided to give up on that because I wasn't really good at making the buildings.
When I decided to give Flight Commander a go I thought it would be simpler to just use the story and name of that canned Flash game. Modifying it into the Wing Commander world.

Link trying somewhat to explain it.

Sonic Underground
The Sonic Underground is the name of a carrier. No crossover with Sonic Underground here.

Ian
His the guy that voiced Spite. His on the Alliance side who is featured in the first and second missions.

The Network and Alliance
Two different organised groups of people who are at war which each other.

Network HQ
The base of operations of The Network. Its a starbase.
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Old 08-15-2006, 02:42   #14
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So... is this like an internet war?
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Old 10-08-2006, 20:18   #15
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Quote:
Originally Posted by Dyret
So... is this like an internet war?
In short, no. Thats just where the names came from.

I'm going to use this site for the mod. Right now I've uploaded Alpha 1.1 to downloads section.

Notable Changes:
  • Ships which had their AI off will now ignore that when your a tratior.
  • The option of joining the Alliance is in place. (not complete)
  • Another voice set, Reject. (bascily audio files which were rejected from Rangor's Glory)
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Old 10-08-2006, 20:25   #16
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Do you have any screenshots yet?
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Old 10-08-2006, 20:44   #17
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There isn't any new visuals or anything worth taking a picture of in this release. Anyway, here are two pictures.

http://www.myopracticinstitute.org/p...anMission1.PNG - Showing creative insult writing.
http://www.myopracticinstitute.org/p...anMission2.PNG - Showing the chance to defect.

I was going to show some pictures of the new video footage but... couldn't be bother going into all those video acceleration options so I could print screen it.
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Old 10-08-2006, 21:05   #18
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Quote:
Originally Posted by Kyran
Another voice set, Reject. (bascily audio files which were rejected from Rangor's Glory)
Hmmm?
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Old 10-08-2006, 21:58   #19
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Quote:
Originally Posted by Iceblade
Hmmm?
The ones I've gotta redo for Lord. No point having 'This ship is falling apart at the stems.' go to waste.
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Old 10-09-2006, 00:20   #20
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Maybe you could post an announcement with the following:

A brief description of what this is:

A direct download link.
Other things they will need (FC1.4, any FC patches needed for this mod). Some instructions to get people going might help.
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Old 10-09-2006, 00:56   #21
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The Perfect Plan Alpha 1.1 is a WIP campain for Flight Commander. It will feature many things but I'm not going to go into them here.

Download

Flight Commander 1.4.5 is required (1.4.6 untested). The Christmas RC pack is hotlinked here without permission and also is required.

It was just meant to be a small little update. The only reason its here is because the new versions of Flight Commander need the chat tree files. I included in this release just in case anyone is woundering.
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Old 10-09-2006, 08:07   #22
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It might be helpful if you mentioned which files from the RG pack are needed. There are quite a few in the pack.

Dauntless
Ranger
Scimitar
Vindicator

It is pretty good for a work in progress. Intriguing story from what I could glean.

Keep it up.

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Old 10-09-2006, 09:07   #23
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It would probably be easier if you just consolidated everything into one zip that could be installed on top of the 1.4 release.
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Old 10-09-2006, 10:34   #24
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Quote:
Originally Posted by Kyran
The Perfect Plan Alpha 1.1 is a WIP campain for Flight Commander. It will feature many things but I'm not going to go into them here.
What's the point of a summary post if you're not going to go into that kind of stuff or link to where it's at? The website you linked doesn't seem to have any information, and if it's just something you posted earlier in the thread, it should be an easy copy and paste. If you've invested your own time in creating a project and want other people to spend their time playing it, it really helps to spend a few more minutes explaining what's going on and making it easy for people to get into.
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Old 10-09-2006, 18:53   #25
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Quote:
Originally Posted by ChrisReid
What's the point of a summary post if you're not going to go into that kind of stuff or link to where it's at?
I did include a download link just under what you quoted and the requirements. The point of the summary was to say its a WIP and isn't finished in any way.

My post above about the website was only meant to say that I was going to post any updates at that website. It wasn't meant to be some major release, just a little side note.

I intent to do a massive write up when its finished. I only provide downloads for people who are in the know and what to see what I'm up to.
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