Hi! Sure I can go over some of the theme decks bashing each other here at
Mag Force 7.
The Rachel and her Toys Deck: Rachel Coriolis (or Nickodameus on the fur
side) provides one medal point to a flight with a weapon card. Every
fighter that launches has a weapon. Pilots are optional. I send lots of
torpedo carrying TBolts out and try to go after the carrier directly.
Four Arrows for your Carrier Deck: This one uses lots and lots of torpedo
mounts, torpedos, a bizillion maneuvers and, of course, Arrows. You fly
out there with a mit full of maneuvers and knock down heavier fighters
(you have a far better maneuver rating than their slower stuff) and then
swarm the carrier for two hits. This one's worked twice out of four games,
so I may have to beef up my battle damage cards. They have the
psychological effect that players seem to need to take the fighter home to
fix it. While they're home, I'm doing torp runs on the carrier!
Basic Plodding Doom Deck: I use this one when I play Jeff Grubb and I'm
playing Kilrathi. I play lots of Vaktoths and Strak'has, lots of attack
weapon systems, and very few maneuvers. I try to use as many medal
producers as possible. Out they go, and just shoot everything in sight.
Moneybags Deck: This is the deck that Jeff uses against me when he plays
Terran (and I must admit, it works better than my basic plodding doom
deck). He uses a few heavy fighters, lots of mediums, Transports and
Admiral Tolwyn. He may spend two in a turn, but he just went up four. He
uses lots of expensive luck cards to pound me into salt.
Space Control Deck: Either side can do this one (although I haven't tried
it yet). Lots of little fighters and lots of Nav Point Modifiers (the
ships). You go out, grab space, and hold it against big odds. You can go
either for your opponent's points or his carrier with this one. Like I
say, I haven't tried this (hey, something to do tonight).
I hope that this helps. Let me know any ideas you guys have come up with.