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#1 |
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Super Soaker Collector
Administrator |
New Standoff Scoreboards Rank Wingnuts Globally (January 8, 2006)
An all new feature has been added to Standoff with Episode 3. The TCS Firekka's Simulator is now connected to a global ranking system! Visit the Standoff Simulator Scoreboards to see how you stack up against everyone else as a Wing Commander pilot. The numbers are broken down by mission & fighter, mission & pilot and fighters overall. The board currently tracks data from sim missions one and two, the Confederation and Kilrathi Gauntlets. More missions will be phased in during future episodes. Players must have Episode 3 installed and be aboard Episode 2-5's TCS Firekka to access the sim. Users are identified by their unique Crius.net ID which is input into the Launcher setup menu. More details are available in the How To Play guide. We're excited to see how everyone will do!
-- Original update published on January 8, 2006 |
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#2 |
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Swabbie
Banned ![]() |
Finally! This is a definite step towards the ultimate goal: full online dogfighting.
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#3 |
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Aviation Junkie
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This is pretty cool we could have a tournement with Standoff.
__________________
Militias need capital ships in much the same way as police officers need guided missile cruisers. -LOAF GOKU, TELL ME I'M GREAT... OR I'LL BEAT UP CHRIS REID AGAIN. -LOAF |
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#4 |
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Swabbie
Banned ![]() |
If a PvP add-on was created, we could have Kilrathi Vs Confed Tournements.
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#5 | |
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Mission programmer
Join Date: Jan 2000
Location: Amos, Québec
Posts: 842
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Quote:
__________________
PopsiclePete's WC Page : http://popsiclepete.solsector.net E-mail : PopsiclePete [at] hotmail.com |
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#6 | ||
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Super Soaker Collector
Administrator |
Quote:
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#7 |
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1st Lieutenant
![]() Join Date: Aug 2005
Location: California
Posts: 195
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it seems to be a hit with the crowd, I know Im hooked!
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#8 |
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2nd Lieutenant
![]() Join Date: Nov 2004
Location: Near Seattle
Posts: 90
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Me too, but I'm quite rusty, as you can see from my scores...
I keep getting beaned with dumbfires around wave 10 with most ships, and lose my afterburner or guns ![]() Too bad we can't see more details about the scores, like what difficulty they were played on, the time spent, what wave was reached, how many quick kills, etc... I imagine most of that isn't known when the score is reported though. |
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#9 |
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Mission programmer
Join Date: Jan 2000
Location: Amos, Québec
Posts: 842
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Well, I could have arranged to send tons of data, but what would that tell you ? And how to organise that information ? We've been having a hard time figuring out how to make the data we have now readable and meaningfull.
Now, if you have suggestions for our next Ep4 upgrade, I am opened to it; but submit well thought ideas, along with details on how you'd show it. Just throwing information on a page isn't good enough. Also, keep in mind we only keep each player's best score for each ship, else the database could get huge.
__________________
PopsiclePete's WC Page : http://popsiclepete.solsector.net E-mail : PopsiclePete [at] hotmail.com |
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#10 |
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Space Marshal
Administrator Join Date: Jan 2000
Location: The Reid System
Posts: 3,163
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Keeping a full history for each player is possible, as long as only the best score for each ship is used for player ranking. Even millions of records don't pose a problem if only a fraction are ever accessed simultaneously.
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#11 |
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2nd Lieutenant
![]() Join Date: Nov 2004
Location: Near Seattle
Posts: 90
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Well, my thoughts were that it would be cool to be able to look at, for example, the top crossbow score and see exactly how it was achieved. Did he play on a low difficulty or a high difficulty, get a long ways into the waves, or just quick kill everything in sight. As far as display goes, adding those fields to the tables in the "Global rankings for <player>" is all I really would be interested to see. I don't know if there would be any interesting stats you could generate from that data or not.
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#12 | |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 9,892
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Quote:
. I played a lot with the Crossbow, and never got past a thousand. How did you do it?
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#13 |
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Super Carrot!
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Bah, I need to improve my Rapier skills.
__________________
Glory to the many |
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#14 |
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2nd Lieutenant
![]() Join Date: Nov 2004
Location: Near Seattle
Posts: 90
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I use the turrets a lot to drive away enemy ships, shoot down missiles, and get quick kills while my main guns are drained. Since I'm playing on nightmare, I also usually wind up having to shoot down 5-10 hs or df missiles with them too. Not like I'll be dodging anything much in a broadsword...
Anyone have a wierd wave come up while playing? I had one wave 5 versus 5 raptors, that was fun - I was in a epee or wraith I think, and I love fighting big slow targets. |
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#15 | ||
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Super Soaker Collector
Administrator |
Quote:
Quote:
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#16 |
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1st Lieutenant
![]() Join Date: Jan 2004
Location: ACT, Australia
Posts: 239
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What would be cool is to have extra medals WC1 style - so many quick kills in a row could earn you the silver star. Likewise we can see who bothers to eject in the sim by giving out bronze suns.
That or a system where players can challenge others on the board to duels finally sorting out whos the best hotdog out there, simple system where the pilots agree on a ship and mission and the next time they're in the sim in the agreed ships the data could be sent to a duel scores page instead. Just my 2 cents worth. EDIT: Whoops, kinda skipped over Chris's post there. Guess I second that idea then.
__________________
'I hate last stands. You never get an opportunity to practice for them' -Piet Gutes, Tanith first-and-only 'Well hello mister fancy pants' -Ash |
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#17 | |
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2nd Lieutenant
![]() Join Date: Jan 2006
Location: Germany
Posts: 81
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Quote:
Perhaps i should fly at ace in this case and make some kills more, but Nighmare is much more fun^^
__________________
Î am from germany. My english is bad. But I can feel it. The Wind of the Stars. |
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#18 | |
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Disciple of Murphy
Join Date: Jan 2000
Location: Austria
Posts: 2,546
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Quote:
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#19 |
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1st Lieutenant
![]() Join Date: Aug 2005
Location: California
Posts: 195
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I gotta go with you guys, ive been tryin to use my favorite ship forever ( broadsword) and cant even begin to touch your score, I think I might have to take it off of nightmare......
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#20 |
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2nd Lieutenant
![]() Join Date: Jan 2006
Location: Germany
Posts: 81
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It will take some time, but I think it is possibil to rech these points, but I need luck, there are some Kilrathi and Confed ships which I can't beat in these Bombers.
I get so many Darts in my ship....that's not fair
__________________
Î am from germany. My english is bad. But I can feel it. The Wind of the Stars. |
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#21 | |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 9,892
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Quote:
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#22 |
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1st Lieutenant
![]() Join Date: Feb 2005
Location: Belgium
Posts: 254
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Take at look at this : http://www.wcnews.com/standoffscores/ship.php?id=6
at the fifth best score for mission 2 with a Broadsword That means he didn't even kill the first bogey. You have to be a serious pacifist to accomplish that. ~~~ |
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#23 |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 9,892
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Wow. Pierre, isn't that an error? I didn't think the final scoreboard would allow people to send scores of 0...
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#24 |
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1st Lieutenant
![]() Join Date: Feb 2005
Location: Belgium
Posts: 254
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Please don't remove it. It adds a funny twist, a "high score" of 0
Sadly, if HammerHead decides a try again & succeeds in killing an enemy, it's gone |
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#25 |
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Mission programmer
Join Date: Jan 2000
Location: Amos, Québec
Posts: 842
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I sent many 0 scores in the past, and didn't even think someone would believe zero scores would have to be removed or not sent
As the webscoreboard only keeps the best score for each ship, these zeros would be soon overwritten anyway.
__________________
PopsiclePete's WC Page : http://popsiclepete.solsector.net E-mail : PopsiclePete [at] hotmail.com |
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#26 |
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Captain
![]() Join Date: Jan 2005
Location: Germany
Posts: 341
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Time to test my mettle as a Stiletto fanboy...
How exactly does scoring work, by the way? |
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#27 |
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Unknown Enemy
Join Date: Jan 2000
Location: Poland
Posts: 9,892
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Uh, you know, we did write the documentation for a reason
. You can find out how the scoring works by looking at the How To Play section of the scoreboard, or you can check the documentation in the Standoff launcher.
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