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#1 |
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Super Soaker Collector
Administrator |
Wrap Your Video Card For Better Effects (August 19, 2005)
Theo let us know about Zeckensack's Glide Wrapper. The file pack will allow Prophecy and Secret Ops players without a Voodoo card to upgrade from Direct3D to 3dfx mode. It seems to work pretty well. Although some effects have been patched into D3D mode, there are some nice little touches that it leaves out. The polished look of the HUD is probably where you'll notice the first improvement, and fogging will also gradually phase in ships at a distance. We've got some comparison pictures here, but you should notice a few little things here and there once the game is in motion too. Playing around with FSAA and HCl's high res patches for Prophecy and Secret Ops will get you an even better looking game. We've mirrored the wrapper files here. Install and run the configurator, then make sure to set 3dfx mode in the game Launcher. The left image is the software renderer, the middle shot is standard Direct3D and the picture on the right is Secret Ops and Prophecy with a Glide wrapper applied.
Note that this doesn't enable the 3dfx Test. We've tried several wrappers without success. Anyone who can get the test running on a non-Voodoo machine should let us know. -- Original update published on August 19, 2005 |
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#2 |
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1st Lieutenant
![]() Join Date: Jun 2001
Location: Liverpool, UK
Posts: 198
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looks good, i will have to try this tonight.
Will this also work for standoff and UE? |
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#3 |
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Mission programmer
Join Date: Jan 2000
Location: Amos, Québec
Posts: 842
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Only UE. Standoff is DirectX-only. I've tried UE on a Voodoo 3 in 1024x768 and it looks gorgeous.
__________________
PopsiclePete's WC Page : http://popsiclepete.solsector.net E-mail : PopsiclePete [at] hotmail.com |
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#4 |
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Finder of things, Doer of stuff
![]() Join Date: Mar 2001
Location: BC, Canada
Posts: 3,000
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Wow. Untill now I had never actually played prophecy with glide, only D3D. The are so many subtle differences that really sell the game. The fog is the obvious one, but when aplied to the various parts of the game the effect is incredible. Like missile trails and how the end of the missile glows....
The only issue I have is that there is a wierd bar that crosses the bottom of the screen on a diagonal. its just faintly washed out looking but its distracting at times. |
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#5 |
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Super Soaker Collector
Administrator |
Yeah, if I did the screenshots again, I'd grab one firing a missile to highlight the great lighting effect they produce in 3dfx mode.
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#6 |
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Disciple of Murphy
Join Date: Jan 2000
Location: Austria
Posts: 2,546
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This isn't exactly news, but rather 'olds'. A good deal of people is already using that very wrapper here I guess. However I have to disagree with you, Chris. The 3dfx Test works FINE with that wrapper on my machine (XP SP2, GF6800GT). As does ANY other 3dfx game I ever tried as long as it is Windows based (no luck with DOS based ones).
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#7 | ||
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Super Soaker Collector
Administrator |
Quote:
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#8 | |
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Disciple of Murphy
Join Date: Jan 2000
Location: Austria
Posts: 2,546
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#9 |
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Mr. Kat
Administrator |
By "worked" do you mean it started? Or that it ran quite happily for several missions without crashing? Because the problem with the 3dfx test is that it runs for a little while but later crashes.
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#10 |
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Cadet
Join Date: Mar 2005
Posts: 23
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3dfx Patch info from Theo
Chris, you did a great job on presenting the new info. I'm just a fan that ran across something new that worked, thanks for letting the rest of the 'Maniacs' of the series know about it.
One thing that everyone should know (if they don't already), is that for better in-game visuals, install the 'High Resolution Prophecy Patch'. It works great when launched under 3dfx, but just to warn you, the movies will look much smaller. Find the patch here at http://wcrevival.de/hcl/ And I don't have a cool looking avatar because I'm really bad at the posting thing, so I don't. I think I'm up to, um, 1 posts here (I do read alot). Theo |
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#11 | |
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Disciple of Murphy
Join Date: Jan 2000
Location: Austria
Posts: 2,546
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#12 | |
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Avenging Rooster
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__________________
"Whenever there is a black and white jersey hanging on a cloth line during a storm, the Atleticans root against the wind" Standoff beta tester |
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#13 | |
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Mr. Kat
Administrator |
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#14 |
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Lieutenant Colonel
![]() Join Date: Feb 2000
Posts: 826
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Thrakath?
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Missiles? Er, oh, yeah... forgot I had those, sorry. |
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#15 |
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Cry some more!
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Test? What Test?
BTW, I remember testing the wrapper with the hi-res patch, and I got a very weird bug: That oval blue "frame" (quite visible in the Glide screenshots above) didn't resize to 1024 along with the rest of the screen, so I got a very weird blue oval on the upper left quarter of my monitor. I'll try the latest version of the wrapper with my new and powerful GeForce 6600GT (not as powerful as CFF's, but very good nevertheless) and check if that annoying glitch is still there. |
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#16 | ||
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Super Soaker Collector
Administrator |
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#17 |
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I've never had any problems using Zeckensack's Glide Wrapper with the 3DFX Test. Been using dgvoodoo one with other games lately http://dege.freeweb.hu/ which allows you to choose what resolution you want to run things in (1600*1200 is nice
) I'll give the test a go with it tonight.
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#18 | |
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Disciple of Murphy
Join Date: Jan 2000
Location: Austria
Posts: 2,546
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Quote:
a) The Stilettos cockpit crashes the game b) There are some texture corruptions (fuel and weapon gauge and thrusters of some capships mainly. All in all nothing that would seem impossible to fix. However at least #2 is EXTREMELY time consuming accoring to Eder as many textures would have to be redone. And when choosing to release Standoff 6 months late or to drop Glide - well... As for Software - that is a different problem. Software mode does have problems when the number of ships exceeds a certain limit. |
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#19 | |
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Disciple of Murphy
Join Date: Jan 2000
Location: Austria
Posts: 2,546
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#20 | |
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Avenging Rooster
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Quote:
__________________
"Whenever there is a black and white jersey hanging on a cloth line during a storm, the Atleticans root against the wind" Standoff beta tester |
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#21 | |
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Cry some more!
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Quote:
BTW, any info on the bug I reported? was it observed on other systems? Was it fixed? |
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#22 | ||
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Super Soaker Collector
Administrator |
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#23 | |
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Disciple of Murphy
Join Date: Jan 2000
Location: Austria
Posts: 2,546
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#24 |
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Cry some more!
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I see.
Gotta test it, then. Sorry for not knowing about (and missing the link above). |
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#25 |
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Cadet
Join Date: Mar 2005
Posts: 23
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Don't that Beat All
I looked on http://www.zeckensack.de/glide/readme.htm#games and found the explanation for why the test doesn't work on the wrapper. For some reason it doesn't work on systems with large amounts of memory. Weird...
Theo |
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