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#1 |
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Captain
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Guess what's in Bridge Commander
A Murphy Class destroyer
![]() The Murphy is Marts "CptnEisen" Baldwin's from the WCMDF. I finally found a Milkshape converter to make NIF files for BC. Combine that with Milkshape's ability to read 3ds files (after you rotate the model around in Max a bit), and WC ships are now possible in BC. I'm still looking over how to do the glow maps for BC so we can have some nice lit engines, as well as hardpoints (as opposed to the temp hardpoint from an Ambassador-class ship...no point in having a Murphy behave like the Enterprise-C). |
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#2 |
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Colonel
![]() Join Date: Nov 2001
Location: Hamburg Germany
Posts: 1,146
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Hey thats cool...so we might have some capship action.
__________________
I give suggar in my coffee, and the coffee just gets totaly depressed, because I can't accept him, as he is. |
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#3 |
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1st Lieutenant
![]() Join Date: Jun 2001
Location: Liverpool, UK
Posts: 198
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nice, I did enjoy bridge commander, will have to install again soon
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#4 |
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Aviation Junkie
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Very Nice!
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Militias need capital ships in much the same way as police officers need guided missile cruisers. -LOAF GOKU, TELL ME I'M GREAT... OR I'LL BEAT UP CHRIS REID AGAIN. -LOAF |
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#5 |
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Captain
![]() Join Date: May 2005
Location: Arctic
Posts: 405
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Cool. Like to see a game from the capital ship perspective.
Just curious, does the Murphy-class destroyer have any other weapons besides laser turrets? I read at Wikipedia that it had a heavy plasma turret like the Cerberus.
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I Like Ptarmigans. Last edited by Ptarmigan; 08-30-2005 at 23:05. |
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#6 |
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Cadet
Join Date: May 2002
Posts: 31
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hehe - Eisen would do fine btw - no need to credit me anyway, I just used HCl's tools and ripped the ship out of the game
- Credit, as always, should go to Origin
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#7 |
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Cadet
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Hey, I was just wondering how the progress for the WC -> BC ships were doing. ^_^
I havnt heard anything about it since the Murphy. |
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#8 |
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Captain
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Progress is slow - there's been a bit of work trying to get some more models to fit the same scale (does no good to have a tiny Midway next to a giant Murphy), but the main thing I've been working on is getting the weapons to
a) match the locations of the actual guns on the model b) look more like Wing Commander weapons instead of phasers/disruptors/photon torpedoes Once I can get the main capships in-game, with the proper glowmaps, I've been thinking of looking at some of the mod tools that came out in the BC community within the past few months that allow ships to launch shuttles (and for a couple of ships, some fighters). Might be a way to adapt that to fit what would be needed for WC, but for now, I'm focusing on the capships themselves. Once they're all in, then there's the option to go back and add fighters. |
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#9 |
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My ride
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Looks pretty good.
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K.I.S.S. (Keep It Simple Stupid) The CIC staff are my heroes. |
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#10 |
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Only an idiot.
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Wow, I forgot I had Bridge Commander... I wait enticingly for more news.
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Pop-up Pirates... For a barrel of fun! |
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