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The latest news is up on the UE site detailing the latest developments. Here's what they have to say:

Another relatively busy two weeks here in UE-land, but again no screenshots - sorry, I'm too busy preparing for the move back to Poland to do a proper website update. Not to mention the usual plague that strikes fan projects this time of the year - end of semester exams :(.
Anyway, first up, Pete has been making great progress on Mission 8, which is in fact the last mission (but not the last cutscene, mind you) that hasn't yet entered the debugging stage... too bad that only two or three missions have actually left the debugging stage, though. But that should change during the Christmas break, when I intend to burn through as many missions as possible. Holidays are overrated anyway ;).
Secondly, thanks once again to HCl, our EXE modifications are now virtually complete. Our resolution-selection menu is definitely looking very neat now, with UE graphics and all. What's more, HCl was able to patch the guns in the EXE, so that we have a bit more control over what guns can do damage to capships - something very important, since most of our missions were originally designed with corvette-type capships in mind, and ended up almost impossibly difficult when we switched to proper capships. So, as far as the EXE goes, we've got virtually everything we could possibly wish for. The res-menu graphics are still being touched up, and a new icon would be nice too - but that's it, as far as the EXE goes.
I think I've almost got the voice-over gathering under control now - I finally have a fair idea of who's doing what and what needs to be done. Too bad I probably won't be able to do much in the next week, since I'll be temporarily computer-less :(. But I'll still be gathering the voice-overs from the people whom I have contacted, and - what's far, far more important - contacting again the people who volunteered ages ago and were, ummm, overlooked in all the chaos. If you are one of those people, we'll be trying to contact you as soon as possible.
Anyway, you may be wondering what all this means in terms of our release date - well, I still don't know, and we've missed so many in the past that I won't even give you an estimate. Suffice to say, as soon as possible, and probably sooner than you might expect.
Sounds like there'll be no UE for Christmas then. Oh well.

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