Privateer Remake Team Ready For Limited Public Beta Share on Facebook Share on Twitter Update ID

What happens when talented people from multiple Wing Commander mod teams come together to work on a clearly defined fan project? It might get done quickly! Most teams spend a lot of time searching for crew members, writing status updates and planning the design for their project. Not long ago, the Privateer Remake Team got together with the simple goal of recreating one of the best Wing Commander games around. They chose the tried and true Vega Strike engine and got to work. Their core game is now complete, but they want a larger group of people to hammer out bugs so that the full release is an awesome experience. If you're getting excited, go ahead and grab this wallpaper.

The Privateer Remake Team has finished the remake of Privateer. The 3d modelling art has been done by Brad Mick (as featured earlier on Wcnews.com), textured by peteyg, as well as a Stiletto by Eder, the Demon and Paradigm by DMJC, the Orion by Mamiya0taru and many other artwork contributions, which we will enumerated in the final release. The playbalancing and ship stats have been accomplished by Mamiya0taru, and the animations and sound and speech nodes by johnC.

The remake is built on top of the Vega Strike engine programmed by ace123 and hellcatv. The engine has an all new new campaign system which supports all the campaign missions in the original Privateer, from Tayla to Rygannon to the demise of the Drone.

Please send mail to privater@gmail.com (the name of the privateer executable, 8 characters) to become part of the private beta so you can help us determine when it should be released. All features in Privateer should be equally present in this current beta--it just has not been tested in a widespread manner yet.

Make sure you include your system specs and a bit about why you want to test the game. They're looking at 700 MHz systems with GeForce 2 Ultras as a minimum, though higher speed systems are recommended.

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